Why can’t a secondary form of gaming journalism, if you would call it that, ever take hold with audiences?
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
I don't think this is entirely necessary. What needs to be established is an agreed upon reviewer criteria for each journalist or website. A publisher press release will only take a review so far. Most reviews and previews I see today give only the most cursory mention of the actual gameplay mechanics. They tend to mention it in a paragraph, then ending that paragraph with "it was fun or it wasn't". The rest is usually some discourse on the games narrative or storyline.
I understand that sort of detail is going to turn off your average reader, who doesn't care about that stuff and more or less represents the bottom line of those websites, but you could always segregate the reviews into a more objective score and a more subjective score for those interested.
Then again, most games journalists are just journalists that occasionally play video games. The difference between them and say, film journalists, is that film journalists normally understand the history of their hobby. Game journalists tend to be ignorant of anything earlier than your popular SNES games and show almost zero knowledge of PC gaming that isn't a well-established franchise.
Im going off topic to say dorito man! On the article pic! What a tool.