PS4's Lead Architect and Knack's Game Director Mark Cerny commented on its upcoming game, saying that it is a "small title".
Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.
Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.
The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.
Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.
Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.
Lol, love this image...
https://images.timeextensio...
Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!
Is this available in video format? It's a damn long interview to read.. but I will, if no video
i love his breakdowns of the consoles, he explains things very well with that soothing voice ha
Sony might be gearing to launch a new Knack game, a franchise that has had received quite a polarizing reception from the community.
While I did actually enjoy the Knack games, and found the reviews overly harsh, I do feel 2 games were enough unless the series was revitalized in a major way. For me, that would be a new Knack game for PSVR2. With the increased hardware power, those HD particle effects would be pretty awesome, surrounding the player at times. Astrobot proved that platformers can be amazing in VR, so let's hope that's where they're going with this, if real!
Translation: the next best game of all time is coming soon! Show me the money, Knack!
Surprised to see them continue this but considering how invested they are in the IP and the wider appeal, there must be some commercial sense to continue with a 3rd title
"Knack is a small title" that can grow very large from consuming plenty of materials.
We already knew this.
Out of the PS4 exclusives at launch I would consider only Killzone Shadow Fall a Big Title. Drive Club wants to be a Big Title like Gran Turismo or Forza but as it appears from recent previews that it might end up being a Medium Title.
Will be a small title, but I think hiding something innovative.
The PS4 doesnt have a very strong first-party launch line-up right now but that's always the case with a console launch. I'm sure a year from now will start to get bigger and better first-party games.
As expected of a downloadable title Mark. I'm not expecting much from it but then again I didn't expect much from Limbo and it remains one of my favourite games of the outgoing generation.
I shall remain cautiously optimistic.