Some time ago, a user on Reddit showcased some blueprints for how Rockstar Games’ Grand Theft Auto 5 would look. Needless to say, the world was huge, but how did it compare to the scale of Grand Theft Auto 4′s map?
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
This would fit Rockstar's sizing predictions of the map so I'd say it's fairly accurate. But when I look at it again I think I'm wrong. I don't see the San Andreas map and RDR map fitting in there too, there MUST be more if this is accurate. Perhaps a spin on Catalina Island?
Looks accurate, but gta4 map is scaled bigger. Hopefully the gta5 map is bigger.
Gta5 looks like its going to be humongous and diverse, awesome
"GTA V will be shipping on two discs..."
I can't imagine it will for the PS3 version. Is it?
I wonder how it compares in size to the map from Just Cause 2