270°

Check out how Kinect Sports Rivals is stunning

The new Kinect captures your likeness as a champion and the power of Xbox thrusts you into sporting events against friends, rivals and the entire world. Skill matters. Precision is rewarded. Small movements make big impacts. With online tournaments, head-to-head rivalries and a world full of, sports are reimagined to ignite your competitive spirit. The game learns how you and your friends compete, creating an ever-evolving network of rivals in the cloud. There's a competitor in each of us just waiting to come alive. It's You vs. the world.

Christopher3894d ago

Still has noticeable lag. Great it can detect more shapes and whatnot, but in advancing the processing power, they've kept the same amount of lag. And that's on a demo of just capturing what the body is doing in real time (1:05-1:12).

The face capture and making it one with your character is nice. I can see that being implemented into CoD or a similar game as a side feature. There's a Square Enix game on iPad that does something like this and people like it.

Gazondaily3894d ago

Yeah the lag is a big disappointment and really falls short of the so-called 1-to-1 interactions that were touted by MS.

This will just strike at the heart of what Kinect tries to achieve when it comes to motion control gaming.

Any 'useful' uses of the tech now seem to be relegated to things like face capture, like you mentioned and voice controls etc.

abzdine3894d ago

Kinect at its best! /s
seriously what are they thinking?

"thanks to the powaah of da clowwwd Kinect can detect your heartbeat, but cannot track your movements"
owned!

JokesOnYou3894d ago (Edited 3894d ago )

I thought it looked good for the very short glimpses of the people actually playing. I saw the Fighters Within vid from Gamescom which didn't look great but the vid quality also sucked I need to see more legit videos of actual gameplay. btw, the tech is impressive, love the face mapping stuff.

golding893894d ago (Edited 3894d ago )

To me this looks pretty good. The kinect 2.0 definitely will allow developers to make better game. Nice

Mike134nl3894d ago

Compared to the old kinect seems to me like the lag has been reduced in a rather big way. Question is if reduced amount of lag and precision allows for devs to make something enjoy-full to play. I would love to go hands on and see how much lag there is.

nukeitall3894d ago (Edited 3894d ago )

When you are moving your entire body, lag isn't as noticeable.

When you are flicking a small analog and achieving a big motion on screen, lag is extremely noticeable. However, if you move that same analog stick 10 times the distance, to achieve the same motion, the lag is almost imperceptible. Why? Because it takes time to move the distance, which is more realistic.

Now of course that is a crude example, because Kinect One can now give you additional input that a traditional controller almost can't. Take for instance, the real body placement of a character in a boxing game using a controller based game.

The character generally has fixed positions of where it can hit, and your character moves to dodge. Kinect doesn't rely on that, because your body has infinite positions it can be in, and Kinect picks that up.

To do that with a controller, would require a gazilion buttons and a very complex setup! So what you are seeing are games being designed around the limitation of the controller.

That said, I believe lag will be significantly reduced as final software is rolled out and as the technology matures.

KonsoruMasuta3894d ago

Yes, this can could more reliable than a controller in some situations but you would need tech that can keep up with the player without problems. As of now, there are certain movements that will not register with the sensor and you also have to make sure you're moving at a pace the sensor can work with. In other words, the hardware doesn't match up with the ambitions.

The input on a controller may be more limited than the kinect but it's more responsive. And it will remain like that for years to come.

nukeitall3894d ago

@KonsoruMasuta:

"The input on a controller may be more limited than the kinect but it's more responsive. And it will remain like that for years to come."

As I said, the controller is entirely based on twitch gaming. That doesn't apply to full body motion. How fast can you shoot or dodge in real life?

Point being, lag and response time is hugely important in controller based games, but not motion tracking once you reach a point you won't notice it.

" As of now, there are certain movements that will not register with the sensor and you also have to make sure you're moving at a pace the sensor can work with."

The sensor seems to keep up just fine. Don't know what you are talking about?

What certain movements will not register with the sensor and how does it matter?

KonsoruMasuta3894d ago (Edited 3894d ago )

"The sensor seems to keep up just fine. Don't know what you are talking about?

What certain movements will not register with the sensor and how does it matter?"

Watch this video.

http://www.thesixthaxis.com...

You can see how laggy and unresponsive the sensor can be.

Some movements don't register and in certain moments you don't see feedback until seconds later.

You have a weird definition of "fine".

It's a great idea but the tech is not is not there yet.

nukeitall3894d ago

@KonsoruMasuta:

Your video is a low res choppy video. How are you suppose to evaluate anything based on that when the source itself is laggy, not to mention single game isn't reflective of the technology.

Imagine a laggy game that frequently drops framerates, does that mean all controller based games will suck?

That said, here is a video showing almost zero lag:

http://www.youtube.com/watc...

Fast forward to around 4 mins.

+ Show (1) more replyLast reply 3894d ago
-Superman-3894d ago

wow, i love this scanning system. Can´t wait to play with it :)

EasilyTheBest3894d ago

Now this is something I'm really looking forward too, loved Kinect Sports 1 & 2.

Mounce3894d ago

I played Wii Sports when Wii came out.

So, why should I be stunned about Wii Sports X1 Edition? Prettier visuals with similar sports?

+ Show (4) more repliesLast reply 3894d ago
theWB273894d ago

Wow..wasn't expecting it to look that good. If the jet ski portion can satisfy my Waverace craving I'm in. Then the Kinect...this is the reason you don't make a Kinect-less SKU.

That scanning tech is included at the hardware level. Imagine if NBA2K, Live, Madden, Fifa, UFC or Tennis takes advantage of this. No need for a create a player, YOU will be in the game.

Good stuff...

sobotz3894d ago

Yeah, it's surprisingly good

green3894d ago

I taught i was the only one that had a Wave Race craving lol.

theWB273894d ago

Great taste you have. Loved that game back on the ol Nintendo 64.

Ocarina of Time-Mario 64- Pilot Wings- and Waverace...such good memories.

TheKingWilliamV3894d ago

I wonder if they can create a NC17 game where you get to make slow sweet love :-)

-Alpha3894d ago

Looks pretty good. It's definitely a great way to hook the wider audience.

r213894d ago

Stunning, great way to describe the visuals of this game. The tech included in it is pretty epic too.

Show all comments (39)
280°

PlayStation and Rare congratulate Nintendo on Zelda: Tears Of The Kingdom launch

Rival companies, including Sony and Ubisoft, are being good sports by congratulating Nintendo on Zelda: Tears Of The Kingdom's launch.

GoodGuy09342d ago (Edited 342d ago )

Well deserved and how AAA is done. 96 meta score...please be inspired other AAA companies lol.

Sonic1881341d ago

I'm having a blast with this game. I love the fact that you can add different things to your sword and shield

Ezio2048341d ago

While Sony doesn't have 96+ metascore game other than UC2, they are much more consistent in releasing 90+ metascore games than Nintendo.

Individual studio wise Rockstar beats any other studio though in releasing 95-96+ meta games.

sadraiden341d ago

I'm a simple man. If there's a new Mario/Zelda/Metroid, I buy it.

jznrpg341d ago (Edited 341d ago )

@sadraiden
Metroid Dread was a bit disappointing to me those robot chases got old after the first one. Well made game but the robots were tedious more than fun and it ruined the game for me.
The rest of the game was really good but the robots played such a big part unfortunately.

Dread was fitting name when I saw them I dreaded another stupid robot to take down.
It’s like the weapon breaking in Zelda. Tedious.

Mario’s for my kids and Zelda for me.

I like games like Fire Emblem and Xenoblade.

Hopefully they make a mature RPG someday but Nintendo doesn’t do many new IP especially geared towards adults but I can hope. I want Sony to do the same thing

MrNinosan341d ago

The 96 is because it has Zelda in the title and made by Nintendo.

I played 20 hours yesterday, and this is no way near 96 for ME. Journalists are to scared to judge games for what they are.
If another AAA game was missing voice acting, had long loading screens, up to 30 fps, non compelling story, annoying controls during puzzles, a unnecessary complicated way to go through your weapons and what to combine etc, that game would've been slaughtered.

Not gonna take anything away for TotK, it's a great game, but journalist are to scared to actually talk about what doesn't make it perfect, even if they give a perfect score.

So far for me, a strong 8, a little bit better than BotW, mainly due to what crazy combinations you can play around with.

stupidusername341d ago

You played 20 hours yesterday? That’s impressive for a game to keep you glued to a screen for 20 hours in a day. But don’t forget to take care of your health.

There’s several Zelda titles that had scored much lower. Most of the 2D / top down zelda games says hi. And Skyward Sword.

MrNinosan341d ago

@stupidusername
All main Zelda games scored over 90.

Umb341d ago

I agree, have the same feeling.
If games on the other consoles has some of what was present or lack of in TotK, I'm sure it would be marked down. Just the muddy texture in some area/jaggy lines/shimmering would be points deducted.

But some how TotK seems to be immune to these technical issues and lack of extras.

Seems like a two tier scoring system. iI's a great game but if it's technical flawed, so score accordingly.

These kind of action by game journalists (cough), just makes people trust them less. Granted most people fear a raging fan mob!!

DarXyde340d ago

"I played 20 hours yesterday, and this is no way near 96 for ME. Journalists are to scared to judge games for what they are."

So it sounds like you establish this is your opinion, then proceed to say journalists are not being honest (i.e., a 96 is not real based on your time with it). By the way, I really don't understand why people make this distinction between scores like 96 and 88. Both are extremely good scores and the point is that they are great games and highly recommended.

"If another AAA game was missing voice acting, had long loading screens, up to 30 fps, non compelling story, annoying controls during puzzles, a unnecessary complicated way to go through your weapons and what to combine etc, that game would've been slaughtered."

Okay....I have strong disagreements here. First, VA is not "missing". That would mean it was fully intended to have it and it launched without it. Second, I find it interesting that anyone would say any other game would be slaughtered for long loading screens, frame rates up to 30fps, or non-compelling story, when you have examples of games with that criteria doing exceptionally well. Metal Gear Solid 4 was excellent, but you literally had to install on a chapter by chapter basis (which, by the way, it is well known reviewers were not allowed to talk about it—no such restrictions for TotK). Demon's Souls actually had long loading times AND frequently ran sub-30fps and barely missed 90+ aggregate score. Then, of course, we cannot disregard Shadow of the Colossus. All phenomenal experiences, but would you be inclined to say they do not deserve their acclaim?

Regarding narrative, I genuinely hate how gamers feel that story is a necessity in modern gaming. Maybe I'm old, but I don't see why that's needed in a game. It can help with making sense of your actions in a game and give a sense of purpose and immersion, but really, that's not a must for game enjoyment. I'd go as far as to say I don't find it necessary in reviews.

Controls and complicated weapon mechanics are fair criticisms. The other stuff I don't agree with.

Tapani339d ago (Edited 339d ago )

Play it longer than 20hrs. I get it, you are a busy family man, you don't have 40-60hrs to get "into the zone", but some games just need it. Just like some book series' and tomes of the past. Heck, some albums take 5-6 listen throughs to get the jist of it (especially classic Jazz or Classical music albums). It's just as is.

Zelda TotK is incredible, there's no denying it. Personally, I find the sound design and music the most impressive aspect of the whole thing. Second comes the creativity. Third all of those things the reviews write about it, game systems, story, puzzles and other "game stuff". I like the "art" stuff the most.

+ Show (2) more repliesLast reply 339d ago
TheEnigma313341d ago

Same ol Nintendo. Living on nostalgia.

King_Noctis341d ago

And that brought them to 100+ million plus Switch sales. I’m sure Nintendo is crying over having only 100+ million fan.

TheEnigma313341d ago

Of course they aren't. That's why they make the same games with minimal effort because they know you all will buy it with no resistance. They even charge $70 even though it's last gen.

MrNinosan341d ago

No, removing their handheld console made them reach 100+

DarXyde339d ago

TheEnigma313,

"Of course they aren't. That's why they make the same games with minimal effort because they know you all will buy it with no resistance. They even charge $70 even though it's last gen."

¿Que?

Please explain what you mean by minimal effort. Last I checked, their games run very well. The most recent Pokemon is the only exception to this that I can think of.

What do you mean same games? Same franchises? Some play in a very familiar way and some are even remakes, but it's amazing to see anyone complain about Nintendo making "the same games", yet remakes and sequels dominate the industry where mechanics that work aren't overtly revised. Why should they be if they work? To Nintendo's credit, I would say they do the most to change their games between entries. Splatoon feels largely stagnant, as does Pokemon, however.

Then you've got the bloody argument of Nintendo charging $70 for last gen. I think it's BS for them to charge $70 now—they're basically doing what Activision did with MW2: "because we can and you'll buy it anyway." The problem I have with this argument is that I swear to God it is impossible for haters to decide what generation Switch is. When Switch outpaces PS4/Xbox One, the argument was that Wii U was competing with gen 8 and Switch is gen 9. Now, you argue that Nintendo is charging $70 for a last gen game? Can we get a little consistency from you lot? Pick a lane and stay in it, please.

Plenty of reasons to go after Nintendo. Plenty. This just feels like nonsense.

Asplundh341d ago

"same games with minimal effort"

I'm pretty sure they would had ran these franchises into the ground already if that was true, but it's not and that's why their IPs continue to sale.

Hamzilla77341d ago

Dont feed the N4G troll.... let them speak to nothing.

Hamzilla77341d ago

You are so wrong on every level of wrong.... but keep on keeping on!

341d ago
King_Noctis340d ago (Edited 340d ago )

The same game? Have you honestly played it yet? There is a huge world on the sky and in the underground, along side the normal map from BOTW but with so many changes as well.

And why wouldn’t people pay $70 for a 96% Metacritic game? Or would they rather pay $70 for a “next gen” game like Redfall instead?

execution17340d ago

🤷‍♂️ and they're doing a better job at it than xbox is with their ips

Profchaos340d ago (Edited 340d ago )

How this is a totally new game the IP might be old but realistically it's only the character names that link this game with the 80s and 90s Zelda games.

That's like saying you'd hate to see another Spyro

+ Show (4) more repliesLast reply 339d ago
mjchitown341d ago (Edited 341d ago )

funny you said that when you talked about sea of thieves and Everwild on your profile. but want to play like you didn't know they've still around . you played yourself

__SteakDeck__341d ago

@mjchitown I think you’re the only that played yourself. Lol He obviously knows they’re still around. He just said that because he’s sarcastically calling them irrelevant. Which they’re, compared to what they used to be.

shinoff2183340d ago

Mjchitown,

Gotta learn a little sarcasm buddy. Read hofs post again a little slower

bRuud83341d ago

I own both PS5 and Switch and I am really enjoying BOTW for the moment so I am not ready for Tears of the Kingdom, but I'll get it eventually.

Markdn341d ago

It's a quality game and I wish Nintendo were a cross platform developer and not a hardware specific one. as can you imagine this on series x or Ps5. Just look at the ue5 stuff people have done, hope there next hardware is extraordinary.

Show all comments (41)
160°

Rare's new IP still in the works as Everwild team "warm up... for our year ahead

It's been a few years since we last heard from Rare about its new IP Everwild, but executive producer Louise O'Connor says the team is looking to "warm up... for our year ahead.

GoodGuy09457d ago

I feel like its been 10 years since they announced everwild...I wonder if they've figured out what the game will actually be yet lol.

-Foxtrot457d ago

I assumed they’ve been “warming up” for the past couple of years

Flawlessmic456d ago

Good to know it's still in development but weird we know nothing about it years from when it was announced.

Hopefully will see it at e3 this yr.

RedDevils456d ago

Don't worry, when we all died our grand kids will get to see this game reveal with a teaser trailer.

Show all comments (11)
420°

20 Years On From Microsoft's Acquisition Of Rare, What's Come Of It All?

Kotaku: “It's been 20 years since British developer Rare was acquired by Microsoft. Join us as we have a look at what those 20 years have brought.”

Read Full Story >>
kotaku.com.au
SullysCigar570d ago

Umm...next question, this one hurts too much.

BrainSyphoned570d ago

Next: 20 years after the acquisition of Bethesda where is Elder Scrolls 6?

Bathyj570d ago

Pretty sad Rare an industry leader at one point, and the best game they've made in 20 years is Viva pinata.

Concertoine570d ago

Viva Pinata is actually a really good game, too.

The problem is MS and everyone else thought the best thing to do was make sequels and remakes of existing IP’s, but the studio itself wanted to make new ones. I still maintain if Nuts and Bolts wasnt a Banjo game, it would’ve been a modern classic.

At least Sea of Thieves turned around and became a success.

poppatron570d ago

Totally agree about nuts and bolts. Banjo was never really my thing, but I absolutely loved nuts and bolts

1Victor570d ago (Edited 570d ago )

@bathy
Rare became a shell of itself shortly after the acquisition as all those legendary developers left the company for other studios. No freedom no motivation to create greater new thing 🤷🏿

Wait I thought killer instinct was made by rare and they didn’t mentioned it on the article 🤦🏿

deleted570d ago (Edited 570d ago )

It really bugs me that they couldn't even be bothered with making a proper Battletoads revival.

They outsourced some indie company that made basically a mobile phone game out of it. They butchered the artstyle, nerfed the Dark Queen. Gameplay-wise it's okay.. but just okay. This is Battletoads, and deserved better.

Lightning77570d ago

That's Rares fault. They're the ones who didn't want to work on their old games and outsource Battle Toads. They're also the ones who actually WANTED to work on Kinect games. They sabotaged themselves.

jznrpg570d ago

The game looks horrible I hate the art style. They basically took a bunch of mini games and tried to make into one singular game and it just makes no sense .

Show all comments (95)