There has been a rash of ugliness in the gaming world lately -- and it’s potentially more damaging than court battles or political posturing about game violence could ever be.
A small minority of players are threatening to drive some of the most talented people making games out of the industry with their bullying, harassment, and threats. Polygon's Brian Crecente has worked up the definitive piece on this subject, and it's absolutely a must-read for anyone who cares about video games.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
"How gamers are killing the game industry"
What an idiotic article with a very minimum amount of time invested in writing what is essentially a review of the treyarch death threat and this latest bioware death threat.
Gamers aren't killing the game industry, idiots that happen to play games are the ones to blame.
You are going to come across "jerks" and bullies in every line of work, every where you go, no matter what. That's life. I'm sorry if there are some people in the game making business who are so terribly sensitive to such things that they are quick to pack their backs, take the money and run, but GET OVER YOURSELVES. Grow a backbone, get out of your mommy's basement and catch some sun.
GAMERS are not killing the game industry. Without them, there would be no game industry.
Gamers are affecting the industry. They won't say it. They will have every hammer and gavel ready for everyone else besides themselves. They will cruficy MS and demand that they "prove" their worth. They will spit upon Randy Pitchford's picture for offering a season pass without all DLCs included even though it stated that the choosing of what's in the pass is at the discretion of the developer. Even this site display the hypocritical, bratty, self serving natures of gamers.
Rather you like it or not, gamers are affecting the industry to some degree. Gamers complain about franchises and games that carry the same framework as other games, yet if a developer tries something new, he is chastised for it.
Gamers really need a class in decorum and tact. To say otherwise means you're one of em.
The modern-day military shooter is killing the gaming industry
Call of dookie is killing the game industry