420°

Xbox One: +53 mhz Is a Safe Upclock, but It Might be Way Too Little to Compete with PS4

According to a report by Gamespot the GPU of the Xbox One has been upclocked from 800 to 853 mhz. To those unfamiliar with overclocking that may sound like a big deal. Giuseppe Nelva from DualShockers.com explains that unfortunately it isn't.

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dualshockers.com
Alexious3917d ago

53 mhz really isn't much. It seems like another PR swing; clearly Microsoft is trying to get back at Sony on every level, but their copycat efforts might be rushed.

sobotz3917d ago

If it's a PR swing, why only 53Mhz? they can said it's increased to 1000Mhz+ to compete with Sony

iamnsuperman3917d ago (Edited 3917d ago )

That isn't a PR spin. That would be lying and misinforming the public.

Edit I think I just jumped into your trap but never mind

darthv723917d ago

it may not seem like much but improving the speed coupled with efficiency of the OS and memory resources leads to an overall performance gain.

Seeing this as a bad thing makes no sense. It isnt like they are going to increase the price by the same margin they increased the performance.

HardcoreGamer213917d ago

xbox one is already bigger than the ps4 so it will produce more heat than the ps4, over clocking it too muck will be a bad idea.
I think 53Mhz is a good choice so it won't overheat or become louder(fan) or diminish the life expectancy of the xbox one.
But ps4 is still way more powerfull than the xbox one.

bicfitness3917d ago (Edited 3917d ago )

But it is a PR play. Not a bad one either. In case you haven't noticed the past few weeks have seen a barrage of positive MS tech articles starting with the DF RAM nonsense (192 GB "theoretical output". They're trying to claw back from the perceived - and quite real - technological inferiority against their direct competitor.

At least this beats Mattick's ramblings or the schizophrenic PR we've been treated to since the unveiling of the X1. Truth is, neither an X1 nor a PS4 stands a chance against anything equipped with an i7, 670m (yes, mobile) or higher. Heck, even two 780ms gives you more than the performance of a Titan in a laptop shape. Still, when it comes down to it and leaving PCs out of the equation, the two consoles are quite similar in parts only one has more TF: PS4. And its $100 cheaper. That right there, is what MS should be attacking or spending their PR $ on: their own price tag.

This is just tech-fluff for the internet hordes to fight over.

creatchee3917d ago

I don't know why Microsoft can't do anything to improve their console without people comparing it to Sony.

Is 853MHz better than 800MHz, even if it only means 2-4 frames per second in terms of improvement? YES. So who cares what it is in relation to Sony?

Besides - some people act like the difference between X1 and PS4 graphics is going to be comparable to the one between an Atari 2600 and a high end PC of today. Can't we just enjoy each console for what it is instead of CONSTANTLY worrying about any perceived differences in graphical fidelity?

HammadTheBeast3917d ago

Cause the general public has 0 clue about what a Mhz is.

mewhy323917d ago

micro$oft has really been caught with their pants down here. They are trying everything to come back against the wildly superior PS4 spec but to anyone who knows about hardware this little bump wont even be noticeable. But to the layman it's going to look like they are now using a better GPU than Sony. Just another way of manipulation by micro$oft.

GameSpawn3917d ago (Edited 3917d ago )

@bicfitness

Three words: Operating System Overhead

PCs while they outpace consoles in terms of technology for a short while (until the next console comes out) are HORRIDLY inefficient machines. Why are they so inefficient? Well, PCs are designed to be flexible to be able to perform a variety of different tasks.

Why is it that consoles with less powerful hardware than higher spec'ed can put out games that are on par or sometimes better? They are designed to be efficient at doing one thing...playing games. Consoles are streaming systems that you won't be typing a word document on, creating an image in Photoshop, or playing flash based Facebook games while updating your Twitter.

With a little knowledge of operating systems, computer organization and computer architecture you would understand and respect this a little more. If you'd like a little reading here are the wiki articles on those subjects:
https://en.wikipedia.org/wi...
https://en.wikipedia.org/wi...
https://en.wikipedia.org/wi...

I've lived in both worlds and supported both console gaming and PC gaming. Both have their Pros and Cons. The ultimate reason console gaming has become so large and has begun to compete with PC gaming is simply the cost and ease of use. Consoles are still VERY cheap compared to gaming PCs (and NO a $500 gaming-rig will not last very long or play games any better than a console, especially given the next console advantage) and require no fussing with incompatibilities due to drivers or specific hardware that may be installed to cause a conflict.

Console games are GUARANTEED to run when you put the disc in (unless you're an idiot trying to run a 360 game in your PS3). PCs you can run into problems with drivers that you may not know about until you install and try to run the game. Personally I had issues for a short time with Skyrim (PC - I like to mod) and my AMD graphics drivers for my dual 7770's (the issue being related SPECIFICALLY to Crossfire - it was eventually corrected in a newer AMD driver).

If money is no object you could always build a high-end gaming rig that will always rival console, but remember you will be giving up good console exclusive games (the PC gaming market is kind of drab game-wise compared to the consoles). Although, if money was no object you could have both a high end gaming rig and a console or two making the whole argument moot.

NewsForge3917d ago

The Xbox One is now at 1310GFLOPS still 530 GFLOPS
behind the PS4.

+ Show (7) more repliesLast reply 3917d ago
adorie3917d ago

Talking about 53mhz in a way that would highlight it as something major would constitute PR fluff, more-so than spin.

To me,Spin is saying RRoD wasn't an issue..
or that we will work 2 jobs just to afford the $599.00 PS3...

Cmk01213917d ago

only 50 mhz separated xbox 360 and ps3 last gen and ps3 was lauded as way more powerful. there are more things that go into the consoles than clockspeed. also added new driver NOT mentioned in the article. in the end if you only play games on console with 5-5 percent better graphics your missing the point

sAVAge_bEaST3917d ago

yea, that's how you increase clock speed,.. by adding a driver,..what's your point exactly?

hollabox3917d ago

@HardcoreGamer21

I wouldn't say the PS4 is way more powerful than XB1. Its not even 50 percent, way more powerful would be 3-5 times the performance or the difference between X360 and the orginal Xbox. PS4 biggest advantage will be its pixel fill rate, something Sony has always had the advantage dating back to the PS2 vs Xbox. The ram seem about even with 5-6 GB being used for games by both systems. The bandwidth will allow greater pixel shader anti aliasing performance for the PS4.

AngelicIceDiamond3917d ago

And at the end of the day after all the theory's flying around, wellsaids all the way to somebody trolling.

The games between the two will look exactly the same. I don't need crystal ball, just knowledge of what happened this gen.

CuddlyREDRUM3917d ago

Yeah, seems like a slightly meaningless PR jab at Sony.

Personally, I would rather them not mess with it this late in the game. The least they can do is a working console at launch.

+ Show (4) more repliesLast reply 3917d ago
sobotz3917d ago

It's a good small 6.62% increased, that's good. but it's still inferior than PS4's GPU

Wizziokid3917d ago

At the point there's nothing they can do in regard to matching the power of PS4 unless they put a delay on the console which no one in there right mind would do.

Nik_P7573917d ago

Since this has come out I've wondered if it's possible for the PS4 CPU to up clock at all? I'm gonna have to do some research on this.

Abriael3917d ago

It's possible to upclock everything that has a clock. Is it safe or useful? That's another story.

Nik_P7573917d ago

At this point it probably wouldn't serve to big of a purpose. If it's not broke don't fix it I guess.

golding893917d ago

Lol. Another article that's there to sway away people from getting xbox one.

I'll get both system but those articles against xbox one..sheesh lol

Abriael3917d ago

Or maybe its intent is just to inform. Nowhere in the article it says "don't buy the Xbox one" or anything to that effect.

tuglu_pati3917d ago

Its just websites looking for hits.

Gimmemorebubblez3917d ago

Its true clocking the Oc'ing the Xbone will do nothing. The PS4 has more CU's ACE's, VU's making it better no matter what the Xbones clock speed.

@nickp757

I don't think Sony will increase the clock speed, increasing it will bare little or no difference. If they do it will be purely for marketing.

zebramocha3917d ago (Edited 3917d ago )

@gimme while a small increase in core frequency,there still a performance jump.
Here is an example for the xbone and a ps4 adjustment.

Xbone 800-853MHz. Ps4 800-853
Tflops 1.2-1.3. Tflops 1.8-1.9
P fill rate 12.8-13.6. 25.6-27.2 P/s
T fill rate 38.4-40. 57.6-61 T/s

To get flops you do gpu core count x base frequency x 2. (12 CU x800 MHz x2)
To get fill rate you do base frequency x rops for pixels and tmu x frequency texture fill rate.

Gimmemorebubblez3917d ago (Edited 3917d ago )

@Zebra but the performance difference will be next to nothing but I suppose its better than nothing.

sarcastoid3917d ago

Sometimes... just reporting actual facts can lead people away from systems.

Clarence3917d ago

The article could be just to inform people.

+ Show (2) more repliesLast reply 3917d ago
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70°

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180°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot11h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack9h ago(Edited 9h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo5h ago(Edited 5h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

Duke195h ago(Edited 5h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--2h ago(Edited 2h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke191h ago(Edited 1h ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

mandf2h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor4h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave3h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Skuletor1h ago

Think about it, they're already bug filled messes on their current schedule, can you imagine how much worse it would be if they rushed things?

Duke191h ago

I mean you aren't wrong. People are going to complain about anything

isarai3h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris2h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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