1080°

Sony PS4 dev kit FCC filing shows off extra ports, 2.75GHz max clock speed

Sony proudly showed off its PlayStation 4 hardware for the first time at E3, and now we're getting a peek at what developers are working with this generation thanks to the FCC.

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engadget.com
GribbleGrunger3930d ago (Edited 3930d ago )

Is that clock speed taking into account all the extra stuff a dev kit needs to do or does it indicate the rumoured increase to 2ghz is possible? Shoot me down on this please. I'm totally at sea when it comes to tech.

edit. From Gaf:

'Maximum theoretical radio emission frequency of all embedded radio devices (WLAN, bluetooh, etc.). It's a document for the FCC after all. Has nothing to do with silicon clock speeds.'

GribbleGrunger3930d ago

It still means nothing to me but I'm sure some of my tech savvy friends on here can clue me in. I will accept baby talk as a means of communicating the information, so feel free to patronise me.

Jdoki3930d ago (Edited 3930d ago )

There could be a lot of factors here.

It is likely due to the processing overhead the development tools add. Such as debugging etc.

The dev kit looks much larger than the final PS4 design, so they may be able to run the higher clock and deal with the greater amount of heat that generates. Sony may be playing it safe as they will be launching in territories where it is seasonally very hot - and that PS4 casing does look small.

It could be that AMD could not guarantee the yields required at that clock speed, so went for the higher yield lower speed option.

It might just be that Sony decided on a particular clock speed and that's what we're getting. The fact the dev kits have higher spec is not unusual (look at the spec of the PC's running many of the XBOne demos at E3 - they were significantly higher and some even ran on Nvidia GPU's instead of AMD).

It is highly unlikely we'll see an increase in CPU speed before launch as Sony are likely to either have started production or close to ramping up assembly. However, if the clock speed is limited in BIOS they could in theory unlock it later with a firmware update - but I would be 99.9% certain that won't happen for a whole bunch of reasons - not least security.

Thehyph3930d ago

Jdoki nailed it. It's the same thing as Microsoft using a PC for a demo at e3. At this point devs could be dealing with unfinished system software, and games and demos most likely run inside or alongside dev tools like debuggers and crash recovery.

This really means nothing new for the final version of ps4 that the end user receives. Also, any software is still going to be designed for the final specs, not designed specifically for the higher clock of the devkit.

DeadlyFire3930d ago (Edited 3930d ago )

Could be AMD Turbo core tech in the Development kits.

or AMD could have based PS4 APU CPU core design off of upcoming Beema features. Which could give it a higher clock rate than 1.6 Ghz, but I suspect 2 Ghz is likely a wall it will hit.

Not really sure. Sony has never officially stated the Ghz of the CPU/APU in the system did they? Rumors AMD Beema is to be talked about around August. Gamescom is also in August. Sony could have another surprise.

It also fits the RAM though.

Ezz20133930d ago (Edited 3930d ago )

yes very true and that only prove ....wait

i have no idea what the hell you guys are talking about

*gone to cry in the corner*

GribbleGrunger3930d ago (Edited 3930d ago )

Thanks guys/gals. I feel enlightened but stupid. :)

mewhy323930d ago

Well that's a pretty impressive kit. It needs all the extra horspower to do, not only the games execution, but also running all the debugging and monitoring tools that devs use for optimation and testing.

Lykon3929d ago

I love your humility and humour. Attractive and lovable qualities. x

cee7733929d ago (Edited 3929d ago )

Here is the comment gribblegrunger posted on the site he's officially A bubbled up fanboy Xbox troll liar LMAO

GribbleGrunger 11 hours ago
@iRanch @Kingsford

"The PS4 architecture to be more straightforward with emphasis on raw power. The XB1 is more advanced because of eSRAM, a more reliable ram due to much lower latency compared to the GDDR5 ram on the PS4. Sony was almost going the same route with eDRAM, but Cerny was told by developers to change the plan because Sony would need strong in-house tools ready to support such a complex system. Easy to develop is eventually the PS4's new goal.

MS is a software company first and foremost, it knows how to optimize hi-perf games even on a ***tiny static ram*** hardware like the X360. Thanks to the proven advanced tools/compilers that are known among game devs for years, devs don't need to deal with "tricks" anymore. Strong hardware spec is nothing without strong-yet-easy dev tools.

All in all the XBOX ONe is day ONe purchase for me. Oh btw i am a system engineer at SCEE but XB1 is a winning formula no question. "

LocutusEstBorg3929d ago

@stevehyphen No it's nothing like what Microsoft did -- using $3000 gaming rigs at the E3 demo that are over 10x the power of the Xbox One.

GribbleGrunger3929d ago (Edited 3929d ago )

@cee773: "Here is the comment gribblegrunger posted on the site he's officially A bubbled up fanboy Xbox troll liar LMAO"

What the hell are you referring to, son? Is that quote in your post supposed to be from me or something? I'm confused. You're either lying or someone thinks I'm so damned cool that they're copying my sig.

I'd like to think it was the latter but it's probably the former.

GribbleGrunger3929d ago (Edited 3929d ago )

@cee773: I've just been posted this by a friend and it seems you are telling the truth, but trust me that is NOT me LOL. Not only have they used my name but the avatar they used is my own doctored avatar. http://gamentrain.com/the-p...

I'm guessing it's someone from this site.

Lykon3928d ago

I don't care if he is an xbot or a clever troll. I still love him . It's been ages since I've had half decent trade anyway

+ Show (10) more repliesLast reply 3928d ago
hesido3930d ago (Edited 3930d ago )

From Gipsel@Beyond3d forums:

http://beyond3d.com/showpos...

"The 2.75GHz "maximum clock frequency in the system" is clearly the WCLK of the GDDR5 running at the announced 5.5 Gbps. GDDR5 needs two clock signals to work, one at 1.375GHz and the other one at the mentioned 2.75GHz (for 5.5Gbps operation), which is likely the highest clock in the system, not the CPU clock."

Jdoki3930d ago

Interesting. Sounds like a sensible explanation. Thanks for the info.

Thehyph3930d ago

en.m.wikipedia.org/wiki/GDDR5

The wiki overview has a decent description of the two clock setup of gddr5 as well

stuna13930d ago

Does that mean 'Rocket Science' is involved?/jk

I'm kind of clueless as to what that means, but theroretically could it mean that the PS4 built for extensive multitasking like you would see in a desktop computer with multiple programs running?

hesido3929d ago

It just means they are reporting the maximum frequency found in the system, which matches the clock frequency of GDDR5. It doesn't provide information on multi-tasking.

+ Show (1) more replyLast reply 3929d ago
Lior3930d ago

It looks like an overclock which means most likely the clock speed will be lowered for the retail version

Gimmemorebubblez3930d ago

What about GPU+CPU=APU
CPU=1.9gz
GPU=800mhz
=APU 2.7ghz

???????

Mkai283930d ago (Edited 3930d ago )

That's what I thought,2.7 GHz is easily the sum of the two processors inside the PS4's APU: CPU + GPU.

CPU runs at 1.94 GHz and the GPU at 800 GHz. So we just add 1.94 + 0.800 = 2.74 GHz.

Mkai283930d ago (Edited 3930d ago )

You hit it on the money..

OpenGL3929d ago (Edited 3929d ago )

Why those two numbers would be added together makes no sense.

The 2.7GHz frequency is probably the maximum clock speed using AMD's Turbocore functionality, in which case half of the cores need to basically be disabled to run at that speed.

Pain3930d ago

Sexy black and white pictures.. wonder where i insert my usb dongle.

3930d ago
xtremeimport3929d ago

I really would like for the system to have a couple more USB ports. But i guess its a bit better since the camera will no longer require its own port.

+ Show (4) more repliesLast reply 3928d ago
Blankolf3930d ago

My reaction to this post due to my vast (null) knowledge of this kind of tech..

http://assets0.ordienetwork...

RBlue_Desire3930d ago (Edited 3930d ago )

that is my reaction-
>Whenever new games are announced
>Getting New Graphic Card.
>Getting laid.
>A game gets downloaded @512kbps.

and you get a bubble

Nicholasgliss3930d ago

That is definitely NOT William Dafriend! Sorry had to.

Daves3929d ago

Made me smile, and yeah, I'm feeling that inside for weeks now. :)

+ Show (2) more repliesLast reply 3929d ago
dazzrazz3930d ago (Edited 3930d ago )

If anybody believes new consoles will get bump to over 2Ghz clock on CPU better start praying both of em ship with water cooling system, otherwise you will have a nice bakery inside such a small space . Those chips were designed with low TDP in mind not as power hungry monsters

sAVAge_bEaST3930d ago

This seems to be the Dev. kit unit.

andibandit3929d ago

"otherwise you will have a bakery inside such a small space"

You are forgetting the XB1 is gigantic!!!

hehe sry couldnt resist.

DoesUs3930d ago

Its to do with the GDDR5 speed. Don't look to much into this.

Show all comments (82)
280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 13d ago
Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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