70°
8.0

Draw Something 2 Review - GameWoof

Draw Something remains one of the most popular and highest downloaded games in mobile gaming history. Omgpop’s electronic, internet enabled take on cooperative Pictionary struck a cord with players young and old. Zynga bought Omgpop and the Draw Something franchise back in 2012. Draw Something 2 represents not only the sequel to the massive casual gaming juggernaut but also the future of the premier art game on mobile devices. For those concerned that the Zynga accquition of Omgpop would negatively affect the Draw Something franchise, you can put those fears aside, Draw Something 2 is not only bigger and better in nearly every way than its predecessor but continues the same relaxed IAP system that helped make it such a big hit in the first place. Meet the new king of social art gaming, it is the same as the old king, and there is absolutely nothing wrong with that.

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gamewoof.com
CaptainYesterday3934d ago

They should have called it 'Draw Something else' instead of just Draw Something 2 :P

Voozi3934d ago

too bad zynga shut down the omgpop studio and will probably get rid of omgpop.com :/ fun times there

SynestheticRoar3934d ago

I enjoyed it for a while. Then delete it to many permissions.

40°
8.0

Pocket Gamer: Draw Something 2 Review

Pocket Gamer: OMGPOP's Draw Something was a revelation when it debuted, racking up 50 million downloads in as many days and causing Zynga to get out its chequebook and purchase the game - and its developer - for a cool $180 million.

However, as with so many fads, Draw Something's appeal waned almost as quickly and it went from being the game that everyone was playing to the game everyone used to be playing.

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pocketgamer.co.uk
20°
10.0

STP: Draw Something 2 Review

Pocket Gamer: Draw Something 2 is more than a game; it’s an entirely new community to join.

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slidetoplay.com
60°
7.0

GameInformer- Draw Something 2 Review

GI:For a game that's so simple, Draw Something 2 has been hard to review. The game's core concept - sending pictures back and forth between your friends and guessing what they represent - is so simple that it's really hard to change it in any meaningful way. To boot, it's not even a new concept; all the original Draw Something did was create a mobile and social implementation of the classic board game Pictionary. That's not to denigrate OMGPOP's work on the original game. It was a clever interface that took great advantage of Facebook, the iPhone's touchscreen, and asynchronous multiplayer gameplay. Like millions of people, I was pretty addicted to Draw Something when it first released. Then, like many, I grew tired of the experience and drifted off to other mobile games.

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gameinformer.com