“Nintendo approached us last autumn, immediately after Dreamfall Chapters was announced—they were, in fact, the first console manufacturer to do so,” says lead developer Ragnar Tørnquist.
Serena Nelson writes: "As a refresher, Dreamfall Chapters follows the exploits of Zoe Castillo and Kian Alvane as they unravel the mysteries and conspiracies in Stark and Arcadia respectively. The third book, Realms, takes off right where the second left off. So, if you need a refresher course, you can always play through the previous chapters. Although, it would most likely have a recap like the second did."
Serena Nelson writes: "Love it or hate it, episodic games are here to stay. Especially with regards to crowdfunding games. We've seen a fair number recently have to split their game into two or more parts for one reason or another and there's been a decent amount of backlash against cutting a game up into bite-sized chunks. With the recent announcement of Celestial Tear: Demon's Revenge getting an episodic release I thought now would be a good time to go over the pros and cons for doing this."
Amanda French writes: "Ragnar Tørnquist is the founder of the Norwegian indie game studio, Red Thread Games, and also the writer and director of the recent episodic adventure game, Dreamfall Chapters (which you can see our review for.) Ragnar made a name for himself in adventure gaming, with The Longest Journey series being considered a staple in the point-and-click genre. Not only that, he has been influential in the MMORPG world as well, doing significant writing for Anarchy Online, as well as creating The Secret World."
Keep it if this is the developer that said if we can get it running on wiiu ???? is he insane has he seen shadow eternals running dx11 at max on wiiu ??? gosh Iwata meant it when he said some devs and publishers are ill informed.
Now they have it running on wiiu no problem ??
He added, “So far, they’ve been very helpful and supportive, and it’s been a painless and surprisingly rapid process.”
so in other words he's saying that the Wii U is more powerful than they thought? jumm,why am I not surprised.
It's nice to hear that Nintendo actually approached them. First, no less.
It shouldn't be an issue porting it to the Wii U, assuming they're using PC hardware as their base like most devs. Any DX11 tech and such can be scaled down for the Wii U using that framework.
The is the same indie dev that said the PS4 was inviting and the Wii U was underpowered. Now after actually working with the Wii U hardware as opposed to going by what he heard on the grapevine about the Wii U he's sold. Imagine that.
Good boys and girls. Lost journey was such a underappreciated gem last game. I will gladly buy this game if it releases on the wii u.