Check out a video comparison between the console and PC versions of Diablo 3.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.
RPG's sound great in German lol!
So the perspective on the Console version is a bit more zoomed out compared to the PC version. The graphics are pretty much identical besides the lower reolution on the console versions (720p). The HUD is completely reworked so that you can play it with up to four people simultaniously. The problem of the HUD seems to be that it's hard to see when a spell is on cooldown even on a 50 inch TV. Besides that it plays well on a controller. The screen doesn't split apart when allies are far away from each other. If they stay behind they get teleported back to the leading ally.
Blizzard needs to go back to its roots and not streamline all their games.
Reminds me of the fun times playing xmen legends 2 with my family :D
Thinking about buying this..
PS3 version looks great !