James Dewitt, Thunderbolt writes:
Hyperdimension Neptunia Victory is one of those games that has to fight an uphill battle with every preconceived notion its boxart of a scantily clad anime girl and pedigree as an obscure JRPG series brings to mind. It’s actually the third installment in the Hyperdimension series, which attempts to differentiate itself from the pack by trying to be a parody of the current climate of the gaming industry despite clinging to many of the well-worn conventions.
Gary Green said: The concept for a good sequel is not a complicated thing. You take your original idea and expand on the lore, then you fix anything that was broken the first time around. You might want to introduce some new features too; This is fine so long as you don’t go overboard, and you don’t change the overall flow of the game. Hyperdimension Neptunia Victory ticks all of these boxes, so surely then it should be the perfect package? Well, almost. It really is rather good.
Michibiku's Jenni Lada writes, "Hyperdimension Neptunia is huge. It’s a massive series that covers tons of games, all of which are sort of connected? Though also not really, because quite a few are spin-offs and non-canon. It’s a lot to take in, to be sure. With Megadimension Neptunia VII on the horizon, we here at Michibiku felt like we should offer an overview of the main series’ installments."
Our interview with the good folks over at Idea Factory International where we discuss topics like localization, favorite games, and upcoming titles!
Do game critics not understand there's a difference between the JRPG and the Otaku RPG, and they are made for different groups of people?
And that Hyperdimension Neptunia is largely successful at appealing to the Otaku JRPG market?
Sigh.
I still enjoy myself playing Time and Eternity and Hyperdimension Neptunia Victory despite it's issues and poor critical reception. Enough said.