170°

Vita makes more money for more devs, says Sony

GamesIndustry: "Handheld maker pushing system as an attractive alternative to iOS and Android development."

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gamesindustry.biz
nades_all_night3893d ago

Seems pretty logical to me. I know they will be getting some of my loot soon enough.

zeee3893d ago

now that the price is lower than before, I know I'll be getting one around christmas.

jujubee883893d ago

Yeah, now that both the system and memory card prices are finally going down it's become a lot more of a no brainer. ^^

Lwhit63893d ago

Why dont you just get it on christmas?? lololololololololololo0lololol

zeee3891d ago

jujubee88: To be honest, the memory card prices are still fairly high. Higher than they should anyway.

Lwhite6: Because come black friday, they will be pushing bundles for perhaps the same price. So I am going to wait. Also because I just burned a lot of cash on something else.

negative3893d ago ShowReplies(6)
Vandamme213893d ago

Vita needs some really good exclusives games.

Hicken3893d ago

Vita has quite a few. You should look em up.

Joe9133893d ago (Edited 3893d ago )

People will never be happy with it they have a bunch of original games for the vita but nobody likes them cause they are not known franchises then if a company put out a game from a known franchise then its just a port for example Uncharted vita to me can stand on its own not as pretty as Uncharted 3 but it was still a fun game and I bet if we do get a COD ghost ppl will just complain that it is a port and not a original COD which I do not want I would like a COD ghost on vita and hope you can play against ppl on their ps3 or 4 that would be cool. I do think since the price was dropped they will sell like crazy like when Japan dropped the price.

Rockets123893d ago

Over a year and it has only a few exclusive games. Hooray! Don't get me wrong, I love my vita and I enjoy playing the games, but I see what they mean when they say it needs more. I'll gladly play Persona, Ys, Final Fantasy, Monster Hunter, Valkyria Chronicles, etc though. That's a lot of gameplay

bothebo3893d ago

Really, why don't you name some that have come out this year in the west? Oh wait! Vandamme21 is more than right, we need more content and exclusives IN THE FUTURE. It didn't take me long to get through the games I wanted to play on the Vita. Now what?

Salooh3893d ago

@ joe
Don't take it seriously but this is how i see it . :)
You see me complaining about uncharted or gravity rush or little big planet ?. No , i only complain because they focus on indies and not this type of games that people want. Where is tekken ? GTA , BF , COD , RPGS ..etc

So if they port a game i already played it's my fault ?. Porting new games is better , for example , why don't they port borderland 3 when it comes out ?. Wouldn't that be better ?. I'm glad people will enjoy the awesome Borderland 2 in the vita though ^^. And some ports suuuucks like jack and daxter collection which i was planning to buy the day it release .

People don't complain for stupid reason. I don't think the price will change the situation of the vita that much . The error is in lack of AAA games . No one would ever complain about it when it happens , look how ps3 is doing right now , is it because of indies ? no it's because of AAA games. People don't care about indies a lot , it's just extra thing to me..

+ Show (1) more replyLast reply 3893d ago
Death3893d ago

I couldn't agree more Vandamme21. The Vita needs Vita specific games and exclusives more than they needed a price cut. Hopefully the lower price will increase sales so more devs give it a look. Glad to see Sony finally listening to fans and lowering the memory card prices. Since launch they have been stupid high. All good signs.

bothebo3893d ago

I agree with him too. As someone who owns a Vita I would have liked to hear more software, but the price drop should improve the amount of software we will be getting if it sells enough, we might just have to wait a while though. Don't really care about memory cards because I have plus and I can just upload my saves and redownload them. For future owners this helps but not so much for people who already own a Vita.

cee7733893d ago

@negatve

I wish n4g had negative bubbles for trolls like you

GdaTyler3893d ago

He has one bubble lol. Not worth acknowledging.

ABizzel13893d ago

Well I guess it depends on the kind of game you make. AAA games are rumored to cost $10 million on Vita, so as long as you sell 300,000 copies you'll make a profit.

Mustang300C20123893d ago

There have been games struggling to reach that number.

ABizzel13893d ago

True, but the only game to fail with a possible budget that high seems to be Resistance Burning Skies and even then it sold over 200k copies, so it's possible it could have broke even.

Most of the games to sell 100k and less are ports and indie like games and the cost of porting games to the Wii U is a bit over $1 million, so I doubt it cost that much to do the same for Vita. But even if it does the game needs a mere 30,000 in sales to recoup the porting cost, and the only core game to sell that low was Dead of Alive 5 which is just over 30,000.

The handheld needs sales to pick up, and so will developer support since they'll have a better chance of making a profit now. So maybe this price cut was the right call, as we'll see more games and possibly more exclusives in the future.

Hicken3893d ago

Yeah, that's been the case on all consoles since the dawn of time.

Mustang300C20123893d ago

Hicken,

Not all consoles struggle in their first year but I know how sensitive you get when it comes to the Vita.

Death3893d ago (Edited 3893d ago )

10,000,000/300,000=33.33

High retail is $39.99. about 25% of that is retailer profit. They will pay approx $29.99 from the distributor. The console manufacturer gets royalties which are close to 20%. Marketing typically gets 15% of each games sale too. Last I checked shipping wasn't free. That leaves about 45% to go back to the publisher and developer on each game sold. If the game cost 10 million to develop and they receive about 15% (Publisher gets 30%), how many games need to be sold to cover 10 million? It would be around 1.7 million copies at full retail of $39.99 to break even. That number goes up as retail prices go down.

You sell 300,000 copies and you will be looking for a job. This is why developers are being shut down and indies are looking to self publish. Indies are not about making games better, it's about cutting costs, lowering risks and trying to make a profit. In many ways, indie games are anti-console. The reason they are being embraced is due to the fact ios/mobile games are cutting into console profits. By publishing games that are more simplified, todays consoles are being under used.

bothebo3893d ago

Brilliantly said in the second paragraph. Indies do nothing for consoles and are hardly revolutionary as they try to keep their game simple and use old formulas. Anyway, do you think by shoving indie games down console owner's throats they'll actually get more of the market share back? I want to hear your thoughts on this because I think it is futile and will diminish the quality of game libraries.

ABizzel13893d ago (Edited 3893d ago )

@Death

Yes I was using the flat $40 figures, and yes there's more to it, but your chart from 2011 doesn't hold true anymore, especially with more games going digital thus reducing fees and percentages normally paid to retail?

There's a reason why developers have moved to making games for iOS. Their 70:30 deal means they make more money digitally than they do at retail, and is why many prefer you buy their game of of service like iOS, Android, and Steam versus retail.

M$ and Sony are also using this ratio for their PSN and XBL games going forward. Best of all you no longer need a publisher to get your games on either console, and that has been true for Vita since May.

Retailers sales are dropping constantly for online retailers (Amazon), and used markets and I guarantee you those percentages aren't up to 20% anymore (more like 5% - 10%). Vita games don't use, get, or need the same marketing budget as a console game and their budget isn't 15% (more like 5%). Sony has since then lowered it's console fee to 10%, because at the time they needed to get more developers working on PS so they cut it in half, and there has been no word on it ever going back up.

So developers are losing out on 25% off the top on retail game sales, but the fact is that they have to get a publisher for retail sales in order to meet the demands for a worldwide launch, and so that's where the percentage changes. But again that percentage I guarantee you has dropped now that studios can self publish, kickstarter, etc... a publisher is only needed for brand recognition or retail sales. Developers likely make 40% - 50% off their games depend on the publisher contract so realistically it would be more like

Retail (if the devs. make 50% of the games profit)
500,000 copies sold = break even on a AAA budget ($10 million)
50,000 copies sold = break even on a port ($1 million)

Digital
360,000 copies sold = break even on a AAA budget ($10 million)
36,000 copies sold = break even on a port ($1 million)

And since we don't know how many digital copies of games are sold we can't say what games have broke even, but my guess is most developers are doing just fine when you add the two.

Death3893d ago

Not all developers can self publish. The publisher is the one that fronts development costs. Even with digital distribution, publishers exist. Retailers are replaced with distribution fees by Sony, Microsoft and Nintendo. Even if you remove the retailer from the equation, you don't reduce your target sales by half. At best maybe 10-15% as long as SRP doesn't change.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91313d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 13d ago
Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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