"Tropes are over-used conventions or plot devices. Analysis of them is common in TV and movies, but in fact tropes are even more prevalent (and damaging) in games than they are in other mediums. Tropes can be a crutch for developers; a cliched element of design that is both lazy and unoriginal. Here are the 79 worst, most commonly occurring tropes in games. If you’re a developer, why not try to avoid these? The result will be a better, more original game!" says CalmDownTom
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
The very first thing is that they need to be programming to take full advantage of all the power of each platform and not developing for the lowest common denominator. My fear is that the xbone will hold games back on the PS4 because instead of taking advantage of the superior PS4 tech they'll instead program for the inferior lowest common denominator xbone. Only in the Sony exclusive will we get the full potential of the PS4's superior tech.
I never understood the hate for red barrels... I like them
Was a Long and good read, but you can't really take out most of the stuff like Zombies/aliens/whatever coming out of vents, and stuff.
Also I like that in some games the factor that affect stealth is noise you make rather than crouching.
Its just fun walk slowly back to someone rather than crouch running.
I like this list just keep the red barrels, I see monsters /zombies and aliens coming from the floor or roof, or it takes over the main character.