One of the biggest pieces of news recently is that BF4 on the PS4 (and most likely on the XB1) runs at 720p@60fps. The final resolution hasn´t been optimized, but even if it still runs at 720p when it launches on consoles, my question is, does it really matter?
One thing that you have to remember with BF4 and all of these launch games especially, is that they´re launch games. Games with a very narrow deadline, some cross gen projects and that they´re the first games that open the doors of the next generation. They´re not going to utilize the full power of these consoles. It´ll take at least 1 year and a half to start delving into the real (not full) power of these systems. Even the XB1 will offer some games with kickass graphics. You need to think forward about these sort of things.
Another thing you need to think about is this: This game is running at 720p@60fps, it´s unoptimized, it has good graphics, features building destruction and an online 64 player mode. That sounds pretty damn good to me, especially if you´re a console only person.
We can´t just think about the launch of these consoles and judge the entire gen off that. These are rushed games, through and through.
Look at games like KH3, for all we know that game could run at 1080p 60fps, as it´s being developed for a while. Games that have a good development period turn out better. Launch games are not the way to do that. I like games with about a 2 year development period, after the announcement at least. Maybe it´s because I´m used to waiting for a while for JRPGs. That´s just me though.
You guys remember the Dark Sorcerer tech demo right? That was running at 1080p and jumping between 30 and 90 fps and the frame rate wasn´t even optimized. It was using 4GB of GDDR5 RAM and running on an incomplete PS4 dev kit. Heck even the Warzone mode in KZF runs at 1080p 60fps.
I know some people are thinking: 'What about Killer Instict, that runs at 1080p 60fps' Well yes, but it has a lower texture resolution, two charcter models and a 2d plain. There are some fighting games that run on 1080p 60fps on current gen consoles.
Then we go onto the PC fanboys. Listen, we get it. The PC has the best specs. But what game requires the the full specs of a high end PC (let alone the highest end PC on the market) to get maxed out? Exactly. Not a single one. We get that you love the PC more than consoles. We get that you love Steam (which could go out any day of week). We get all of it. But these consoles aren´t really weak piles of dookie.
http://n4g.com/user/blogpos...
As this amazing blog says, these consoles will be able to produce almost equally to high end PC results (they are not high end PCs but like I said, no game uses the full specs of a high end PC), as the gen goes on. 1080p@60FPS out pf the gate is a bit much to ask for on consoles, especially with a game like BF4.
I know that somewhere down the line, 1080p@60FPS will be almost a standard for these two consoles, but launch day is not that time.
Also you guys should lsiten to music while on N4G: http://www.youtube.com/watc...
WTMG's Aaron Price: "If you like Super Mario World, or precision platformers such as Celeste, then boy, have I got an absolute treat for you. Pepper Grinder is the kind of game you’ll instantly start to scream about from the rooftops. It’s got fast-paced action, its worlds are vibrant and diverse, and it’s got a banging soundtrack to top it off. Not to mention the fact I’ll always have a soft spot for anything that includes narwhals. Pepper Grinder is already one of my top contenders for my favourite game of the year, especially being a replayable-as-hell Switch banger I can pick and play for ten to fifteen minutes at a time while I’m sat on a bus or train."
The Finals’ new Easter event is live now in Embark’s PS5 and Xbox FPS, as Bunny Bash ushers in free skins and more for a limited time only.
This is a fun game and it will be interesting to experience it in V.R. Play through a brand new story as you fight to gain a foothold in the perilous Overlands, battling the elements and the many colossal creatures that reside in the forest.
the resolutions will only go down from launch year, developers will try to keep up with the pc versions by putting more and more things in the games, more physics effects, more particles, more ai calculations, more tessellation etc.
so if the vast majority of ps4/xbox1 games are say 900p at launch, in 3 years most games will be 800p
and near the end of the console cycle, 720p will be the best you can hope for
I for one don't take an unfinished build and critique how many frames per second or resolution, that's just madness.
Dice will reveal the specs soon enough and THEN you can or you can wait until it's out and THEN talk about it's downfalls or great tech. It seriously annoys me to see people grasping for negativity on an unfinished product.
"We get all of it. But these consoles aren´t really weak piles of dookie."
The thing about consoles is not that they're weak, it's that they are static. This has its advantages, such as games being highly optimized, but also has some disadvantages. One disadvantage is that developers have to decide whether they should have more eyecandy/other feature, or a higher frame-rate.
Usually, they opt for the former.
Given what has happened in this and the past generation, it is unlikely that 60fps will ever be the standard because visuals are valued more over frame-rate ( see http://www.insomniacgames.c... )
The standard next-gen will likely be 30fps, and as developers understand the hardware better, they'll optimize the game so that it looks better while running at the same frame-rate.
Tennis games with less onscreen motions and particle effects will be 1080p. Simple games.
AAA shooters usually drop resolution to keep game play and speed intact.
Agreed.
About 6 years.
When the PS5 comes out.
(by which time, you'll have a 4K TV, and 1080p will feel like 240p)