IGN: "Japanese game development has stumbled mightily. Yet, after years of being trounced by the west, it appears things are finally looking up."
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
There's a lot to look forward to from Japanese developers in the next year or so... There's no doubt there. I'm really excited about Xillia in particular since it's really close to coming out here. That'll quell my RPG needs for a good while I'm sure.
Proprietary engines and the illogical desire to westernize destroyed them for a while, and did almost cause a collapse. But I knew it wouldn't, they would recover and now with them finally building their own engines and pulling internal again with their development.
Glad to see them on the recovery now, as someone who prefers Japanese games by far, this has been a slightly depressing console gen, but there was enough to be really good.
Bring on the JRPGs
Nintendo and Sony consoles have been very kind to Japanese RPG developers. Atlus, Intelligent Games, and Monolith Soft have released stellar, solid selling titles for their respective systems.
I think the japanese developers finally got their grips with the PS3's hardware, and now we're getting great JRPGs, except they don't get localized -_-