id Software cofounder says backlash surrounding Xbox One policies not necessarily justified, believes the future will be fully digital.
"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.
40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
I disagree. Consumers acted out against the policies of a company that they thought where harmful, wasn't Xbox One's draconian DRM itself unjustified? Well at the very least it was bad news and needed to go.
Besides, no matter what anyone says it's a consumers right to voice their opinions and concerns in regards to a companies products and services.
Sorry John , you may hold most truths when it comes to engineering 3d engines and software , or even hardware .... but i'm not going to value your opinion over consumers rights or DRM .
Not that long ago , Carmack himself felt constricted and strangled by the restriction coming alongside the very first versions of direct X , (alongside performance issues then) as opposed to open gl .
If people didnt oppose it , and MS had their original ways and werent FORCED to involve and take a more suitable path , the pc landscape would be very different
I just look at this guy and don't trust anything he is saying.
I agree with Carmack on this one. The hole Xbox One DRM was taken way out of proportion. I blame raged fanboys and specially gaming "journalists".
What console gamers fail to understand is that the hole online DRM disk games is arriving sooner or later to consoles... didn't arrive with the X1/PS4, but most likely the generation after the X1/PS4, it will arrive. PC games have already reached that phase. Consoles are going to follow.
Calling this a "witch hunt" is ridiculous, not to mention disrespectful to those who lost their lives in actual witch hunts.