But something was missing from some of the games. Even on ultra, they didn’t “feel” right. The frame rate was fantastic, and textures were lush with details and animations, my enemies moved fluidly… but it wasn’t right.
EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
Art style, art style, art style, art style.
Art Style.
Far more important than graphics.
Get both right and you have a winner.
Aesthetics are part of graphics.
Only a simpleton would have the need to think of it as two parts.
In real game development it is always considered 'can the tech pull of the art style?' and vice versa (in the sense can the tech do justice to the art style) I know this coz my step bro is trying to make his own game and I have begun to understand the processes.
Original designs and budgeting can drastically affect the art style. Art style today is very much a selling point 'compromised and specifically sculpted' according to funds and stereotypical audience tastes.
So basically they are hand in hand, well the entire game is a wholesome experience. No element can be isolated unless its PURELY FORMULAIC FOR BUSINESS
I think that a good example of art style vs. graphics is Crysis 3 vs. Wind Waker HD. Although Crysis 3 looks neat and realistic, Wind Waker HD is like it's calling me haha, because it's simply beautiful. For me, art style > graphics. But I still play both games whatsoever, because, you know, they are games after all.
Aesthetics for sure, you can have a billion of polygons if you want, it will still look like crap without proper art direction.
Okami.
Nuff' said.