80°

Brigade 3.0 - Real-Time Path Tracing Engine - New Footage Revealed

Hayssam Keilany, creator of the amazing iCEnhancer mod for GTA IV, has posted a new video from the Brigade 3.0 engine; an engine that supports real-time path tracing.

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dsogaming.com
shutUpAndTakeMyMoney3921d ago

Something this gay should be xbone exclusive.

Also cool.

3921d ago
6DEAD6END63922d ago

Hahaha wtf did I just watch lol

john23922d ago

the point of the video is not obviously the dancing, it's about the lighting techniques ;)

Destrania3921d ago (Edited 3921d ago )

Nah, I'm pretty sure it's the dancing ;-) /s . Besides, Enlighten looks crazy good compared to whatever the heck that was lol.

Anonagrog3921d ago (Edited 3921d ago )

@Destrania,

The nature of this tech inherently means it can produce more accurate global illumination than Enlighten can.

KingKelloggTheWH3921d ago

Such an awkward way to show tech

Cowflab3921d ago

Would you f*ck me. Id f*ck me!

Loki863921d ago

This had me on the floor, nice job sir.

Einhert3921d ago

well that was interesting to say the least...

Show all comments (21)
250°

Brigade Officially Announced, Powerful Graphics API Aiming To Replace DirectX or OpenGL

Remember Brigade Engine? No? Well shame on you because OTOY has announced that game developers worldwide will be able to leverage Brigade – its path tracing and rendering technology for photorealistic next-generation games – through Amazon EC2 in the second half of the year.

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mhunterjr3687d ago (Edited 3687d ago )

Nah, there's no way the cloud can be used for gaming /s

In all seriousness that was amazing. No personal computer could handle all those dynamic shadows at once.

This type of thing truly is the future.

john23687d ago

I'm really curious about the noise side-effect. The videos are from a single computer running the engine. I really hope the noise side-effect will be reduced to a minimum via the cloud

Pandamobile3687d ago

The noise isn't really a side-effect, it's the lighting samples.

Until we can generate enough samples to make up a fully-formed image every frame, the noise will continue to be present. It's one of the biggest caveats with ray-tracing.

john23687d ago (Edited 3687d ago )

@Pandamobile: Indeed. I meant that I hope the samples will be way more than those from the 'local' tech demo. A major increase in the samples will minimize the noise, so I hope the cloud will help on this.

christocolus3687d ago

Nice ...This makes the wait for GDC a lot worse. Im now more eager to see what ms can do with dx12.

XiSasukeUchiha3687d ago (Edited 3687d ago )

So I'm hoping that brigade becomes the replacement of DirectX but most likely OpenGL which kind of suxs

myslef3687d ago

"and as we face an ever more connected future, the top game studios know that the cloud is the logical solution"

inb4 rumors will spread this API is Microsofts secret weapon. Beware of the Clowd

mhunterjr3687d ago (Edited 3687d ago )

This API wouldn't be MS' secret sauce. MS would be incorporating similar features into their own API, which jibes with the comments Microsoft has made regarding ray-tracing and using the cloud to help with lighting processes.

Dudebro903687d ago

Good luck with that. Nothing can beat direct x, Microsoft has too much money involved.

SuperBlur3687d ago

you're a real dude bro if you believe direct x is the better product

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150°

Brigade Engine’s developer believes that PS4 will offer Ray/Path Tracing, New Screenshot & Video

DSOGaming writes: "Ray Tracing is considered by a lot as the holy grail of computer graphics and lighting. However, there haven’t been any engines capable of offering such a feature in the last couple of years. And even though we’ve got some path tracing engines lately, like the Brigade 2 Engine, we’ve still have a long way until we get games without those annoying noise side-effects. Or not? According to Samual Lapere, OTOY’s graphics developer, Playstation 4 might be able to offer real-time ray tracing in a couple of games."

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dsogaming.com
Cobain194060d ago

Incoming ray tracing in next-gen games huh? Sounds promising

Sharingan_no_Kakashi4060d ago

Sure does. I remember being blown away by raytracer in my old animation days. Didn't gt5 use some slight raytracing in it's photo mode?

T9004060d ago

Not gonna happen. If it will it will be reserved for the highest end of PCs. Mid range PCs might be able to handle it 2-3 years later.

jony_dols4060d ago

Obviously T900 knows the PS4 tech better than the head graphics developer of the Brigade 2 engine.

/sarc x 100000000000 0000000000 0000000000

T9004060d ago

@jony_dols

Best not to fall for hype. Before PS3 was launched there were chants of 1080p capable, although it was termed "capable", most people assumed most games will be running in 1080p. Bottom line none of the demanding games ever ran in 1080p most were limited to 720p.

Xbox 360 claimed to have some form of tessellation never used it in games.

Console makers generally promise more to create hype deliver less, its a fact.

DeadlyFire4060d ago (Edited 4060d ago )

The new OpenRL API could be in use in one or both new consoles. There has been no official word from either side.

OpenRL itself is setup for use in combination with OpenCL and possibly other APIs like OpenGLES. Its funny PS has used a variation of OpenGLES for quite a while. GPGPUs use OpenCL. So its possible the API exists and runs on the hardware without any extra hardware at all.

We don't really know the potential of OpenRL as it was designed to be used with an extra chip in combination with hardware that already exists, but no games have ever been made in motion for it just yet. We could see some interesting stuff regardless of it being there or not.

Its funny how PS4 spec sheets on rumors always had a 922 Gigaflops number behind the 1843 spec as well. It could be OpenRL chip, but only time will tell.

jony_dols4060d ago

@T9000:

It was Sony and their 1st party studios that hyped up 1080p gaming on the PS3 pre-launch.

This is a 3rd party engine software dev with no affiliation to the Playstation brand that is saying that the hardware may be capable of real-time ray tracing. Hence the sarcasm about N4G commenters knowing the hardware capabilities of an unreleased console above professional graphics developers with hands-on experience.

+ Show (2) more repliesLast reply 4060d ago
ATi_Elite4060d ago (Edited 4060d ago )

Oh boy I guess Next week the PS4 can cure Cancer and Terraform Mars into an Earth like planet!

Sure the HD7770 or HD7750 that's going into the PS4 has Ray Tracing capabilities BUT.....

Currently every Ray Tracing Engine you see running is being done on a GTX580 SLI or higher set-up!

Sure there is plenty of optimization left to do BUT....

Ray Tracing is a "Crysis Moment" for PC Gamers. We are not gonna have a Ray Traced game for another 2 to 3 years and we are all gonna have to upgrade to play it meaning the PS4/x720 with their by then OBSOLETE hardware will not be able to handle it.

There is speculation as to whether the PS4 can handle Arma 3 on Ultra and you guys wanna bring up Ray Tracing....OMG!

OpenGL4060d ago

2-3 years seems like a very liberal estimate, unless Nvidia's Maxwell and successors are truly remarkable.

zebramocha4060d ago

@ati the ps4 gpu is in between an hd 7850/7870,imagination technology has purchase a company that develop a chip to accelerates ray tracing.

HiddenMission4060d ago

Dude did someone piss in your cereal or something. Your a PC fan I get it, you don't think highly of PS4 I get it.

Thing is 3rd party developers believe it's more than possible so you gain nothing by talking down the PS4...really you gain nothing.

If gamers and developers want to believe and enjoy doing so why does it affect you at all?

Why don't you just go play Arma 3 on Ultra and be happy while console gamers look forward to our next gen?

grailly4060d ago

Am I the only one to think that lighting in games is overrated? I'm fine with texture lighting, I don't think that having it be dynamic or realistic adds much.

good shaders do look quite good, but it seems like so much work goes into lighting when it really doesn't add much

SatanSki4060d ago

Not gonna happen if you want to render more then some balls and cubes. Hardware is just waaay to weak

OpenGL4060d ago

Agreed, it's a waste of hardware resources anyway, look at how slow Nvidia's raytracing tech demos were on the GTX 580, a GPU that is pretty similar in power to what is in the PS4.

We might see some ray-tracing tech-demos but rasterization is much more efficient so games will continue to use it.

Sharingan_no_Kakashi4060d ago

It IS pretty friggin slow. took me an hour once to render one frame of a room that only had a window and a table in it. But that was one gorgeous table lol.

nirwanda4060d ago

Looks great when it's still and then it moves and you get noise everywhere and thats exactly what you don't need in gaming.

cyhm31124060d ago

10 years later at least if you want to do it properly and holistically

Psychotica4060d ago

I remember doing some ray tracing with my old Commodore Amiga, it used to take hours to generate a single picture.

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70°

New Screenshots & Video From Real-Time Path Tracer Engine, Brigade

DSOGaming writes: "Hayssam Keilany has released three new screenshots from the Brigade engine, an engine for video games that instead of using rasterisation to render the image (like every other 3D game), it uses path tracing. In addition, Samuel Lapere has unveiled a video – and some new screenshots – from a new test, showing 1024 physics driven dynamic cubes in a street scene."

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Cobain194108d ago

Looks cool, though the noise side-effect is annoying. Still, the lighting is of a top-notch quality

john24108d ago

it's due to the low sample rate. In 10 years, we will get better implementations with a higher sample rate (and less noise)

porkChop4107d ago

They're actually working towards eliminating or lowering the noise. If they can get it to the point where it looks like mild film grain then I'd be fine with it.