OPM: With PS4′s launch stable of gaming stallions champing at the bit, we cast our minds back to the games that defined the PS3′s launch and first few months to see how far we’ve come. We’ve matched genres and styles like ‘shooter’ or ‘RPG’ so you can contrast and compare the differences.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
BY JASON MONROE: The very best pirate-themed video games that you should play instead of the disappointment that is Skull and Bones.
PoE: Deadfire, Unless you have a or PS5 or an SSD don't bother, loading times are insane. A minute and a half to go into a room to investigate a desk in an inn and then an additional 1 1/2 minutes to leave the room and then load to leave the inn???
And they never fixed it.
Ubisoft has just released Skull and Bones on PC and consoles. And, from the looks of it, the game wasn’t received well by some gamers. Not only that but it appears that Skull and Bones can be worse than Assassin’s Creed: Black Flag, a game that came out a decade ago.
I wanted a Black Flag sequel so bad. It's still my favorite AC entry. The fact that they ignored everything that we loved about that game in this "spiritual successor" is making me enjoy watching this game crash and burn quite a bit. Either do it right or don't do it at all. (I understand the legal binding they got themselves into with the Singapore government to release this game at all costs)
/grabs popcorn
11 years of development. Multiple restarts. All the while people have been saying they don't want some pirate game where you can't even get off your ship. 11 years of people telling Ubisoft all they want is a pirate game that's basically Black Flag without any of the assassin or animus stuff. Yet they still served up this trash that no one wanted, charged $70 for it, and had the balls to call it AAAA.
The Guillemot family honestly needs to be forced out of Ubisoft. They've doubled down on everything players don't like about their games, they want AI to create "rough drafts" of their stories rather than letting their writers do their jobs, and they literally do not give a shit what their playerbase actually wants. 5-6 years ago their stock was worth more than 4x what it's currently worth. The company is dying.
What has happened to developers? How can you possible make a worse looking game 11 years later? It’s honestly mind boggling.
Enough has been said about this game already. The gaming world shrugged when it was announced so many years ago, and instead of listening to all the criticisms from the community back then, Ubi just sailed on and kept making a game nobody really wanted. What a waste of money and effort.
Short answer. Yes! Long answer. Hell Yeah!!!
Yes this time there is no huge learning curve with cell
3rd parties are ready to deliver at launch
1st-2nd party are also bring the heat and promising much more within 1st year
Also this time around we won't have to go through the growing pains of SN start up, now it's a awesome service and PSN play is just an amazing service too
The problem here is, a lot of the games just benefitted from better visuals, which is a given considering this is a new generation of games.
COD: A new engine but what does it really do in terms of material changes to gameplay? Fish A.I doesn't count.
Ratchet vs Knack: Aside from the better visuals and better physics, Knack doesn't look as appealing as Ratchet in terms of gameplay, with its overly simplistic concept.
Rainbow 6 vs Division: This represents a big leap if Ubisoft achieve what they have promised. Whilst R6 looked impressive at the time, the Division is stepping things up massively not only in terms of visuals but in terms of scope with a massively open world, persistent online world, enjoyed together with your mates. This shows how far we've come along.
NFS vs NFS: Aside from visuals, I'm not that impressed. A better comparison would be The Crew vs Test Drive Unlimited how things have really changed.
Resistance vs Killzone: Again, visually, Killzone is a massive step up. In terms of gameplay, we will see but early signs do look promising.
With the exception of a few games, the first few next-gen titles won't truly deliver what we expect from a next-gen experience aside from visuals. That is to be expected as developers get accustomed to the new hardware but right now, with cross-gen hybrids holding back true next-gen, we have to see what next-gen is really about. And that's pretty good considering how mind blowing a lot of games are looking.
Shit's going to get crazy after a year or so