170°

Yoshinori Ono: No Ultra Street Fighter IV On PS4/Xbox One For Now, No Wii U as Well

Many have been wondering if Ultra Street Fighter IV could be Capcom’s stepping stone to the new generation, but according to Producer Yoshinori Ono that’s not the case as he explained on Twitter. he also denied the possibility of a Wii U version.

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starfox793930d ago

Only this site try's to not include wiiu as nextgen ??? if ono says no nextgen versions he means all 3 when are people going to wake up all 3 have same graphics power,RAM isn't a bottle neck with compression x10,chip RAM on ps4 is weak ENF OF dissagree with that all you like i know it's true.....

NexGen3930d ago

WiiU isn't next gen, that's why. Nintendo chose to do things their own way and it's biting them in the rear right now. They chose to make a new Wii that was (in terms of hardware) essentially the same as what we currently had available. They are literally about 8-10 years behind in terms of power when compared to the xb one and ps4.

That was their choice. Wasnt a good one, but it is what it is.

USA0073930d ago

You keep telling yourself that the PS4 is weak so that you can justify your money wasting away with M$.

And Wii U has the same graphics as xb1 and ps4? What are you smoking and can I have some?

starfox793930d ago (Edited 3930d ago )

In fact everything on ps4 is weak powerwise its the numbers that make it powerful ish,jaguar cores are moderate at best,1.6ghz is low,i know so is 1.24ghz,but there both low,only because there are 8 cores makes it powerful ect,and i'm not sure u can use all 8 cores on a game anyway i'm sure it's 4 max ? the ps4 gpu is moderate at best killzone 720p/30fps wow all this system RAM isn't showing show far......?

http://watchusplaygames.fil...

http://www.cubed3.com/media...

WiiU 1st gen graphics say hello.........

gobluesamg3930d ago

^^Haha WTF are you on!?!

PrimeGrime3930d ago (Edited 3930d ago )

Killzone: Shadow Fall runs at 1080p/30fps. Not 720p.

http://www.vg247.com/2013/0...

What has been currently shown has also only used 1.5GB of RAM in total for the game. That is already over what the Wii U is even capable of using which is only 1GB for games.

http://www.gamepur.com/news...

I mean they still have 5.5GB's of RAM to use with the newer PS4's, not the dev kits they were previously working with which had far less usable RAM. Knowing that these games shown off now can drastically change when they are released. That is why so many developers are so excited about these newly released specifications, having so much more to work with than the dev kits they had.

Trust me both the Xbox One and the PS4 will use all their cores. You are assuming consoles work like PC's which isn't the case, the reason games don't on PC is because developers have to make these games compatible across a wide range of different computers, they can never be fully optimized on PC with its current tech (odd to me PC's are still the same hardware wise, I believe they really need to change.. anyway). Consoles are dedicated gaming machines, now that they have the same architecture it is going to be a true sight to behold these next coming years because developers will be able to maximize every part of the system unlike on a random set amount of PC's that all have different CPU's, GPU's, RAM speeds, OS problems and new issues with new OS's..

Why do you think GPU drivers on PC are constantly being updated. That is because they are constantly having to fix compatibility issues.

Bottom line Wii U is built cheaply, which isn't a total negative but for its price when compared to PS4 or Xbox One it can be. Honestly with all of Nintendo's great success it always surprised me they build such cheaply made devices.

You can take it apart yourself and see that. IBM are really cheap to go with also, hence why it is using an IBM based processor as well. Even worse they didn't even go with IBM's newer power 7 based processors. Instead they went with the their older Power based ones.

The CPU and RAM are pretty cheap in the Wii U. Its only saving grace is the GPU. For what it is made out of it is a bit over priced in my opinion but that is another topic.

Probably wasting my time, you probably aren't grasping most of what I am saying. It is amusing now that Nintendo is finally making HD games, Nintendo fans that always said graphics never matter are now bragging about graphics just like everyone else.. Oh the irony.

What is kind of moronic about all of this that no on ever mentions is that the Wii U is using an AMD GPU kinda like the PS4 and Xbox One.. Just use your brain for a moment there and think about you comparing games on the Wii U to systems that use more advanced AMD chips with way more RAM for games, I mean way more.

The laws of physics aren't giving you any leeway to justify your points. Sorry.

Anyway don't come at me like I am not enjoying my Wii U, I bought one against my better judgement knowing it was over priced. I am just not the type of person to lie to myself about something just so I feel better about purchasing it.

It is what it is.

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Coltrane_C3930d ago

Dat Wii U....Where is my support? Only thing i use it for is a remote :(

Kingnichendrix3930d ago

They went full retard on this, released a console and had no games for it that most people would buy a wiiu for

Stryfeno23930d ago

I have a feeling Darkstalkers 4 will be the first fighter Capcom will be releasing next gen.

KrisButtar3930d ago

I would buy the next SF if it came with every playable character they ever had, day 1.. the DLC, new never before seen characters

josephayal3930d ago

I don’t imagine it will be green-lit until the next-gen systems have a strong user base. I’d expect it to be announced in 2016, and Wii u? MEH!

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490°

Street Fighter V Executive Producer Yoshinori Ono Leaving Capcom

Few among Capcom’s developers are as well known as Yoshinori Ono, who has basically been the face of the Street Fighter series since IV. Now, he's leaving the company ad the brand.

Fluttershy771349d ago

Not sure if good or bad. SFIV was amazing, Capcom had a winner there they should have supported it. SFV is Ok. Fighting games are a niche thing, so they try to incorporate as much people as they can, but when the game is so basic and easy to execute, it becomes boring after a while. A good fighting game is a hardcore game.
What I want from Capcom for the future is another Alpha, with the same amazing art style and animation (that's key) but Hardcore don't make it accessible... if you want to be good, learn it.

Abriael1349d ago (Edited 1349d ago )

Losing a developer as experienced as Ono-san is never good. He may have made mistakes, like everyone, but the experience he brings to the table (of good and bad things) is doubtlessly valuable.

Sonic-and-Crash1349d ago (Edited 1349d ago )

@FLutter... i agree with Flutter....i wouldnt call that a loss for Capcom , Yoshinori along with other new generation developers were responsible for wasting/destroying a lot of legendary Capcom franchises ....just remember RE 5-6-7 (and probably 8) , under the supervising of Jun Takeuchi , or DmC and UVM3 ...

These younger generation developers were underdogs previously on big games but not directors or high ranked developers and that s why dont know how to properly make great games or reboot them ...Capcom made a lot of mistakes the past 10-15 years putting these guys in director /producer positions

jznrpg1349d ago

@Sonic you aren’t blaming management at all which makes little sense . Corporate had the ability to green light projects , not the devs themselves . Sure devs can make bad games but the past mistakes of Capcom and even Street Fighter are definitely part of managements fault . I don’t have direct knowledge but I do know when you fail at a company it always starts at the top .

Sonic-and-Crash1349d ago (Edited 1349d ago )

@jznrpg.....yes iagree ...the problems are mainly management s fault by just greenlighting the funding of one project and dont having quality standards to be at least comparable /similar in assets with previous games of the IP ....

Capcom for some stupid reason does this a lot as they seem to care more to grab the quick money from hype/expectations rather than creating an artistic product that will leave a legacy behind it....Some say in purpose are changing randomly the devs behind a new project in order veteran developers to not get the proper credits and publicity and in someway obtaining "property" over the IPs--example Mikami -Resident evil or Kojima -MGS , though that way unexperienced people with bad ideas tend to become head directors and develop sloppy games ....As of now i dont expect nothing else than medicority from Capcom for the next gen ....as the last game i liked from them was Monster Hunter World and before it Dragons Dogma ...any other game from the classical IPs they transformed it to cash grab mediocrity that doesnt have anything in common with older games(best example RE series)

bouzebbal1349d ago

Very bad news!!! Very energetic guy, and big loss

PurpHerbison1348d ago (Edited 1348d ago )

Just listen to this if you have time. https://www.twitch.tv/video...

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TechnoGoat1349d ago

So you're saying make a niche game, even more niche?... got it.

1349d ago
solideagle1349d ago

SFV sold more than SFIV, I agree it had troubled launch but sales depicts success for SFV. I am assuming SFVI will be multiplatform now?

jukins1349d ago

Never know but I doubt it with any spending heavily on 3rd party content and exclusives. Depending how close it is im sure sony approached them

Imortus_san1349d ago

SF5 is multiplatform just like most SF games before it, the only reason its not on Xbox is Because Sony paid Capcom not to Launch on Xbox, so they could get rid of Xbox on Evo Championship.

Teflon021349d ago

Imortus
It's because the game wouldn't have existed if Sony didn't FUND the GAME. Not specifically pay for exclusive rights. They simply said it'll be a generational exclusive as return for funding.

Why the hell would Sony care if MS has Xbox at EVO? Lol. PlayStation is the prefered spot for fighting games, that wouldn't even make sense. Now Call of Duty and Activision I can believe that for since Xbox was the only spot for shooters in the 360 Era

Imortus_san1348d ago

@Teflon02

That is a ballant Lie that you keep telling yourself, Capcom never needed money, much less help to make the game they have been making for 30 years, and to prove it, you also have SSF4 lanch on PS5 to take out the Xbox 360 version from Evo.

"Why the hell would Sony care if MS has Xbox at EVO? Lol. PlayStation is the prefered spot for fighting games," - PS5 is last gen was Xbox 360 that rulled the Evo and had arcade sticks with 0 input lag.

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Terry_B1349d ago

Yoshinori Ono leaving is good.

People say he revived Street Fighter but seem to forget that he was just a sound designer before and had a big role in changing the fighting game industry into the dlc and microtransactions mess it is now.

Gaming4Life19811349d ago

I agree all the way with you fluttershy77 sf4 was amazing and sf5 is just ok. All I want is for capcom to stop trying to make these fighting games accessible and let people practice and get better like it used to be.

DeadManMMX1349d ago

They supported the hell out of SFIV. I remember having a large group of people to talk to about it at work. We were never going to be pros but man we loved it and all the updates. Then they went platform exclusive which was stupid and launched in a half finished state. It just hasn't been the same this time around.

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NeoGamer2321349d ago

Street Fighter V improved a lot from launch, but it really tainted the franchise for me. Maybe some new leadership will mean a better game next round from Day One.

RaiderNation1349d ago

I was really turned off by the business model of SFV. Charging full price for the game and purposely holding content out to charge extra for it was ridiculous.

Viking_mo1349d ago

They did that on street fighter 4 and onwards. It was expected to happen. I wouldn't be surprised if they pulled that with street fighter 6

Teflon021349d ago

Holding content out?
Why are there so many ppl with these ridiculous assumptions. SFV released like that because they didn't finish the game. But do you seriously think the game could have released ever if they eere putting the content that's in it now? SFV helped bring Capcom back after not even knowing if they can fund a big game anymore at the generations start. The game was barebones. But they didn't make you buy a separate game like SFIV to Super SFIV. They game you all the game modes and updates, a story mode which is new mainline street fighter etc. While I get the issues with the initial release as it was bad. These weird narratives lol. Come on

RaiderNation1348d ago (Edited 1348d ago )

@Teflon02

"Why are there so many ppl with these ridiculous assumptions?"

Its not an assumption. That's exactly what Capcom did! They purposely released SFV with a severely gimped lineup of fighters just so they could turnaround and sell them for extra cash! There are older versions of Street Fighter with much bigger rosters. Plus it REALLY pissed me off that fighters like Sagat, Blanka, and E-Honda were put behind a damn pay wall! Those fighters are STAPLES of the SF roster and should always come standard with the main game! SFV was one of my most regrettable purchases this generation!

Imortus_san1349d ago

SF is dead, after this cluster f_ck they made, with charging like hell for a shit ton of Extra characters, and the new versions they released are all the same with some extra code, meaning if you dont have online all you get the the beta release.

RaiderNation1348d ago

Agreed! Putting staple characters like Sagat, Blanka, and E-Honda behind a paywall was about as big of an asshole move as you can make! Those characters should ALWAYS come standard with Street Fighter!

sourOG1349d ago

He’ll be an asset wherever he goes. The last street fighter presentation was fantastic and makes it seem like replacing him was a good move though.

neomahi1349d ago

Not a bad Executive Producer, a pretty goofy dude, at least he didn't push his own personal agenda on people like Naughty Dog have, and if he did, it was subtle. Ono knew how to separate his personal feelings from business, I think he did well. His demeanor strongly indicates how he feels every time he's on stage, but it didn't exactly manifest itself in games in a pushy way, it was subtle and I appreciate that from him.

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90°

Yoshinori Ono Reflects on Street Fighter 5

An interview on the lessons learned from Street Fighter's latest entry.

XxExacutionerxX1454d ago

I feel like Street Fighter 4 and 5 were just a rehash of old characters that also became paid DLC. Are they good games? Yes. Street Fighter will never be the same unless they bring back the arcade style feel(stop just thinking of EVO players), stop reusing old characters other than Ryu/Ken and maybe chun li. Capcom needs to Evolve Street Fighter with all new characters like Street Fighter 3 did before. Bring back a cel-shaded yet upgraded art style. Street Fighter 2 will always be the peak of this series.

PurpHerbison1454d ago

I'd argue they are thinking about the casual players more than the competitive players outside of balance patches. The gameplay in SFV speaks for itself.

The issue with making a bunch of new characters is possibly alienating fans that expect the tried and true characters. While I think SF3 is awesome, particularly Third Strike, they actually weren't very popular. And part of the reason was the ratio of new/returning characters. There was a dark age almost a decade long after that until SF4 revived the scene.

They can try to do what Guilty Gear and DBFZ did to give it an old yet clean updated look but I doubt they will ever go that road.

I agree that SF2 will always be the peak but it is extremely hard to compete with that considering its impact on the industry across the board.

Enigma_20991454d ago

DROP the games as a service part.

AK911453d ago

Just release a complete game at launch and you'll have no problems.

80°

Wccftech's Best Fighting Games of the Decade - Genre's Golden Age

Wccftech selected the ten best fighting games released in the 2010 decade, which they reckon was the Golden Age for the genre.

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