60°

The Horror: If Super Mario Bros. 3 Were Made For Smartphones

Kotaku: "There are things in the world that should never happen. Game designer Ethan Levy's "evil" Candy Crush-ized remake of Super Mario Bros. 3 is one of them. He was just kidding when he explained how he'd re-make it. Hopefully."

XboxFun3890d ago (Edited 3890d ago )

I remember my friend showing me his games on his touchscreen phone like Castlevania, MegaMan 2 and Super Ghouls and Ghosts. Seriously...unplayable.

These games just weren't made for touch screens.

I_LOVE_MYSELF3890d ago

The games may not have been made for touch screens, but I have no problem enjoying them on my Galaxy with a PS controller hooked up to it. We live in good times :D
I wish there was more native support for controllers on phones because I seriously have a blast gaming on mine. Heck, I even like a bunch of the touch only games when done right.

130°

35 years later, Mario 3 still does some things better than every Mario since

If all the world is a stage, then Mario is adept at playing all the roles – something Miyamoto was very keen to tell us.

Number1TailzFan175d ago

3 had a good balance of difficulty before crybabies stepped in and cried about the difficulty of SMW, which is why the game was made easier before release. Would also explain why most other games have been easier except for special worlds etc.. or ones you unlock after you beat the main game.

Isn't the reason we got a Doki Doki Panic sprite swap because Lost Levels was originally deemed too difficult?

ChasterMies174d ago

This is a lot of revisionist history. All games back then had to be difficult or else they would be over in less than an hour. Super Mario 3 was actually super approachable because you could use the map and warp whistles to go right to the boss. And as with Super Mario World, you could farm stages for more lives. The beautify of Super Mario 3 was the abundance of secret areas and tools like Hammer Bros. suits. You didn’t really want to rush it. The lost levels were a different beast. They were never marketed as a mainline Mario game.

qalpha174d ago

I watched an interview with a developer (I think it was for Disney's Aladdin) from years ago and he said they were required to raise the difficulty because so many games were rented back then. They didn't want the game finished quickly so you had to rent it longer. it was the home-rental equivalent of pumping more quarters into an arcade machine.

Rebel_Scum174d ago

The cry babies? It was Nintendo’s perception that yanks didnt like difficult games hence the easing of the difficulty.

ChasterMies174d ago

This is an odd statement considering the history of Japanese games that had you press X on your way to victory. Seriously, games like Ninja Gaiden in the 00s was born of the developer’s belief that Japanese gamers had grown too soft.

CrimsonWing69174d ago

Yep, it's the best 2D Mario game, in my humblest of humble opinions.

goldwyncq174d ago

Still my favorite Mario game.

Terry_B174d ago

SMB3 and Mario World are still the best Mario Games.

40°

That Time Princess Peach Enslaved Toads in the Mushroom Kingdom

Princess Peach. Beloved royalty of the Mushroom Kingdom, and the constant damsel in distress that sets the tone for most Super Mario games. However, there is a darkness in this one, and she is not all smiles, pink hearts, and expensive parasols. No, no. She is not quite what she seems.

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nintendolink.com
60°

NES Games that Still Hold Up Today

Nearly 40 years after its release, the NES is still one of the most popular gaming consoles in the world! Here are our top NES games that have stood the test of time.

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ghettogamer.net
franwex922d ago

Sounded pretty defensive there with Zelda 2…

Jiub922d ago

Ahhh Contra. My first Shoot 'em up. Good times