Expect "very intense missions from the start", says Rockstar.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
From their most recent entries in the GTA franchise to their cult favorite racing games, find here the best Rockstar games, ranked from best to worst.
I am glad the "won't let you do crazy things for no reason" is more to do with the plot than the free roam element of the game
The more I hear, the more I like. Hope it's not too bombastic though, I like to be able to explore without interference early on in an open world game.
This is disappointing. There needs to be an element of over-the-top, madness inducing violence and action, both in the story and the free roaming experience. And things that don't really make sense. No one ever explained why there we're gangs of elvis-imitators in GTA2 and yet it was awesome.
The 3 Character thing is good and bad,because now you wont get to focus all time into one character,now will have to balance it out.But wat does "You won't see anyone doing crazy things for no reason." mean?Because if they refere to you as player then it means they are taking away freedom.
I don't like the idea of "won't let you do crazy things for no reason". That's the main point of why I love GTA, I love performing over the top actions. If it is grounded in realism it's not GTA anymore.