Naughty Dog's Robert Ryan and David Ballard, the multiplayer designer and multiplayer environmental artist respectively, revealed certain processes used when creating The Last of Us' genre-shattering multiplayer. They also hint at the multiplayer's player base as well as talk about the pitfalls of repeatedly testing a game with the same group of people.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."
They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.
The team is sad for losing out on such a great project but celebrates its growth because of spending time on it.
All they had to do was make a basic online mode like their previous games. Instead they wanted more money and choose to go live service which makes games worse in my opinion.
What a waste of time and money, what a shame.
Not sure why they didn’t just make Factions 2. There was no need to make it a live service.
TLoU Factions was a great addition such a shame they couldn’t be bothered to remaster that for PS5 considering the crazy high price tag of the remaster of a remaster…
This is something to be celebrated. This studio is smart and they get it, even factions 2 wouldn't've have been worth the time. I am surprised they didn't just remaster the first one though, but actually how popular was Factions?
I haven't even gotten to the MP yet. I keep replaying the SP over and over lol. When I beat it on Survivor I'll get around to playing the MP. Still, really fantastic game.
bring in new modes and maps. Enjoy how they moved away from the fast pace multiplayer in Uncharted 3. Hopefully they learn a thing or two and apply it in Uncharted 4. The thing I love the most is that you can't blindfire.
The multiplayer is great and a nice change of pace. Is extremely intense in trying to find the right time to go for kills without the entire other team coming after you wasting your ammo on one person.
They need to add more points everyone is using the same perks,and weapon,only few use boosters
Pleeeaaase fix the lag ND, i beg of thee, every time i play online all kinda crazy crap happens , downed enemies sliding in front of me, after i down someone somehow they manage to down me too along with them after a second or two , sometimes i hear the match going on and everybody else besides me is a corpse that doesn't move lol sometimes i get stuck like i was paralyzed and the match keeps going, sometimes i randomly get shot through walls when no enemy is even remotely near lol sometimes when i'm shooting someone they bodies get stuck on my screen and i keep wasting ammo on them without them dying un till they magically disappear and pop up somewhere else in the map and kill me lol most of the time my team mates cant even revive me because of the lag and i end up cursing them in the messages thinking they didn't want to revive me lOl