430°

Xbox One: 'Wrestling With The Hardware' Is Inevitable - Titanfall Dev

Speaking with NowGamer, Titanfall developer Steve Fukuda says that having issues with next-gen consoles will always happen.

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nowgamer.com
3931d ago Replies(9)
Chaostar3930d ago

Yeah pretty obvious especially considering the Xb One's RAM deficiency workaround (esram), which means it is now the most difficult to make games on.

green3930d ago

Obviously did not read the article

Chaostar3930d ago

I don't see how my comment is not related to the article, after all, the esram is part of the reason that "next-gen consoles are going to require understanding before we see the best of them."

green3930d ago

Where in the article did they mention esram? Where in the article did he even indicate in the slightest that they are refering to inefficiency in the hardware? In fact do u have an xbox one dev kit and if you do, can you please tell us when you will be gracing the Microsoft stage at E3 to announce your project.

Your just a bitter troll.

Chaostar3930d ago (Edited 3930d ago )

Esram is a part of what makes it slightly harder to develop games on Xb One, in what way is pointing out that fact bitter or trolling? Yes it isn't directly brought up in the article but it is most definitely related.

It's just typical of the fanboys on this site to persecute anyone who even remotely criticises their console of choice. Nothing I said was malicious or falsified please direct your unwarranted anger somewhere else.

slampunk3930d ago

@chaostar

Such an insightful and intelligent comment..... As well as having nothing to do with the article.....

Great job...

SuperLupe3930d ago

"Yeah pretty obvious especially considering the Xb One's RAM deficiency workaround (esram), which means it is now the most difficult to make games on."

The heck ? lol.

Foxgod3930d ago (Edited 3930d ago )

There is nothing difficult about esram, the 360 already did it with edram, and pc's also have this in the form of L cache.

In fact, the XB1 runs on a Win8 kernel, so if you develop a game for PC, all you have to do is cross compile it to the XB1.

For the ps4 games first have to be ported to sony is own graphic library, as well as the library's that come with Freebsd.

ShwankyShpanky3930d ago

It does not "run on a Win8 kernel." The Win8 kernel is for apps. The gaming OS is separate. The hypervisor OS is the mediator between them.

dantesparda3930d ago (Edited 3930d ago )

@ foxgod

"L cache"? Do you know that the "L" just stands for "level"? and the actual cache is SRAM. And you do know that CPUs have had this cache since the 90's.

And anyway you cut it, x1 devs have to figure what needs higher bandwidth and what doesn't, and then try to fit it all onto 32megabytes. You don't have that issue on PS4

Mike134nl3930d ago (Edited 3930d ago )

Esram is not mentioned in the article, though it is definitely part of `understanding the console before we use them`as mentioned in the article.

I guess the main point being made in this article is that even though both consoles are more pc like, developing for a new generation places a heavier load on technical resources.

wishingW3L3930d ago (Edited 3930d ago )

nothing is mentioned in the article, they only talk about it in a very general way but that the Xbox has split memory and most of it is slow as hell for the GPU is a fact and an hindrance. This is why Cerny said they didn't go with GDDR5+esRam on the PS4, because it made things more difficult and you can bet this is one of the difficulties that 3rd party's are having with the console.

tuglu_pati3930d ago

Cerny this, Cerny that. I thought this article was about Titanfall and X1

imt5583930d ago

But he thought of XO probably. Show me just one developer who said that the PS4 is hard for developing games. Instead : http://www.craveonline.com/...

BallsEye3930d ago

It's about next gen consoles in general, nothing there about XO. Misleading title and you should read the article first before posting.

psoomah3930d ago (Edited 3930d ago )

Charlie D on Semi-Accurate posted a while back he's talked to a number of devs and without exception they were VERY happy with the PS4 and far less happy developing for the Xbox One. This has since been backed up by a number of articles from various sources.

Mark Cerny's 1-2 months 'time to triangle' for the PS4 appears to be highly credible.

Hence the above article is almost certainly referring mainly to the Xbox One and not the PS4.

Death3930d ago (Edited 3930d ago )

Both systems have a unique RAM approach. Sony devs need to optimize GDDR5 for linear CPU calculations that require lower latency and Microsoft devs need to figure out a way to speed up their DDR3 which is ideal for CPU, but less than stellar at GPU calculations that like multiple pipelines. The eSram is Microsofts solution to increase speed. Not sure how Sony is tackling the issue with latency on their end. I am sure we will hear eventually, but realistically it's not very important to gamers.

GDDR5 and eSram? What would the point be? GDDR5 latency is already an issue. Adding eSram would make it worse.

3930d ago
Pope_Kaz_Hirai_II3930d ago

chaostar ignore green hes an ignorant troll and an apologist.

jeffgoldwin3929d ago

@Pope

You have 2 bubbs, why do you suppose that is? Because your so charming?

+ Show (6) more repliesLast reply 3929d ago
ShwankyShpanky3930d ago

Your funny and delusional what?

oof463930d ago

You are funny and delusional, sir!

BallsEye3930d ago

Misleading title! I'ts about new generation consoles! Not just XO!

Lboogieskells3930d ago

The studio is only working on the X1, what other next gen could he be talking about?

jessupj3930d ago

Well, since TF is obviously timed, they could already be casually experimenting with the PS4.

imt5583930d ago

Well, i don't see which game Respawn develops for PS4 for now.

BallsEye3930d ago

You really believe they never got ps4 dev kits? You are the same people saying it's a timed exclusive and it will come to ps4 eventually..and now you assume they don't even have a dev kit. Irony...

mxrider21993930d ago

@ ballseye why would they get a devkit way b4 they are even going to start to port it over??

hazardman3930d ago

With any new hardware there is gonna be problems. As developers learn more on the new hardware things will get easier. Atleast thats what i got from article.

Show all comments (66)
70°

Warframe's Protea Prime Access launches on all platforms on May 1st, 2024

"Digital Extremes are today very happy and proud to announce that Warframe’s next highlightly anticipated Prime form launches soon with Protea Prime Access arriving on all platforms on May 1st, 2024." - Digital Extremes.

70°

Fallout 76 – Over Five Years Later

GB: "After its disastrous launch all those years ago, many players are rediscovering Fallout 76 and how much it's improved."

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gamingbolt.com
90°

Destiny 2: Into the Light Is a Fantastic Reason to Return

Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS

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infinitestart.com
DefenderOfDoom210h ago(Edited 9h ago)

Going to check out 'Into the Light " because it is free .

MWeaver5899h ago

Onslaught is certainly a lot of fun. Plus it's nice having a wide array of extremely useful weapons to grind for.