We've known the outlines of the Xbox One's AMD-designed SoC for a while now, including its eight Jaguar CPU cores and GCN-class integrated graphics. One of the primary revelations to come out of Hot Chips is the SoC's sheer size: the thing is 363 mm² and is comprised of roughly 5 billion transistors; it's produced at TSMC on a 28-nm HPM process.
To give you a sense of scope, the Tahiti GPU that powers the Radeon HD 7970 is also produced on a 28-nm process at TSMC, and Tahiti packs 4.3 billion transistors into 365 mm²—so the two chips are quite comparable in size.
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
Is Capcom justified in releasing the game with 21 downloadable items?
all which you can earn IN THE GAME BY PLAYING.. sheesh.. people need to chill and stop trippin'.
capcom has done this with every resi game since 2, with devil may cry 4 and 5.
we should be complaining about the poor Performance
I'll be handing out homework In the form of research on the essence of the boiling frog syndrome because the comments already are afflicted with this.
*Performance comment Is spot on 5+ points.
Accepting that these publishers have these types of mtx In games Is tiring, "well, they've done it with their other IP" so should we accept it? Your acceptance of it happening is ruining gaming, just to make it clear.
But it's okay though, you can earn the stuff ingame. 🙃
Having not actually played the game, but only heard about what microtransactions are on offer, no. Dragon's Dogma 2 has not taken microtransactions too far. I think a game would have to go to extraordinary lengths to qualify for the statement 'taken microtransactions too far.'
I mean, I remember a rant from yonks ago (Dungeon Keeper mobile) which, just from memory, went WAY further than Dragon's Dogma 2, with literal days of waiting to mine a single block, and a huge price mark-up to advance.
So, no, Dragon's Dogma 2 hasn't gone 'too far.'
More and more info and tech analysts keeps coming out about the custom cpu in the xbox one. On top of that, there will be some info within the next few days about the xbox one's gpu & custom chips. There is one console that has been surprising developers who have actually worked on it and not just from looking at the original specs announced months ago. Microsoft has been vague for a reason. Here is a quote from an insider and a link to where it was quoted from. I suggest reading the info contained in the link as it directly pertains to the extent that MS has gone to customize their console.
Quote:
"Insider: The x1 is more powerful.. and it supports games at 2k and full upscale to 4k some games will support 4k later.. ill let you do the maths :)
I will follow up... Any body with a thought in technology and gpu specifications. Will tell you there is no way on earth that a sub low end gpu with 748 shader cores. Is going to be doing any type of justice to a ten year plan. Not only that it couldnt even manage 16 players @ 720p 30fps in bf4. Every part of x1 is a custom silicon. A 100 million dollar budget for the control.. lol fanboys are delusional at this point in time... :)
Misterx: Well, thank you a lot for the info! We should wait more for NDA to expire.
Insider:Yes I would suggest everybody wait.. Hotchips will go into some parts about the silicon. Apu. Oban. And kinect.. there really is more stuff going on.. as kinect has two chips. Then their is Apu+dgpu and the dsp for video and audio. We should get clock speeds and what cpu core specs. and what is modified and why. :)"
http://misterxmedia.livejou...
If you read the link thoroughly, it basically eludes to something that I heard first hand months ago. The custom GPU in the xbox one is actually a dual gpu....Which MS will reveal soon.
Now go ahead and get your popcorn out!!!!!
Seems like the Xbox one will be a good competitor to the ps4. Competition brings out the best for all gamers.
Of course MS built their own chip, they both(Ps4)have custom chips so we can't compare them to PCs .
All of that internal memory and the eSRAM on the same die
I can't wait to see the games that max out the Xbox One because the games look incredible already
Complexity isn't necessarily a good thing, the PS3's architecture was too complex and was therefore a pain in the a$$ to develop for