Ovosonico, an Italian studio who Sony signed a partnership with in March, has announced a Vita exclusive game titled Murasaki Baby. - PSLS
Kevin Webb: "While one of Sony's main goals with the Vita was to produce experiences that felt like playing on a home console, the Vita produced a number of unique games that were later brought over to more powerful hardware. And as the Vita got older, independent developers began to take advantage of the console's strong hardware and dedicated player base. For example, PC games like "Stardew Valley" or "Minecraft" that had earned an indie following could be moved to the Vita at low cost, letting players take their favorite games on the go.
The PlayStation Vita may not have been a smash hit, but there were plenty of gems to be found on the handheld if you spent enough time looking."
Frobisher Says was one of the best games on the Vita. There was just nothing like it. It's such a shame that Sony didn't see fit to invest in the Vita long term.
Some excellent choices there. I spent so many hours on Soul Sacrifice and Persona 4
As much as I love the Uncharted series I couldn't come to terms with Golden Abyss. It felt like a few steps back in the series
Danganronpa, Stien Gate, and especially Persona 4 are some of the best titles that available on the Vita.
I will miss this console.
No Freedom Wars or Killzone Mercenary?
Both deserve remakes. Mercenary is cannon and Freedom Wars is just one of those ultra rare JRPG games I found fun and think could appeal to a wider audience.
VGChartz's Adam Cartwright: "There are examples out there of games being developed for Vita that truly make the most of its inputs, coming up with unique ways of interacting with the hardware to make for a memorable gaming experience. It’s these titles I’m looking at in this article – what they are and how they worked on Vita, both in terms of what they did right and what they could have done better."
CEO Massimo Guarini on preparing for the horizontal expansion of the industry, and the Italian studio's pivot into indie AAA.
Game streaming is still a pipe dream that marketing people like to mention once in a while to build empty hype.
It'll never work unless it can stream a full-resolution game at 60 fps and the input latency (ping) never ever goes over 16 miliseconds. Or at least that's for our current, outdated standards. Soon enough our standards will evolve to see 120 fps as the new standard, so input latency will need to be 8 miliseconds. Typical pings to streaming platforms right now are usually between the 40-80 miliseconds range if the server is near you.
The way forward for the industry is much higher resolutions, framerates, and input responsiveness. Streaming goes exactly in the opposite direction. It can work for games like Life is Strange where input responsiveness doesn't matter, but not for "realtime-controlled" ; ; games
Gamers should be extremely wary of this future streaming thing. Streaming takes ownership of games away, and only puts money in the pocket of developers. Not a bad thing considering their hard work and investment, however from a gamer point of view, this is potentially the end of an era. In a bad way. Imagine saying: Remember when you could actually own games?
Tell you what bud. Once the internet runs on tachyons, and I have 0ms latency to my input? I still wouldn't accept "streaming" or "Netflix-like" style of business.
I'm sure I'm not alone, so, good luck with that. Maybe the moronic "mobile crowd" will bite on this garbage.
Internet still sucks in too many places and then there are data limits. This won't happen for a long time if ever.
The easier something is to attain, the less valuable it becomes. Don't know why these people are in such a rush to devalue their own industry.
More like this game please, Sony :D
That was an awesome gameplay trailer. So looking forward to it.
This game looked like Tim Burton was making it
Looked GREAT!
great trailer can't wait
Goosebumps!