Ed Smith of IBTimes UK writes:
"Grand Theft Auto's brand of satire has become incredibly tiresome. Dan Houser, Rupert Humphries and James Worrall, the writers behind GTA, always reach for the low-hanging fruit, taking a simplified, teenage - but by all means, sellable - angle on American culture.
"The politicians in GTA are always corrupt: the newspapers are always biased; conspicuous consumption is all the American public cares about and law enforcement, from the federal level down, is intrinsically racist. Grand Theft Auto games share the same opinions of first-year uni students, or people who have read too much Michael Moore."
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
From their most recent entries in the GTA franchise to their cult favorite racing games, find here the best Rockstar games, ranked from best to worst.
Quote:
"When future generations want insight into America, they'll get it from television, films and books. There'll be no reason for them to play Grand Theft Auto."
Exactly what television shows, films, and books are these future generations going to be viewing? I'm sure shows like The Office will provide great insight into a standard US business. That is one of hundreds of examples of TV shows, films and even books that exaggerate life. Unless they just plan on watching a strict documentary, there are going to be many alterations that highly distort what life was/is really like.
Quote:
"They prefer to sneer rather than really engage, to believe in nothing rather than something. Whereas that was OK ten years ago, when games and the people that played them had little to no political sensibility, today it feels childish, narrow, ignorant."
What data is this person using to show the political sensibility of gamers in 2003? Rather "childish" and "narrow" minded to just throw out assumptions like that.
Quote:
"If a AAA game sets out to tackle something serious, it does it with hyperbole, fantasy and jokes."
Again with the broad sweeping brush. Doesn't even use "and/or" to cover his ass, just "and". Yep, if it's a AAA game, it's going to always use jokes when tackling serious issues. Hmmm, what else uses fantasy and exaggerations to comment on real world issues...couldn't be famous tv shows like Star Trek, or films like District 9. Social commentary is often made, in multiple mediums, through such "fantasy".
Quote:
"But it's becoming increasingly difficult to justify games to a wider audience. For all the spectacle and splendour of Grand Theft Auto, it has nothing to teach us"
Why does it HAVE to teach us something? Many people love the series for its sandbox gameplay, so you can do things you would never want to do, or be able to do, in real life. I, personally, don't need to get a serious, deep philosophical lesson from a game named "Grand Theft Auto". Was the author supremely frustrated after he saw the first Hangover movie and didn't get a serious lesson beyond "don't trust this guy with your drinks"?
What's wrong with this? And why is it so important for videogames to be so freaking deep and meaningful anymore? They're at least smarter than most Hollywood blockbusters but I'm not going to sit through a game that has mistaken itself as the next Brothers Karamazov. I don't play games for that crap, I read books for that crap.
I'm sick of people seeking some sort of legitimacy for their hobby. Over 50% of American's drink beer for fun. Where's the deepness and maturity in that? Gosh, get over yourselves.
The GTA series is known for it's satire though..
Pretty good point. But gta as repetitive as it gets is pretty damn fun when you just mess around.
Gta games are fun to play thats all i care about.