SchollA from Console ControllUs writes:
(Singing) No new engine, No new engine, No new engine, No No New…still using the same engine from day one… Excuse me while I remix DJ Khaled’s ”No New Friends”.
Just poking fun, but on a serious note this piece was set to be written awhile ago. I drew some real concern right around the time when I first read the news of Naughty Dog choosing not to upgrade their engine for the next generation console of games on the PlayStation 4. Here’s why.
"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
Overwatch 2's newest offense hero feels like a breath of dusty, rock-filled air.
Not worried about it, it's ND they have presented us with several masterpiece titles and the change of direction of titles while proving they can do it.
No need to fear Naughty Dog is Here!
With a few tweaks I don't think we can worry. I mean look how amazing the uncharted series and the last of us looks. Plus with the more available ram this Gen I'm positive they can produce something outstanding. Naughty Dog=Brilliance.
I don't think people have any idea how hard it is to come up with a "new" engine.
Why should we be worried? First of all, it's Naughty Dog. Secondly, if your current engine looks and runs great, then why not build from that and make it better? It would cost too much money to create a new engine from scratch.
are we also not forgetting Sony's ICE Engine team? Most of Sony games are built around resources and programs built by ICE.