1050°

Ryse: Son of Rome Technical Presentation Shows Gameplay and Development: Marius is 150,000 Polygons

During a technical presentation about Ryse: Son of Rome some new interesting info and gameplay directly from Crytek has been shown about the game, that has been in development for a year and a half and is made using Autodesk Maya.

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NYC_Gamer3894d ago (Edited 3894d ago )

I hope the game offers quality gameplay because it does look nice

RyuCloudStrife3894d ago (Edited 3894d ago )

I can honestly say this is the only new IP that I really liked from the Xbox One.

Genesis12953894d ago

Definately, a game that sets a change from the common exclusives for the xbox also other new IP's like Quantum Break, Sunset Overdrive and the upcoming black tusk studios game can't wait to get my hands on them

NewMonday3894d ago

they put a lot into the player+some NPCs, but barley anything is left for the environment,why is everything so gray and bland?

InTheLab3894d ago

This looks mediocre to me compared to Quantum Break and Project Spark.

itBourne3894d ago

I agree, kind of a bland looking game. Spark to me looked like it could be a blast to play.

Enemy3894d ago

150,000 is nothing. Even late PS3 exclusives (Heavy Rain, Uncharted 3, Killzone 3, GT5, GT6, even Uncharted 2) are comparable.

It's ok for a launch game.

cee7733894d ago

Lmao the very first sonic game on ps360,sonic was 1 million polygons.

JokesOnYou3894d ago (Edited 3894d ago )

Enemy no those ps3 games are not comparable
If you notice Racers always have higher poly counts because theres not alot to render up close compared to action games. UC2 had 37k to 45k for Chloe and Drake, KZ3 had 10k for characters and 45k for head closeups.
http://www.gameartisans.org...

"For in-game characters, the PS3 game used three different LOD models (more polygons used the closer you are to the character in question), up to 10,000 polygons and 1024x1024 textures. Things have changed significantly for PlayStation 4 with seven LOD models and a maximum of 40,000 polygons and up to six 2048x2048 textures."
http://www.eurogamer.net/ar...

-Ryse Son of Rome has alot of tech running under the hood, which has clearly made it the most visually stunning next gen exclusive game.

CoLD FiRE3894d ago

@Enemy It's crazy how you're spreading false information yet more people agreed with you than disagreed!

Here's a shot from Killzone SF technical presentation.

It says Killzone 3 used 10,000 polygons for the highest level of detail character models. Killzone SF uses 40,000 for the highest LOD character models.

https://securecdn.disqus.co...

IRetrouk3894d ago

Cold fire i think those numbers are just for npcs not sure though as the article about it was a while ago, either way both games look fantastic.

bjmartynhak3894d ago (Edited 3894d ago )

@Enemy,

Jodie from Beyond Two Souls is at 30,000 and looks awesome.
http://www.blogcdn.com/www....

150,000 is an incredible improvement

mikeslemonade3894d ago

I understand how it looks like an average game but I just don't understand people are impressed by this game.

slimpickens3894d ago

I will never understand how the few can come in here and say this doesn't look impressive or at least sound impressive. The game looks pretty solid so hopefully the game play is deep.

Ju3894d ago

This is the same for Ryse, Joke's, 150k is their "cut scene" model. All this really is, is they can seamlessly switch into a cutscene from game play (listen to Evan's speech). You will never play a 150K poly model - which is pretty apparent if you actually take the time and compare the opening sequence and compare the fidelity with the same model during game play. He also mentioned the joints in faces which are designed @ 260 - but can drop down to 10 (!) during game play - if you want to extrapolate from here what the LOD drops down...

150K is LOD0 - used for cut scenes. I would also think - since those roman guys all look the same - the same model is quite re-factored through geometry instancing.

It just underlines what you see in the game: High res on closeups - with no other detail around (usually covered in motion blur or DOF) and a quite simplistic environments in the distance.

Gardenia3894d ago

This game is nothing special, not in graphics and definitely not in gameplay

sobotz3894d ago

Gray colour filter =/= bland

look at MGS4 and MGS3, they're filtered with grey and brown color, but they're all not bland

Autodidactdystopia3894d ago

ju

This is different. Its seamless lod transition
just like in game,

Previous games and engines had a definite split between what could be seen in game and the cutscene assets.

you will play a 150k model if you want but you will have to do the usual run character against a wall and rotate the camera to look at his face, then you will get a seamless lod0

so in fact you can see the cutscene models at all times and in game.

your facts are straight but i think you missed that part.

difference being that in games like uncharted, no matter how close you got the camera to the players face in game and outside of a cutscene you would never get the lod0 cutscene model detail.

in ryse you can.

simple :)

GameNameFame3893d ago

@cold fire

And old wizard trailer tech demo used about 1 million for 1 character.

Running in game on ps4 .

Lol. Lets not compare. If you go to shader it's also is not comparable

JokesOnYou3893d ago (Edited 3893d ago )

ju watch the vid with Chris Evans Autodesk presentation go to 8:40 it begins with

"From day one we had this mantra in the company of play the cutscene"

"that rig, the chracter you see in the cutscene is the same character in gameplay if you zoom in anytime during combat its the same"
http://area.autodesk.com/oo...

This gives you a quick comparsion specs that show how much Crytek are pushing with Ryse:
http://opa-ages.com/forums/...

-hey spin it all you want but we have eyes and Crytek is putting it out there for all to see, no big talk while hiding the game, the vids, behind the scenes work vids, tech breakdown presentaions all speak for themselves, its not all about graphics though, a game could have superb visuals and suck or decent visuals and kick ass in the fun dept but to downplay what Crytek is doing here at least for now from a visual standpoint is fanboyish talk, spin, spin, spin, but it is what it is.

abzdine3893d ago

this is game i have no interest in.. seems linear as hell... and those QTEs at every fight..urghh!!

The most interesting game is definitely Quantum Break! It's still CG but seems interesting!

tokugawa3893d ago

abzdine

leave it out, everyone knows that you a pathetic sony fanboy.

why are you in here?

blackmanone3893d ago (Edited 3893d ago )

Accordingly to tokugawa anyone with a viewpoint other than his is a fanboy. Sigh, some gamers have a lot of growing up to do.

Edit: He's here for the same reason you are. How do you not get that? Does that make you a fanboy, too? Of course it doesn't. Asking that only makes you seem like a troll.

Ju3893d ago (Edited 3893d ago )

a) there is no such thing as "seamless lod transition". This would require "vertex morphing" and "interpolation" which would be so expensive that the whole purpose of using LOD in the first place becomes irrelevant.

and b) "playing through cut scenes" means exactly that. The cut scene models are run by the game engine - sure an achievement - but it does not mean, "you play cut scenes", because you don't.

And Joke's..for someone who doesn't care about "console power superiority" you are trying quite hard to make the XBone something it isn't. The whole thing is MS/Crytek marketing at work. Why didn't they in fact publish the LODs for the model and tell which is used where? They have nothing to hide, don't they?

Crytek does this quite well with Ryse. It uses state of the art technology to squeeze from the XBone whatever they can. Quite an achievement, I give them that. Nothing what others haven't done before though.

+ Show (19) more repliesLast reply 3893d ago
mrmarx3894d ago

it's going to be trash.. i played for over 25 years i know garbage when i see it. i bet it will get a 7 or 7.5 rating when it comes out

Funantic13894d ago

No way is this getting a 7. It's getting at least a 8.5 maybe a 9. Killzone Shadow Fall might get 7 -7.5.

ABeastNamedTariq3894d ago

@Fun

What makes you say that? From what I've seen, gameplay looks great. Hopefully it feels great. Or... is your inner fanboy just coming out?

AceBlazer133894d ago

you would think more gamers would have this intuition by now.

3894d ago
fpshooter23894d ago

Why is it whenever a new KZ game comes out people like to say it brings nothing new to the genre? But they praise a game like C.o.D to high heaven.

KZ is an excellent series and Ive enjoyed every installment of it. Cant wait for shadow fall day one.

GodGinrai3894d ago

"Why is it whenever a new KZ game comes out people like to say it brings nothing new to the genre?"

To be fair KZ does not bring its own contribution to FPS as a genre. Its just eye candy with descent game mechanics. nothing more. you would call it an average game if it wasnt so pretty.

3894d ago
slimpickens3894d ago

"i played for over 25 years i know garbage when i see it."

That's nothing to be honest. I've been gaming for 36 years and know you can't judge a game until you've actually played it.

fpshooter23894d ago

My point is the fps genre is really saturated. I never see any complaints about any other shooters not being innovative. Why does this always seem to fall on the shoulders of GG. And how can anyone be so sure of what the game is doing without having played it.

To be honest i play a lot of shooters and very few of them bring anything new, but i still enjoyed them no less. I may be in the minority but i play kz because i honestly like the story and the characters. The fact thats its on the ps4 with awesome graphics and more open just makes it that much better for me.

H0RSE3893d ago (Edited 3893d ago )

At the very least, KZ will get a high(er) rating, just to spite xbox... same with Ryse getting a low(er) rating.

fpshooter23893d ago

Horse

Oh. Like how heavily sword got put down because it was a ps3 exclusive. That game can still hold its own to this day with brand new games. KZ doesn't need ryse to fail so it can succeed. Check the pre-orders its well on its way to success already.

KingTrash3893d ago

I played it at Comic-Con. It's not that fun to play but anyone arguing that this game is anything less than visually stunning is an idiot. This is easily the best looking next gen game I've seen so far. It's absolutely gorgeous.

+ Show (10) more repliesLast reply 3893d ago
trywizardo3894d ago

@cee773 dude you're really dumbass they said the main character facial details have 150,000 the face alone ...
@enemy heavy rain was a game for mini-pressing game and the character facial details wasn't as good as L.A noire and uncharted 3 looks really good but this thing is better , and how do you compare a racing game to a action game ??!!

Blackdeath_6633894d ago

people discussing polygon counts are silly it may have been relevent a few years back during ps1 and ps2 days but now its completely irrelevant because of diminishing returns. 150,000 polygons will look exactly the same as 200,000polygons as this pic explains http://a.yfrog.com/img618/8...

trywizardo3894d ago

@blackdeath_663 actually this pic shows the importance of the polygons look at 6000 then 60000 there are a huge difference between them and that happens to 150,000 polygons ^_^

Kenshin_BATT0USAI3893d ago

No, the image doesn't. Yes the 60,000 ver. does look a tad better. But that's 60,000, and it's already extremely smooth. You can't get much better than that in an easy to notice way. If anything, I think developers should work on collision and such more. Lara Croft's hair going through her neck with tressFX on is a ideal example of the lack of advancement in collision.

Pope_Kaz_Hirai_II3894d ago

I have a feeling this game will be really short.. these kind of games always are.

trywizardo3894d ago

i guess the campaign may last 15H minimum (just guess) and there are multiplayer for it , sooo its not that bad ^_^

CYCLEGAMER3893d ago

I wouldn't mind that, as long as the story is really good, and I truly enjoy the game.

GuyThatPlaysGames3894d ago

Regardless of how many polygons there are, if the core gameplay isn't fun, then this game is worthless. Worry less about polygons and more on fun!

Gemmol3894d ago

lol people say this for Nintendo system, but they get ignored lol

Bigpappy3894d ago

It is a gory sword game with great graphics and runs at 60 fps. I think there is some fun to be had in there even if short lived.

IRetrouk3894d ago

Bigpappy, i think the game runs at around 30fps, there was a video posted last week about it. Not that thats a bad thing.

pyramidshead3894d ago

@bigpappy
the game struggled to maintain 30fps. :/

Kenshin_BATT0USAI3893d ago

30fps for an action game is never a good thing. There is a 60fps standard for action games. Takes Ninja Gaiden, or Devil May Cry 3 , even Metal Gear Rising. What made them great games? Not story, that's for sure. But definitely the absurdly fast reactionary based gameplay which you can only really do at 60fps.

+ Show (2) more repliesLast reply 3893d ago
Psn8003894d ago

Yeah the game looks really good .

CalibriSerif3894d ago

those 5 billions transistors are working extra-hard doubled with the power of the cloud!

Even the extra 53Mhz is a miracle!

andrewsqual3894d ago

This game was announced at E3 2010 as a current gen game and, up until 4 months ago, was a Kinect only game before moving to the Xbox One. Crytek have not made a good game since the original Far Cry released in 2003.
Why any of these things are an automatic indication of a great game is beyond me.

Old McGroin3894d ago

@ andrewsqual

I think you mean why any of these things are an automatic indication of a bad game is beyond me.

Seafort3894d ago

Hey it's true Crytek has always been a mediocre developer no matter what platform they are developing for.

All they are famous for is their arrogant CEO and pretty graphics.

Don't expect much from Ryse as it's changed direction quite a few times. Wasn't it meant to be a kinect game for current gen console?

Now its a next gen game without kinect but with added QTEs.

FamilyGuy3894d ago (Edited 3894d ago )

Ryse looks like trash to me, I really don't understand the hype.
It doesn't look all that great, the main character may be high in triangles but it's a really bland looking character model. He's extremely plain looking.
The movements all look scripted likes it's on rails. Sightseeing with no off-the-path venturing.
The fighting is nothing but slowed down quick time events. It wants to look like 300 and Sparticus during the attack sequences but with it slowing down during those button press moments it loses a lot of tension compared to something like Heavy Rain where you had to frantically do the quick time events during high tension scenes.
On top of all that it looks like it's gonna be a short game, like 9 hours or less. I can't justify/explain this one, it just gives me that vibe.

Console preferences aside, I just don't understand the excitement. The theme is cool, I like Roman Empire dated stuff but this just doesn't look fun. It looks like it's still meant to be a Kinect game.

slimpickens3894d ago

I think the game looks really good with deep visuals and hopefully game play. This game is also going for that Rome vibe and doing a good job at it. Why anybody would compare it to Heavy rain is beyond me and just shows some people simply have lower expectations. It was never described exactly what type of game Ryse was intended to be but the removal of Kinect was definitely a good choice and paid off. Day one with my XBO console. I could careless about the competition because the games I prefer are all coming to the console of my choice.

+ Show (1) more replyLast reply 3894d ago
assdan3893d ago

Is that a lot of ppolygons? With no reference it means nothing. That's almost like saying servers have more processing power than the entire world did in 1996.

3-4-53893d ago

Art Style & Skill at being an artist matters more than how many polygons a character has.

* That is like bragging about how many canvas's you have to paint on, but lacking the ability to actually paint well or skillfully.

+ Show (7) more repliesLast reply 3893d ago
Blank3894d ago

You must really like starbucks. Sorry I couldnt resist lol.

Starbucks_Fan3894d ago

lol I actually prefer Dunkin Donuts XD. I would change my username if I could. Starbucks is too expensive.

no_more_heroes3894d ago

You can change your username. I used to post under the name golden_cannon but I changed it.

no_more_heroes sounds more edgy ;)

/jk

Snookies123894d ago

day ichi

Nah seriously, hopefully it has some decent gameplay to back up the visuals. Else it's all for naught.

Jazz41083893d ago

Day one for me. Cant wait for the new gen to start. Im really burnt out on the current gen.

Mounce3894d ago

http://dlb-network.com/2012...

2012 article, Naughty Dog is already all over doing muccccch more. In Naughty Dog we trust.

Spoons3894d ago

Have a feeling that's not true if Crytek is only pushing 150k, but if it is doing 1 million then that is simply amazing.

RyuCloudStrife3894d ago

In the tech demo Quantic Dream did on the PS4 The Dark Sorcerer had about 1 million polygons

http://www.vg247.com/2013/0...

3894d ago
HammadTheBeast3894d ago

Killzone Shadow fall is pushing 40 k in NPC background characters alone.

I wonder how many the main character has.

3894d ago
Spoons3894d ago

@HammadTheBeast

They won't need polygons for the main character, it is a fps.

So really there is 40k polygons for npc's, I'd wager that there is that or more in the npc's from Ryse too.

And as for the tech demo that has 1 million polygons I think it goes without saying that we all know we won't see graphics like that for a very long time or even not at all.

HammadTheBeast3894d ago

The Killzone thing was a joke.... keep it classy N4G.

However, GT5 has cars with 500 k poly counts. In the early PS3 game LAIR, the rider and it's dragon had 150 k polygons.

http://www.gameartisans.org...

starchild3894d ago

@HammadTheBeast

In guerrilla's presentation they never said the 40,000 polygons were for NPC background characters. I've looked at the slides myself.

Here is what Digital Foundry said about it:

"For in-game characters, the PS3 game used three different LOD models (more polygons used the closer you are to the character in question), up to 10,000 polygons and 1024x1024 textures. Things have changed significantly for PlayStation 4 with seven LOD models and a maximum of 40,000 polygons and up to six 2048x2048 textures."

Nothing about it only being used for background NPCs. Even if the main character does use more polygons, I seriously doubt that it will be significantly more that the other characters. Maybe around 60,000.

Salooh3894d ago

When Quantic Dream create a demo they make the game better then the demo . So we will see ..

150k is still impressive though ^^ .

Muerte24943894d ago

Direct feed screenshots say otherwise....

Ryse
http://abload.de/img/image_...

ShadowFall

http://abload.de/img/kzsfod...

now compare those textures. Come one guys really?

starchild3894d ago

@Muerte2494

I'm not sure which game you are trying to say has better textures, but the textures in both of those screenshots look pretty bad to be honest.

But when you just see the games being played they both look fantastic.

http://area.autodesk.com/oo... at around the 10:15 mark.

http://www.youtube.com/watc...

No_Limit3894d ago

Are you guys not entertained with 150,000 polygons!?

3894d ago
Ju3894d ago

Yeah, ~150k @ LOD0. 260 joints in the face - in the close up. And goes down to 10 (!). So, what we knew before. LOD0 is really only used for cut scenes (according to Evans). You'd probably never see that while playing the game.

Mounce3893d ago

Don't forget as well. This says MARIUS, the main character, is 150K. That doesn't mean EVERY character will be of that quality.

+ Show (12) more repliesLast reply 3893d ago
Abriael3894d ago

You forget all the cloth and armor physics simulation, and that there are a ton of characters on screen here.

Mind you, naughty dog does great as well, but you're comparing apples to oranges.

3894d ago
starchild3894d ago

I'm sure Naughty Dog will put out something amazing because they are one of the most talented and skillful developers around.

That said, this Naughty Dog job listing doesn't mean that in-game models will be one million polygons because characters are always modeled at a higher polygon count in a modeling program and reduced for use in-engine.

Kingdom Come3894d ago

Naughty Dog are phenomenal developers, but, when it comes to them discussing and presenting games prior to release they can not always be trusted:

http://www.lazygamer.net/ps...

3894d ago
specialguest3894d ago

Im waiting to see someone try to argue against this fact instead of only disagreeing.

wishingW3L3894d ago

I always thought that UC3's graphics were gimped for the inclusion of 3D because if you play UC2 it looks way better. But UC3's set piece are still the best I've seen this gen and nothing comes even close to match it.

Skips3894d ago (Edited 3894d ago )

A pre rendered trailer (which most games this gen had) is more understandable than Crytek going so far as to calling Crysis 3 a "Masterpiece"...

http://www.vg247.com/2013/0...

Crysis 3 a Masterpiece??? LMFAO!

and @WrAiTh Sp3cTr3 and specialguesst...

I guess the same could be said about Turn 10 Studios???

http://i.imgur.com/3DqMpDV....

EDIT: Looks like aceitman beat me to it. lol

kewlkat0073894d ago

Wow..didn't think Naughty did that sh!t

tokugawa3894d ago (Edited 3894d ago )

skips

i was looking for you in the thread. remember in the ryse blog when i mentioned the sail tearing and you tried to downplay it??

http://n4g.com/user/blogpos...

http://area.autodesk.com/oo... well if you haven't already seen the vid, then watch it. because at the end crytek talk about.

also, did you manage to find something on the same level in gow??

how would you like your crow?

Thatmattkid3894d ago

I noticed the last of us was very different also. The game was amazing but there were little touches missing that I noticed during their E3 presentation.

Skips3893d ago (Edited 3893d ago )

WOW! Disagrees and no arguments???

Looks like I hit a nerve here...

@tokugawa

That sail doesn't fix all the other problems in Ryse bud...

http://i.imgur.com/qIBNIBo....

Exact reused character models/animations, floating bodies, NPC's sinking into the ground, etc. etc

+ Show (7) more repliesLast reply 3893d ago
theWB273894d ago

Oh really...cause a job listing says a lot right? Here's a further explanation.

http://www.officialplaystat...

"But there’s more to it than meets the eye, as we found out when we caught up with 3D World’s technical editor Rob Redman: “The PS3 almost definitely couldn’t handle [million-poly models], especially not while running lights, normal mapping, anti-aliasing and the geometry for other characters and environments.”

“It just doesn’t have the memory available. Or the graphics processing power,” Rob elaborates. But that isn’t as clear an indication of a PS4 project as is seems, as Rob explains: “almost every game character these days starts of as a high resolution model with tens of millions of polygons.”

“These are then baked into a set of texture files, either displacement or normal maps, that give the lower res model the look of the fully detailed.”

So just because someone’s working on creating million-poly models, that doesn’t neccessarily mean they’ll show up in the game in such high detail. Perhaps Naughty Dog were already in million-poly territory with Uncharted 3 before scaling it down? Let’s take a look at the development shots from a little behind-the-scenes blog Naughty Dog posted:

Nice try though Mounce

porkChop3894d ago

Did you bother reading the article Mounce posted? You're talking about Naughty Dog on PS3, whereas the article was talking about Naughty Dog on PS4. Whether 1m poly models were possible on PS3 is completely irrelevant here.

Nice try though theWB27

theWB273894d ago

@porkChop
I read his article. Did you bother reading what I posted?

In the quote Rob says-"Almost every game character these days starts off as a high res model with tens of millions of polygons. These are then baked into a set of texture files, either displacement or normal maps, that give the lower res model the look pf the fully detailed."

Then it ends with-So just because someone’s working on creating million-poly models, that doesn’t neccessarily mean they’ll show up in the game in such high detail. Perhaps Naughty Dog were already in million-poly territory with Uncharted 3 before scaling it down?

Should I break it down more? Just because they are creating million poly figures, doesn't mean they'll show up in game at a million polys. Crysis 3 isn't even pushing a million in game polys...stop dreaming.

PSVita3894d ago (Edited 3894d ago )

@thewb27- Your whole arguments based off a quote for the ps3. Should I break it down for you more?

It was posted on jan 25th before the PS4 reveal. So before the person that wrote this article even knew the Specs.

theWB273894d ago

@PSVita

I don't care if it was posted last year. The most demanding PC games out there don't push a million polygons. PS4 won't be either...so a tech demo or a job listing doesn't change the fact that the PS4 won't be pushing million poly in game characters...period.

About the PS3 bit- it's there for you to read. Characters start off at high poly counts...learn to read and not see what you want to see.

PS4 WILL NOT BE PUSHING MILLION POLY CHARACTERS. It's not even Sony's fault for the way numb skulls think about this machine. Shame...

+ Show (1) more replyLast reply 3894d ago
M-M3894d ago

What's up with the damage control? I only game on Playstation since it's my console of choice, but you don't see me going in Xbox articles trying to find a way to bash it.

SlavisH23894d ago

trolling hard this has nothing to do with this article smh

Heartnet3894d ago

Game not made or shown off.. this article holds 0 evidence for this aside from a job listing? dude that oculd just be for cinematics or a demo for their game..

creating million poly models is easy but getting them to render and be dynamic in a real time environment wont be possible..

corvusmd3894d ago

Be careful with this one...it's very vague, it could be just a tech demo or something of that sort. Not to mention that as we see Ryse is a game that is incorporating destruction and such...if you don't do that to the level that Crytek did, then you can free things up to make higher poly-counts. These characters are that high poly count in game...not cutscene only. However, more important than all of this...Ryse at 150k looks amazing, wasting time to create a 1 mil poly count character at this point may end up being a waste of time/resources and go unnoticed

Tontus3894d ago

Do you not understand game development? In every single game you play artists create the characters in Zbrush using millions of polygons and then convert all the displacement into normal maps which uses a tiny fraction of the amount of polygons used to originally create it but with a comparable result. The characters that you play as in Naughty Dogs new game will not have 1,000,000 polygons in-game, don't be so naive with your 'in Naughty Dog we trust' nonsense.

Ryse is an incredible looking game, people should stop talking about polygons when they don't even understand what they're talking about and just focus on what you can actually see.

jah-Fu3893d ago

A naughty dog comment and a link on a ryse article for XO. So damn lame. God who gives a shit. I just don't get it. It's like me caring what the price of an aardvark milk bath is in Africa.

+ Show (7) more repliesLast reply 3893d ago
Lovable3894d ago

I better see the pores on his skin.

Pancit_Canton3894d ago

I thought you said you want to see his foreskin. I was like WTF. lol

Show all comments (290)
110°

15 Best Ancient Rome Games of All Time

From underrated Xbox One launch titles to absolute emperors of the strategy genre, history heads will love these games based around Ancient Rome.

Read Full Story >>
culturedvultures.com
Leeroyw360d ago (Edited 360d ago )

There's fifteen ancient Rome games?

LG_Fox_Brazil359d ago

Shadow of Rome was so freaking good

Sashamaz359d ago

I'm still waiting for the sequel.

HyperMoused359d ago

Ryse was awesome, i have no idea why it wasnt recieved well and why we havnt seen another, Rome conquered so much, you could take the action anywhere, and it looked great when xbox one came out, now would be even better.

200°

Ryse: Son of Rome Deserves a Second Shot

Ryse: Son of Rome was an Xbox One launch title that has been left to collect dust, but Crytek should set aside Crysis and give Ryse another shot.

Read Full Story >>
gamerant.com
AngainorG7X614d ago

It was a great game, it had issues but it can only go up from here.

crazyCoconuts614d ago

It was just ok. Looked really good for an Xbox game though

Snookies12614d ago

"for an Xbox game"

Way to subtly throw shade there. It looked amazing compared to any game at the time it was released.

Never played it myself though, wasn't really interested in it personally. Plus it came at a time when I didn't own an Xbox console. But it was at least different than the usual copy/paste games we get. So I hope it gets another chance sometime soon.

Crows90614d ago

It was a crytek game though

1nsomniac614d ago (Edited 614d ago )

It was a stunning game on all basis. One of the standout games for Xbox as a whole. I ended up buying on pc as well… and yes nothing looked better than it in PC at the time either. Nothing just ok about it, definitely needs a sequel.

fr0sty614d ago

@snookies12, don't pretend like the Xbox One didn't struggle with being gimpled by its tiny pool of ESRAM as a frame buffer. It was significantly weaker than the PS4.

crazyCoconuts614d ago

Metacritic 60, user score 6.4. I'm not alone in putting it into the "ok" category...

VenomCarnage89613d ago

@snookies
Haven't played it but at least you know enough to defend Xbox over it. The game did look good, for an Xbox game. That's not some "subtle shade," it's full on reality.
I remember it being nearly the only graphically decent game on the Xbone for like the first two years after launch, and graphics were that games strength

+ Show (3) more repliesLast reply 613d ago
CrimsonWing69614d ago

I really enjoyed it. Bought it at launch even.

ManMarmalade614d ago (Edited 614d ago )

The qte's were disappointing though. God of war was doing it back in the ps2 days. As gorgeous as the game was, the gameplay needed to be updated.

annoyedgamer614d ago

I really liked the original Ryse but Crytek doesn't have the funds. The mismanaged their properties and let EA raid them with Crysis for the duration of their relationship. Right now they are working on Crysis 4, I doubt they can spare resources to work on a Ryse sequel.

gamer7804614d ago

It would have to be funded by MS, I really liked Ryse sure it got repetitive but the setting visuals and story were good

moriarty1889614d ago

MS should have funded a sequel to Ryse and Sunset OD. Two good franchises they definitely needed last gen.

annoyedgamer614d ago

MS is too busy trying to become the next EA, Ryse wont be on their list of titles to finance unless it gets a hipster makeover with lootboxes.

darthv72614d ago (Edited 614d ago )

I recently bought it for the steamdeck and have to say... 60fps is a game changer. I really wished MS had gotten a one x patch or series boost mode option but sadly, nope. Other games that definitely deserve a second chance (esp on steamdeck/pc) are quantum break and sunset overdrive. Both deserved 60fps support on one x / series but you have to go to PC for that.

Rumor has it Crytek had plans for a Ryse 2 but due to the low turnout for XB (at the time) it was shelved. They really should give this another shot. i dont care if its multiplat on PS and XB and PC and Switch... just so long as part 2 gets made.

babadivad614d ago

The game is automatically boosted on Series X

darthv72614d ago

sorry... but it's not. It still runs at the same fps the XBO did.

lelo2play614d ago

Game was good enough, not great.
Graphically it was top notch. Still holds well till this day.

Crows90614d ago

It only needed more enemy variety and few more movesets or weapons to use. That would have made the experience tons better.

MadLad614d ago

It was a good game.
Only time I saw quick time events actually make me feel engaged.

Show all comments (39)
50°

Here are the new Xbox Game Pass Quests for August 2022

Xbox Game Pass Quests recently reset for the month of August. So if you try to collect as many Microsoft Rewards points as possible, there's a new set available now.

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gamefreaks365.com
anast620d ago (Edited 620d ago )

This is not what I would call value for money spent. They give you quests in liveservice games to get you "re-engaged" with the monetization schemes or to get you hooked or so you at least spend some extra on skins and loot boxes. Then they dole out paltry points after you have already paid extra for whichever liveservice within a liveservice that you are already paying for. My worry is people can't actually be that stupid to fall for this, can they?

littletad620d ago

Absolutely nothing in this comment makes sense. At all.

anast619d ago (Edited 619d ago )

How does it not make sense? O thy god of reason, shine some evidence upon us. Ryse of Rome, ESO,and AC: Origins are all live service games, between them you can get 275 points. Liveservice games are made to keep people spending. Therefore, Gamepass is a live service and the points are for playing live service games.

It is not my problem that this does not make sense to you, it is absolutely your problem. I mean it is all your problem.

Julion0715619d ago (Edited 619d ago )

Hate Xbox but comments in every Xbox article 😂 without making sense smh

anast619d ago

Bring the evidence and then your emoji might make sense.