Inside sources at Microsoft have spoken to Digital Foundry about why the Xbox One hardware is so large, and what the tangible benefits of the larger footprint are for the user.
Our information suggests the Xbox One design is based on an ambitious brief, essentially impossible to test in anything resembling real-life conditions, and so the company played it safe, putting unit reliability first. A highly placed source says that the console has been designed with a ten-year lifecycle in mind and that it is designed to be switched on for that entire period.
What's more, during that time it needs to operate almost silently in order to earn its place in the living room. It's a unique hardware challenge, and so the company opted for a large design where heat dissipation comes first. Microsoft's engineers are also aware that the company's reputation for quality hardware is still in the balance after the Red Ring of Death Xbox 360 build quality fiasco, which cost the company over a bill...
Activision and Raven Software's 2006 action role-playing game, Marvel: Ultimate Alliance, has found its way to the Xbox Store.
Used to love this one, but X-Men Legends 1 and 2 will always be my favorites, especially Rise of Apocalypse. Would pay some good money to play it today with online multiplayer, back then I had no way to get a modem
I remember buying them dirt cheap on the PS4 and then a few days later I read they were delisted. I was wondering why the bundle was price so low and got my answer when that happened.
Sad to say this is one game franchise next to the Xmen that needs a sequel. I use to play the hell out of Xmen Legends and Marvel Ultimate Alliance. Was great when my cousin had the OG Xbox play with four other people and then playing online. Great games glad to see it reappear even though I own the discs love the mechanics of this game.
Misleading. This page is whats available for people who owned the game prior to delisting.
Ben Sledge from TheGamer Writes "I’m already impressed with Supergiant’s commitment to improving body diversity in the Hades 2 technical test."
There's a reason they're called 'gods' and not 'regular people'. It's nice they've diversified even more but gods looking godly wasn't exactly a glaring issue with the first game.
No one had an issue with that besides a very select group of people that try to push their own agenda.
The writer of the this article clearly doesn't know what a real god looks like and has never seen them /s
Thanks for bringing up a bunch of garbage thoughts that never crossed my mind when playing the first game because I was too busy playing the game to worry about the portrayal of the physical bodies of gods.
Foolish me, when I read the title I thought we were talking about game mechanics.
Piss off, honestly, with this asinine bottom of the barrel try-hard-to-be-relevant trash.
Players are taking to Reddit to let Bethesda know they want ghoulification added to Fallout 76 in a future update.
"almost entirely silent in standby "
How many thing make a noise when in standby
"A highly placed source says that the console has been designed with a ten-year lifecycle in mind and that it is designed to be switched on for that entire period."
This seems a little ridiculous, but then again, I have seen people who just leave their Xbox 360s on for days on end, so...
so its big to prevent overheating!? im okay with that