In some ways, BioShock Infinite's "Clash in the Clouds" challenge room add-on is an answer to some of the game's most vocal critics. But it's likely not the answer some of them were expecting.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Personally the combat was like filler for me for the story, I would've played the game if all I did was walk around Columbia with Elizabeth hearing the full interaction between Her and Booker. Powerful acting hampered by immersion breaking combat.
That said the combat was immensely fun and occasionally challenging (played through on hard) so I guess its hard to please everyone but they came close here.
So basically its a horde mode and some story line dlc split in two parts 0_o
This is so disappointing.
I want story DLC not fricken Single player horde mode.
What a wast e of my time Ken.
Lucky for them i have the season pass otherwise the 6 month turn around on the DLC could force me to lose interest with GTA and next gen console releases
Just to be clear i know they annouced story DLC too but i didn't see a Date for its release.