Interviewed at Gamescom The Elder Scrolls Online Lead PvP Designer Brian Wheeler shares details on the game's RvR mechanics, the legacy of Dark Age of Camelot and More.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
I miss DAoC, so many good memories
I never really show any interest in the PVP aspect of MMO's. I just don't see them as a genre that necessitates a PVP component, and would rather play as a party and quest - essentially like playing it as virtually every RPG you ever played growing up, just with a social/co-op aspect. I'll save competitive MP for shooters.
Loved the game before they've announced p2p plan. Now I don't even watch any videos of this. Not that I can't afford it...it's just such a waste when there are such amazing b2p or f2p mmos (hello guild wars). And I don't care you don't need to have XBLG or PSN+ to play it...who on earth would choose 15 bucks monthly subscription for this game over playing all those other games online for way cheaper. You just dug your own grave Bethesda =/. Waiting for next awesome Fallout or normal TES.