70°

Developers Share Why Women Characters Matter Beyond Diversity

Video games have long neglected the potential of female heroes, instead putting women in princess or other subservient roles. We may be headed in a better direction, as 2013 has been a record year for memorable, well-developed female leads. Lara Croft made her comeback through a personal journey in Tomb Raider, Elizabeth proved herself a worthy ally in BioShock Infinite, and Ellie did young girls proud in The Last of Us.

GamesBeat talked to some of the developers of these games and more, asking what makes women characters important? Diversity is something we should strive for, but are we missing more compelling reasons for including them? Do Lara and Ellie only matter to fill the gender gap — to appeal to a wider demographic and counter narrow marketing assumptions?

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venturebeat.com
Lifeequals423900d ago

I'm convinced that the way forward for gaming is more gender-neutral characters -- not androgyny, but parts that could be played by either sex ... like Chell.

Sadie21003900d ago

Good point from Greg Kasavin about the lack of females in the Riddick game.

wita3900d ago

Kasavin's answers were amazing in general. Really glad to have his input.

-Gespenst-3900d ago

There's a lot of this sentiment: "Developers need to put more thought into creating the “right characters” for their worlds, he said. “The more that happens, the more interesting characters I think we’ll see, many of whom will be women purely from narrative necessity.”

The problem with this is that taking such an approach is prone to falling into really conventional ideas. If you create a world into which your female character comfortably fits, there's a big chance that you're just perpetuating conventional and customary understandings of women. Devs should find ways to insert women into games in unconventional ways in order to reconfigure cultural complacencies. Story should be important of course, but when you're dealing with female characters, you've got to be more conscientious. Working off of what "feels right" in this case is asking for a laying bare of your own prejudices and preconceptions. It's close to the attitude of trying to make your work exist in a bubble- as only a narrative free from the encroachments of politics and culture. A narrative is never free from these things. You are the one who is writing it, it is your thoughts which create it, and those thoughts emanate from your wider social, cultural and political context. Every narrative ultimately, regardless of it's fantastical logic, obeys underpinning social and cultural laws that YOU have carried to them, someties unwittingly. The point is to pay closer attention to those ambient aspects in your construction of a narrative.

By and large though, I agree with most of the sentiments expressed by these devs. There absolutely should come a time where there's literally nothing jarring about a female character being the protagonist and a strong one at that. However, they talk like we've already reached that point, as if there's no work to be done. There definitely still needs to be conscious work done to shatter certain paradigms, we're far from being out of the woods yet.

That said, one effective way to culturally integrate women in this way is probably to treat gender as not determininistic- as an identity or self-defition that isn't incarcerating and deeply limiting. To avoid treating gender as a little box that limits a person's subjectivity, and how they ought to be and ought to behave. In a way, treating gender really indifferently in your games is a good way to achieve this. However, like Druckman says, I think you need to insert little subversions here and there. It's not enough to just pretend gender isn't an issue when in this day and age it clearly is. You really need to strike a balance between subverting conventional understandings, and conveying an indifference with regards to the actual substance of gender.

230°

Beloved Tales Of Character Designer Mutsumi Inomata Has Passed Away

Today it was announced that the gaming and anime industry has lost another beloved artist and creator. Mutsumi Inomata has passed away.

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techraptor.net
banger8837d ago

The Tales Of series are some of the best RPGs I've ever played, and the characters are a big reason for that. I don't think I played a single game in the series that I didn't enjoy. Rest in peace.

Snookies1237d ago (Edited 37d ago )

Damn, that sucks to hear... His designs were always wonderful.

H937d ago

RIP, sheade some great designs, man it's one after the other this year

FinalFantasyFanatic36d ago

We're 3 months into the year and I feel like we're taking nothing but L's.

autobotdan37d ago

Wow she was the character designer for Tales of Destiny one of my favorites of all time =(

scorpio_204937d ago

I love the Tales games. Phantasia will always be my favorite. Ironically I felt like as the series progressed the character design became too “anime cliche.”

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90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

60°
8.5

Tomb Raider I, II, III Remastered Review – To The Freezer ⏐ Nerdy Bird Games

Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?

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nerdybirdgames.com