Playeressence - Doctre81 discusses how Sony’s Mark Cerny might have indirectly proved that the Wii U is nowhere near as weak as some developers (EA) are saying.
Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.
Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.
The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.
Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.
Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.
Lol, love this image...
https://images.timeextensio...
Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!
Is this available in video format? It's a damn long interview to read.. but I will, if no video
i love his breakdowns of the consoles, he explains things very well with that soothing voice ha
Jade Raymond’s new studio is reportedly set to work closely with PlayStation 5 lead system architect Mark Cerny on its debut game.
One of the ten games as a service games PlayStation mentioned?
I’m bored of how much online is playing into games now. Offline games still should exist in equal measure.
I agree with everyone who wants a slew of offline traditional games...
But.... Online games persistent ones and those with dreaded micro transactions battle passes etc make more money it as simple as that
It's a shame but those days of of purchasing a game with all content on her etc are now gone. Ironicly Nintendo are closest to old school style games
Surely you have something to share by now, concept art at the very least.
I find it really hard to get excited about a game where all I know is that it will be an online game which is not even a great selling point to me, actually makes me less excited.
Well it may not be weak as developers like EA saying it is but I doubt most big name developers will take the time to fully understand how the system works/try to use the system to its full potential.
Yeah, because 12.8GB/s DDR3 on the Wii U is TOTALLY not slow compared to 68GB/s DDR3 on XBOX ONE and 176GB/s GDDR5 in PS4...
I don't know what any of this means.
Another reason to respect Mark =)
He himself shut the haters I will buy Knack DAY 1
Jesus. I seriously hate seeing non developers spread information they DON'T UNDERSTAND. This isn't a walk in the part bit of information and the concept can be applied to both consoles. You will hit a LOT of other bottlenecks in the process that the onboard memory can't compensate for. Passing more memory through the bus != next gen graphics. That's not how this logic works. Stop pretending to understand OpenGL and Direct X architecture and learn how to develop before spewing out this shit from your asses.