USgamer: "In my own free time, my personal gaming has been gradually drifting in an easterly direction as mainstream big-budget Western interactive media continues to do less and less for me. I've been delving primarily into the worlds of visual novels and the more obscure ends of the Japanese role-playing game market, and what I've discovered among those candy-colored, doe-eyed titles is something refreshing: maturity without overt, overwrought darkness or grittiness."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
Toyohashi, Japan is set to host a large-scale Monster Hunter event to celebrate the franchise's 20th anniversary, complete with themed hotel accommodations.
I'm getting some strong weaboo vibes from this article
Maturity to me isn't about how dark things can be, it is about the capacity to think and see things other may forcefully/unknowingly hide from.
What is dark is truth, because lies become common and "safe" among our daily lives.
I've felt this way for a long time. Just because something has boobs and F words doesn't mean it is mature.
Great thought from the author. I haven't thought about this too much but it gets me thinking. I think I'd be more into these Japanese titles if it wasn't for that damn anime art style. it cool for some kind of tv shows (I grew up watching Toonami religiously) but in a lot of these games it just puts me off them. I'd love to see the true maturity that the author talks about in more gritty games. Few western games have emotional depth of any kind and few Japanese games are appealing. The Last of Us, MGS, and The Walking Dead seem to be the only games that are both gritty and mature.
If there is a "renaissance" this generation please let it be on the narrative side. Look at Killzone; one of the coolest fictions in games, and some of the worst story telling in games. I want to see western devs take "adolescent boy's power fantasy" and lace thought provoking, emotionally challenging, negative. No more depth only found in the books you pick up in Skyrim, but the depth presented to the player as just as critical a part of the game as the gameplay and graphics. Frankly it adds much more than either of those two.