Triverse writes, "Remember playing Haunting, Starring Polter Guy on the Sega Genesis back in the day? Remember how fun it was to run around the various houses and scaring the house owners and chasing them from the room? Apparently so did Modesty, a developer/publisher on iOS."
New Gamer Nation - The Spookening‘s main character is a ghost. No spoilers, but that should have been evident from the name alone. At the beginning of each stage, the character dies from a horrible accident—like tying his bow tie too tight and suffocating, or tripping on his scarf and breaking his neck—and must scare enough townspeople in each level to be resurrected. It goes without saying that the unfortunate nature of these ‘accidents’ should make even the clumsiest of people feel good about themselves.
The Koalition writes: "Obviously iOS development cannot adopt every aspect of PC gaming. Unlike PC gaming, we can’t simply put more RAM or a new graphics card into our phones. And considering Apple is bent on rapidly releasing more and more powerful devices, many gamers will have to wait until they can upgrade. And maybe my idea of designing app-store games with graphical settings won’t work across the board (we're not game designers); however, we hate the idea of some mobile gamers being able to miss out on excellent games like the popular Infinity Blade, or in this case, the newly released The Spookening just because technology won’t stop imitating Ricky Bobby from Talladega Nights."
Who cares its a mobile phone. Anybody who uses it as their primary gaming doesnt really care about it.
Who cares? It's still a garbage mobile game.
I use my nexus 7 for work...why would I waste time playing junky, f2p cash shop games when I can come home to a massive screen, all the consoles, and a beast ass computer?
I have yet to see anything worth my time (final fantasy tactics on my ipad was ok before I got rid of the ipad) and doubt I will. Sure, bejeweled is alright, but I want real games like far cry, injustice, etc. Due to the controls, the marketing, the cheese and sub indie quality programming - forget it. They feel like roadside scam carnival games compared to the real thing.
Forget it.
Garrett Glass of TheKoalition writes:
Game developers of the current generation have provided gamers ample opportunity to be a complete bastard in a video game and disguise it as a moral choice system. Most of the time, however, this is limited to simply handing players a multitude of tools and weapons that can be used to massacre many NPCs as gruesomely as possible. In Modesty's The Spookening, you’re still a bastard; however, the game provides a different end-goal to satisfy players’ selfish-urges: creatively scaring the souls out of the NPCs.
It's still full price on the UK App Store !!!!!!