Netflix, iTunes, LoveFilm and Steam; all of these services have become hugely successful in the last decade and they all have something in common – they are all products of the digital age. Physical, disc based media has become increasingly unprofitable in recent years due to this revolution, with many high street experts citing the downfall of retail chains being a direct result of the rising popularity of digital media.
Games Asylum: "Well, this is neat. As the name suggests, Wrath of the Mutants is the rarest of things – a genuine arcade conversion. With most modern arcade games being ticket redemption machines, this is something seldom seen. In fact, the last arcade conversion we can recall was Raw Thrill’s own Cruis’n’ Blast on Switch back in 2021. This is also based on an older iteration of TMNT, harking back to the series from 2012-2017. It’s essentially breaking franchise continuity (we’ve had two different iterations of the Turtles since) and could even be considered nostalgic for a select few – those who grew up with 2012’s Turtles are probably in their late teens."
Year 9 in Rainbow Six Siege brings Deimos, ACOG sights with new grips, and an interesting roadmap for the upcoming seasons.
Eiyuden Chronicle: Hundred Heroes is a love letter for all Suikoden fans; it embraces the classic essence and doesn't succumb to modernity.
Yes, mainly because internet service isn't where it should be to be able to support MS's DRM, and because the Idea of being able to cloud compute so much is deeply flawed.
The DDR3 of the Xbox One is rated at around 68,000MB/s, and even that wasn't enough for the console and had to be augmented with the ESRAM. The PS4 memory system allocates around 20,000MB/s for the CPU of its total 176,000MB/s. The cloud can provide one twenty-thousandth of the data to the CPU that the PS4's system memory can.
You may have an internet connection that's much better than 8mbps of course, but even superfast fibre-optic broadband at 50mbps equates to an anaemic 6MB/s. This represents a significant bottleneck to what can be processed on the cloud, and that's before upload speed is even considered. Upload speed is a small fraction of download speed, and this will greatly reduce how much information a job can send to the cloud to process.
They could have gone all digital if they wanted but they decided to go with an extremely greedy way to do it. The limits of going digital or always online they already knew, it was peoples walletsn talking what made them change their greedy ways.
Games on DVD's was ahead of it's time.
Gran Turismo 1 was ahead of it's time.
The original Eye Toy was ahead of it's time.
Free online useage (sans a sub) was ahead of it's time.
Swappable, non-proprietary HDD's were ahead of their time.
BC on consoles was ahead of it's time.
Open OS's on consoles was ahead of it's time.
Blu-ray was ahead of it's time.
DRM, Always on, 24 hour check ins, a required camera, and the death of used games was not and is not "ahead of their time".
no
As long as they can handle Mode 7 and blast processing I think we're safe.