GeekParty's Austin Wood writes: "To the relief of JRPG fans everywhere, the localization borders between the States and the Japanese games market have recently begun to crumble and releases are beginning to trickle down. Unfortunately, there’s still a crotchety old group of windbags holed up in a corner with enormous franchises gathering dust in their back pockets. I am, of course, referring to the annoyingly large group of Japanese studios that refuse to wake up and smell the viability."
Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Namco Bandai Business Model?
F2P Tekken Revolution, F2P Ace Combat Infinity.
Summary of the Article, Forget whatever "HD" means, make more Anime-JRPGs.
What? Waiting years before localizing something?
No thanks.
NAMCO's business model deny from JRPG fans dual audio for Xillia that's what they did, so as NAMCO show to people who demand that option the middle finger I'll do the same also & show them the middle finger ..i., & I'll skip this game it seems they don't want my money so everything's fine.
I for one am excited for this game, since I have enjoyed the Tales series since the PS1 days many years ago.
This game looks like its going to be a blast. Character designs, music and battle system looks really good as well.
Now its time to contemplate whether I should get the regular or deluxe edition WHOOHOO!! Been waiting for this game for awhile now.