Review by Patrick Coakley:
"Super Smash Bros. Brawl is a vastly improved entry into the venerable series, and it is great to see Nintendo not sitting back and releasing a "Melee 2.0". Instead, a new approach was taken, and everything about the past two games that made the series so enjoyable was increased exponentially, and thus making it a much more enjoyable game. This is the game to buy a Wii for, folks. Super Mario Galaxy may not have been that game, but this one definitely is. Brawl is easily the most fun I've had on a Wii, and could be the most fun I've had with a game in ages. It's just that good. There is just so much to do, and so many different and refreshing things added that it would be a crime not to at least take a look."
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
Hopefully there will be more.
Did u expect anything less???
Ive been waiting for more of these to flow in. My question is, will poeple see it as deserving or you know the whole pre christmas thing where everyone got a ten
Game of the Year 2008