It’s no secret that the Wii U has had a terrible year – decent launch, but terrible year. This situation is extremely frustrating considering that Nintendo had an entire year ahead of the competition to put out convincing content on their 8th generation system and they totally dropped the ball.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
That's what I said initially lol.
There's going to be at least one Wii U game a month for the rest of the year, which is definitely a plus for people who already have Wii U consoles. At that point my concern is if Nintendo has anything for the pipeline at the start of next year since Mario Kart won't be out until April.
Yay!!!!!!
by the time i get my wii u the games will be all there and i wont have to wait and possibly some price drops but this system has been on my mind i can't wait to play nintendo games in HD its been a long time coming
The Wii U drought is just starting.
nonexistence 3rd party support - check
overpriced wii u - check
last gen graphics - check
rehashed and old ports - check
averaging 40k sales a month in NA (ps3 and 360 never went lower 70k) - check
In the end, Wii U will be closer to gamecube's status. completely behind ps4 and xbox one.
Let's see how they handle 2014. Maybe third parties will port games to the thing.
I like the One game a month thing they're doing, but how long can they keep it up? They WERE understaffed at the launch of Wii U, and NOW that they hired more developers, we may not see the pay off until maybe mid to late next year, so Iwata REALLY needs to get on that third party support.