190°

DriveClub isn’t 60FPS yet, but Evolution still hopes to reach it for launch

DriveClub isn’t running at 60 frames per second yet, but Evolution is still hoping to hit the frame rate in time for launch, the studio told VideoGamer today.

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videogamer.com
allformats3892d ago

Good optimization, and they'll get there. PS4 has the goods.

KiLLUMiNATi_893892d ago

This game I bet will be an epic failure, it's a reason why Sony is rewarding all plus members with this... It's a reason for that...30fps in a racing game is a NONO...

nukeitall3892d ago

@KiLLUMiNATi_89:

It certainly looks like it will be.

After all, at E3, the game was reported to be 35% complete! o_0

So in about 4 months, the studio is to go from less than half developed to testing, re-iterating, then alpha, then beta and finally release with polish and 60 fps.

In the meanwhile, the game has barely been shown, features barely discussed, and all the talk is about 60fps aim, which is the industry standard for this type of game!

I smell turd, but that is my opinion!

I hope not though....

Master-H3892d ago (Edited 3892d ago )

Killuminati by that rather idiotic logic then Fifa 14 will be an epic failure as well, since Europe's getting it for free, and Killer Instinc as well ( the fact that Double Helx is developing it doesn't help either)... See we all can post idiotic stuff.

KiLLUMiNATi_893892d ago

Ill remember this conversation and ill get back to you a year from now, that game will be a failure, who's buying that unproven game? Might as well wait 2-3 weeks and the mass ( Sony crowd) can just get GT6 instead of that... Even tho it's a ps3 game GT6 trashes DriveClub in every department...

Btw Fifa is a successful franchise and duhh makes sense for MS to bundle that game for Europeans... Killer instincts on the other hand isn't getting hyped like Drive club , you have people on this site with loonies comments saying that game will be equal to forza... Blasphemous

WorldGamer3892d ago

This focus on 60fps really disturbs me. There is no talk about other things going on, AI, weather, terrain, etc., only FPS.
There are factors that will make the need for sacrifice necessary, how difficult is that to understand?

Sometimes the gaming conversation can really degenerate into a focus on the wrong things, kinda sad really.

I hope the pressure to bump up the FPS doesn't translate into cuts in other areas. That would definitely be unfortunate.

KonsoruMasuta3892d ago (Edited 3892d ago )

Welcome to the new age, where people buy games based on their visuals instead of good content.

@Lopez

FPS are also visual.

ExPresident3892d ago

Individuals maybe, but not all. The Last of Us clearly had both. Same with the Uncharted games.

I do understand your point tho, but considering the technological advances we have there's no reason increased graphical abilities shouldn't be made.

PC has great graphics and good games, consoles can too.

_QQ_3892d ago

FPS is not visuals, it is performance,and performance is extremely important.

InMyOpinion3892d ago

The framerate is very important for racing games imo.

3892d ago
slimeybrainboy3892d ago (Edited 3892d ago )

FPS is not just visual. It effects input. If you can have 60 pieces of feedback a second to react to you would rather have 60 than 30.

I love visuals, there's no shame in it. People look a good looking game but good looking games dont work just based on good looks. I played NFS MW recently and it looked pretty but the design choices made me not like the game.

Besides we're starting a new generation, we want to see wants new and fancy, cut us some slack.

nukeitall3892d ago

The only FPS affects visuals are what you will gain or loose in graphcs, when upping or lowering the FPS.

So aiming for 60 fps, when the game is around 30 fps, means visuals will stay at best what it is (unlikely) or drop significant graphics.

+ Show (3) more repliesLast reply 3892d ago
iamnsuperman3892d ago

It may not need it. I agree with you and I do hope this doesn't mean cuts in other important errors but what I get from this is they just need to optimise it so 60FPS is possible

testerg353892d ago

You make sound so easy, but hopefully they can reach the 60fps at no cost to other features.

ABizzel13892d ago

Weather, various locales (mountains, tracks, etc...), Day & Night cycle have all been confirmed for Drive Club.

1080p @ 60fps is the final goal they want to hit.

As far as A.I. goes I'm sure it'll be good, because the A.I. in Motorstorm was good, and Evolution now has talent from pretty much every major racing game franchise under their belt.

DriveClub is the closest thing to Project Cars on consoles, with everything being done real time, and that's an impressive feat for a launch title.

3892d ago
ABizzel13892d ago

@timotim

I'm speaking technically what the games do are similar (dynamics, weather, damage, day/night, real-time rendering, etc...), not how the games play (arcade-sim DC, true sim PC).

bjmartynhak3892d ago (Edited 3892d ago )

I don't get it either.

I said here once that I can't tell the difference and some people couldn't believe.

Seriously, I can't. Which means, instead of a pretty number, I prefer better AI, more lights, textures, better physics and more interaction with the environment.

Bathyj3892d ago

People make too much noise about 60fps. Its good but its not essential. Its more important that the frames per second is Constant and not going up and down. Thats when you notice it. A rock solid 30 fps can be as smooth as butter.

The bottomline is is a 60fps game from the time you press the button to the time is registers is 16/1000ths of a second. That means a 30fps game is only 16/1000ths of a second slower. Are we F1 or drag racing drivers? Can we really count that short amount of time.

DigitalAnalog3892d ago

And look at what happened to those games that targeted 30fps. Many couldn't even maintain the frame-rate and even sacrificed the resolution output more "visuals".

Bleagh.. Cheap visual tricks on the cost of performance is exactly the reason why so many games don't play well.

tuglu_pati3892d ago

@WorldGamer

while i agree with what you are saying, i think 60 FPS is a must for racing games it really does make the difference.

+ Show (3) more repliesLast reply 3892d ago
josh143993892d ago

Is there a reason why devs only choose 30 or 60? why can't developers make a game at 40 or 50fps?

B-radical3892d ago

Engine might not be well optimized

ABizzel13892d ago

There's a bunch of reasons, but here are a few.

30 is a minimal, because once you start going lower you start noticing lag in the controls, as well as bigger drops in fps which when low enough turns you game into a slideshow. So 30 fps is the lowest you want to go, but it also allows for better graphics in most cases.

60 fps is pretty much to point where the eyes can't tell the difference unless a game is running at 100+ fps. 60 fps also reduces control lag.

Most HDTV's run at 30Hz or 60Hz (120Hz / 240Hz exist), and so to take advantage of that the content usually runs at those same Hz.

There's nothing wrong with a game running 40 - 50 and it's usually just as good of an experience, but if you can hit the 50 range why not go for 60, and if you're in the lower 40's why not drop to 30 and add a few extra graphical effects. If you're happy with 45fps then by all means stick to it. It's just a console selling point really as PC games run all over the board from 30 - 100+.

WorldGamer3892d ago

Good, logical response to a good question. Bubbles for everyone above.

Hope they make it happen in any case, game seems like it's shaping up to be tons of fun.

HammadTheBeast3892d ago

The eye naturally sees at 30 fps. 60 fps makes it twice that, so a simulation would run smoother.

However, when you go into these in-between numbers, it doesn't feel natural and instead feels kind of choppy.

Hicken3892d ago

We see at a lot faster than 30fps. Which is why it takes a MINIMUM of 24(film) to trick our eyes into seeing fluid motion.

Of course, we have our upper limits, too, where things are moving so quickly that we're unable to see them do so.

The in-between numbers feel "choppy" because televisions don't typically output at those rates. Has nothing to do with our eyes, and everything to do with our technology.

Pandamobile3892d ago (Edited 3892d ago )

Most displays have a refresh rate of 60 Hz. If they choose any other framerate (40, 45, 50, etc), that would lead to significant tearing (top half of the TV is rendering a different frame than the bottom half), which is ugly and undesirable. Vertical Sync is commonly used to eliminate (or at least mitigate) screen tearing.

When you have a game running at 30 FPS or 60 FPS, you can easily synchronize the game's rendering speed with the display's refresh rate (i.e, wait for 2 refreshes before delivering the next frame (30 FPS); or wait for every refresh before delivering the next frame (60 FPS)).

That's why we always use units of 60 (60 / 2 = 30; 60 * 2 = 120; 60 * 4 = 240; etc).

josh143993892d ago

Cool, I think I understand now.

+ Show (1) more replyLast reply 3892d ago
GribbleGrunger3892d ago (Edited 3892d ago )

Save it for Driveclub 2. I don't want them to compromise graphics just to achieve 60fps.

_QQ_3892d ago

Performance is more important...

B-radical3892d ago

With forza reaching great graphics and 60fps there gonna try hard to get 60fps just to stay competitive.

HammadTheBeast3892d ago

But is Forza at 1080 p native?

3892d ago
Hicken3892d ago

But what Drive Club lacks in physics- which isn't graphically intensive, anyway- it makes up for in -gasp!- graphical content. The details and effects going on in Drive Club are far more taxing graphically than what's happening in Forza.

Which is fine for them. They sacrifice dynamic weather and lighting for higher fps.

As for me, I prefer the challenge of racing in different environments and under different conditions, so 30fps isn't much of a bother to me.

3892d ago
trafalger3892d ago

if forza 5 ran at 30fps and the dev said they have a couple of months to go to try and hit 60fps sony fanboys would be all over this. we all know it.

if it doesnt hit 60 fps then it proves this game is being rushed to be a launch title.

+ Show (2) more repliesLast reply 3892d ago
ABeastNamedTariq3892d ago

I think they aren't trying to comprise the graphical quality. They might be making optimizations bit by bit.

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190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

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eurogamer.net
darthv7296d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut8596d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio96d ago (Edited 96d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack96d ago (Edited 96d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander197296d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff218395d ago (Edited 95d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim96d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno96d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff218395d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 95d ago
Chocoburger96d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai96d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC96d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

100°

Driveclub - Brutal Backlog

Driveclub was a headline game at the start of the PS4’s life. A fabulous game – eventually - but what now, with the servers turned off? Is it worth your time? JDR starts its engines in today’s Brutal Backlog.

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jumpdashroll.com
Abear21778d ago

Bikes expansion might be one of the most underrated games of last gen. Incredible driver and bike animations + DC weather is craze.

70°

20 Best PS4 Racing Games You Should Play

Cultured Vultures: We won't stop until everyone appreciates how brilliant Driveclub is/was.

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culturedvultures.com
Terry_B1197d ago

Are there even more than 20?

purple1011196d ago

i went to the article and theres only a couple racing games, cant find the button to move page on through all the adverts.

purple1011196d ago

ah its changed to a video now, strange, but il take it

Dfooster1195d ago

Dirt rally doesn't even make the list? Errm OK then.

Driveclub is over rated as well, with middle of the road handling and the 30fps killed it upon arrival for me.