GameZone: ''Remember when games weren't all about the online experience? Now, every game developer and publisher seems so focused on multiplayer connectivity and online play. I don't know whether I'd consider this a “disturbing” trend, but it's a trend nonetheless.
Recently, we've seen EA's Peter Moore critiquing the Wii U and its “lack of online engagement,” specifically with their sports titles.''
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
"Actually, in our review of The Last of Us, multiplayer wasn't even mentioned and didn't factor into the score. Do you know why? Because it didn't matter."
Maybe if you tested it, you'd have realized it's not some random multiplayer added for the sake of online junkies. It's actually cool and fresh.
Otherwise, I'm not into multi, and I don't mind some online components being implemented as long as the SP doesn't suffer from it.
Why the hell show a picture of TLOU in this article. Did the multiplayer hurt the singleplayer in this game? Pick something relevant for that pic, not a game that is largely seen as having the greatest single player game of this generation. The two don't go together AT ALL.
In games like Uncharted and TLOU I don't think multiplayer is needed but it definitely didn't take away from the SP.
Alternatively in games like BF and CoD they are designed around MP with a SP experience thrown in.
It comes down to what you want really, if you are playing a CoD game you expect it to be heavily MP focused so the SP will not be mind blowing vice versa for TLOU.
No I don't think so.
I dont think there is a reason to be warry... YET.
But it is really disturbing how obsessed people are with the online aspect of gaming...
90% of the time, a multiplayer game is -in my personnal opinion- the EPITOME of repetitiveness...
You do the same thing... over and over and over and over again... you are looking at the same maps, you learn them by heart and all you do is perform the same actions.
To me this is boring... its like I am trapped in some kind of Groundhog Day thing, doing the same stuff, with the same goals and without even a proper motive.
So far it is manageable, it doesnt affect so much the single player portion, but if the push for online gets worse, then yes there is a problem.
I prefer videogames that have a story to tell, that give me new things to do, that put me in new scenes and new scenarios. With the advancement of technology, gaming is now finally able to break the boundaries and be able to tell rich and powerfull, emotional stories like the LOU, like never before.
It would be nothing sort of utter disappointment to waste this in favor of some maps, a couple of guns, and a team deathmatch over and over and over again...
Just my 2 cents.