1020°

Cliffy Bleszinski: "A Certain AAA New IP Needs To Sell 10 Million Copies, To Break Even"

Cliffy Bleszinski Heard At E3.

Prcko3937d ago (Edited 3937d ago )

Destiny?
or maybe Watch Dogs?

Relientk773937d ago (Edited 3937d ago )

I'm definitely thinking Destiny

Activision and Bungie, I mean cmon Call of Duty and Halo,

they are putting everything into this game together

edit: http://www.ign.com/articles...

"Activision Publishing CEO Eric Hirshberg explained that Activision has put a significant amount of money into making sure the franchise will thrive once it launches in 2014."

"“It’s a sizeable investment. It’s probably one of the biggest investments in a new IP that’s ever been made in this industry."

badboy7763937d ago (Edited 3937d ago )

Gears Of War Only Sold 6.01m

Nolando3937d ago

Well, if it is Destiny, good luck to them 10 million is a hard number to reach. Although probably easier for a multiplat than a exclusive title.

Nolando3937d ago (Edited 3937d ago )

Double post sorry!

creatchee3937d ago (Edited 3937d ago )

@badboy776

"Gears Of War Only Sold 6.01m"

He's not saying all AAA games - just a specific new IP that is coming out. A game like Gears doesn't require a budget as high as some other games because it uses Unreal Engine. The benefit is twofold for Epic, as they also don't have to purchase the Unreal license.

Proprietary engines (like Destiny) cost more money, as you have to spend money on designing the framework that a game runs on from the ground up, as opposed to using an already available template and customizing it.

badz1493937d ago

he was actually serious about that? if it's true, that is just SAD! there shouldn't be ANYTHING that can only break even by selling 10 mil! even cars don't need to sell a tenth of that to break even for any specific model! why put everything in 1 too-huge-to-fill basket while the other smaller baskets are left empty?

this is not showing a good precedence at all! what this do is scaring away smaller devs to even try to compete in this industry because what else would take THAT much money? definitely not production! it's definitely for a marketing prowess to overshadow everything else in its path and the industry is not a small landscape that just anybody can overshadow! but it's not an impossible feat and A LOT of cash will enable you to do just THAT!

in the end of the day...gamers are the ones losing as not many creative minds are willing to contribute anymore and what's left are those from big publishers and their "inside-the-box" sequels and rehashes!

Darrius Cole3937d ago

I going to say Destiny as well. That would explain the PS4 love they have been giving and getting.

Personally I think it's going to be tough. In addition to Destiny there's Killzone, Battlefield, Call of Duty all releasing new games at roughly the same time. It's going to be tough for a new shooter IP to sell 10 million units, even across two platforms, while going against all of that.

Is Destiny releasing on PS3 and Xbox 360?

Goro3937d ago

Activision have nothing to do with the development of Call of Duty, that's all Treyarch and IW...All Activision do is publish and take most the profit

MysticStrummer3937d ago

I'm thinking Destiny, but I'm also thinking Cliff is looking at it the wrong way. Destiny is a long term game and it's cost of development should be thought of in that light. Also, it's going to be on four platforms so 10 million is definitely possible over a year or so, providing the reviews and buzz are as good as it looks like they will be.

ProjectVulcan3937d ago (Edited 3937d ago )

Thing with Destiny which we know has a massive budget, is its on Xbox 360, PS3, Xbox one and PS4.

Bungie fans alone will make sure it sells at least a couple million no matter how good or bad it is, and if it is good as we all hope and expect from Bungie then it really shouldn't have too much difficulty selling more than 10m copies across those four platforms.

By far the majority of sales would be on the older consoles but people could buy it on their old console, then if they like it enough go out and buy it again when they buy their new consoles.

BISHOP-BRASIL3937d ago

For a game to need to sell that much just to break even we must be talking about a game with a new engine built from the ground and more specifically, from a company who won't usually share their engine, as doing so would allow to aim to recover more on licensing instead of such a high target for a single game... And even for stuff like that, usually the target sells would go lower as the developer would probably plan to use the same engine to save costs in other games within the company (like Sony did with Killzone 2 development).

That's why I don't think it's Destiny, even though they are putting together some solutions of their own, they are still mostly using Umbra 3 engine. Also, although Destiny looks like high budget, it don't look THAT high (we see similar quality MMO FPS and never this kind of claim) and Destiny had not been in development for long enough to draw this kind of costs...

To sum it up, I don't see how they would be spending that much money to need 10 million copies sold, unless Activision is going crazy with marketing, in which case I think they are fools, and you all know what they say about fools and their money...

Quite frankly, I don't see any games on the horizon that will need that kind of sales to break even, either it's not announced yet or Cliffy is just ill-informed.

Saigon3937d ago (Edited 3937d ago )

I am surprised a lot of individuals are saying Destiny; but I understand why and it makes sense. When I first saw the headline, I first thought about Titan Fall. Not to hate, it was just the first game to pop in my mind because of the investment MS made with this game.

BitbyDeath3937d ago

No, it is Ryse. It has been in development hell for the past seven years, changing from first->third person and changing control schemes multiple times etc

http://www.polygon.com/e3-2...

kupomogli3937d ago (Edited 3937d ago )

@xYakuzaz

Treyarch and the new Infinity Ward are owned by Activision so they are Activision.

Similar to publishing and developing companies like Atlus, Square Enix, Nintendo, etc. Most of the higher ups actually don't develop software anymore. Their teams aren't given specific names though so everyone calls the game by whatever name the company is.

CoolBeansRus3937d ago

Destiny needs to be released for pc..

Statix3937d ago

@Darrius Cole:

Destiny isn't being released alongside BF4, COD: Ghosts,or Killzone SF, so I don't know what your point is.

Also, Destiny is being released on 4 platforms, not two. I think Destiny has a pretty good chance of selling 10+ million copies across all 4 platforms (PS3, PS4, Xbox One, 360), especially with Activision's marketing force behind it.

Mainsqueeze3937d ago

Im thinking Destiny, The Division, or Watch Dogs. I could be forgetting some though.

douevenlift3937d ago

lol to all of those here who really believes that they need 10 million to break even, doesn't know anything about how padded the budgets are. You can guarantee those budgets include a lot of bonuses promised beforehand, with a lot of money grubbing executives looking for bonuses based on a 10 million sales figure.

tehpees33937d ago

I think either Destiny or Titanfall.

CommonSense3937d ago

There is absolutely no way it is Titanfall.

AsimLeonheart3937d ago

Have these companies gone crazy!? Why the hell are they making life so difficult for themselves and in turn for us as well by putting so much money into a game that it has little hope of being profitable. There was a time when even 1 million sales were considered a hit or highly successful and now we need 10 million just to break even. This is not a good trend for the industry resulting in the closure of several studios this gen. These companies need to curb their development costs and should work harder on being creative instead of cutting edge, big budget and blockbuster.

nirwanda3937d ago (Edited 3937d ago )

Definitely destiny and it will probably be a stupid split of the funding like 1.5million copies sold to make the game and 8.5 million copies sold to market it.
Look at COD as an example.

N4GDgAPc3937d ago

@AsimLeonheart

That's why you see a lot of studios shutting down this generation. Games cost so much they didn't get there money back. But if it was PS2 era They would made a good profit. They now have to sell 3 to 6 times more than last generation for AAA games.

PhantomT14123937d ago

I don't think Destiny will get the same fever Call of Duty got. Just a wild guess though.

famoussasjohn3937d ago

xYakuzaz - Yeah they do. The own the rights to COD brilliant. What they say goes for COD.

MurDocINC3936d ago

GTAV, biggest detailed world yet and tons of new activities. All that requires lots of Devs and $.

+ Show (23) more repliesLast reply 3936d ago
pompombrum3937d ago

Probably both. As I see it though, both games are an investment and will set the foundations for a very profitable future.

xXxSeTTriPxXx3937d ago

Well if its both, they're in the right genres to do so.although I don't see watchdogs (and I could be wrong) needing that much to break even but destiny looks pretty ambitious.

die_fiend3937d ago

Watch dog looks good and all but 10 million to break even? I think not.

The piggy is talking about Destiny of course! Which is strange because I thought he abandoned the gaming industry.

He's like a new Jaffe (NeoJaf)...spouting his mouth with zero innovation in years to back it up

negative3936d ago

If this is in fact true it is more than obvious why the gaming industry is suffering.

But God forbid MS does something that will get more money to developers, just to get shot down by the "internet community" (ie lazy, unemployed, immature crybabies who want everything for free).

ok I'm done.

zeal0us3937d ago

Also could be Titan Fall its a new IP

GiggMan3937d ago

If it's TitianFall it will definitely be going "more" multiplat than it already is.

oof463937d ago

Doubtful. Respawn is a small team that was most likely paid to keep Titanfall exclusive to consoles.
It's most likely Destiny as I've read Activision has sunk A LOT of money into it. Creating a MMO like shooter must have an expensive infrastructure.

Saigon3937d ago

Yeah but the same can be said about TF...MS has given Respawn/EA a lot of money to develop this game. This may be the reason why it is on the 360, One, and PC.

ONI53937d ago

Please don't let Activision kill Bungie like they did Bizarre Creations.

Funantic13937d ago

Titanfall will definitely break even fast because it won't have a story mode making the overall cost cheaper. Plus using an older engine is less expensive. Also this is the type of game where map packs and other DLC will sell very well.

solidt123937d ago

It's gotta be one of those games that are on every console like Destiny, or Watch_Dogs. Since Watch_Dogs engine was already developed for open world I doubt it is that game. It's Gotta be Destiny. This is Bungie's first game since Halo and they have spent years making this huge game. I can't think of any other game that could require that many sales to break even. Unless it's a game that has not been announced yet.

+ Show (3) more repliesLast reply 3937d ago
Mounce3937d ago

I think it Titanfall, runner up potentially being Destiny.

Titanfall and Respawn could've needed a lot of funding both to start up and to get things in gear, proper studio, equipment and everything.

Destiny for obvious reasons that it's a massive project so, unsure...

HammadTheBeast3937d ago

Yeah but it's not the studio its the game itself. MMO's require a massive amount of content to work well, with the amount of detail and content Destiny looks to have along with a massive infrastructure, I'd bet on that.

Titanfall is multiplayer only, it's not doing anything too special in terms of graphics or scope, and its limited to Xbox One/360/PC.

Mounce3937d ago

@HammadTheBeast

I know, and that's why I said Destiny 'for obvious reasons because it's a massive project'.... Which is what you went on to explain in detail which wasn't needed though I wonder exactly what I said that needed 3 disagrees? rofl

Like, oh, yea, since Titanfall isn't an MMO it certainly couldn't use that kind of budget? Don't tell me you forget with such things like Killzone 2 costing $50 fucking million budget wise? - 'But its just an FPS! Mostly Single player!'(HMMM) L.A. Noire costing $50 million? Halo 3 also around $50-55 Million....

My point being, it being multiplayer or it being singleplayer only doesn't stop that the budgets for the studio coming up, how much perhaps an engine costs to create or license to use, whatever development fees and who knows if Respawn is already in debt by getting loans?

Need I remind you of what happened with 38 Studios? Makers of Kingdoms of Amalur: Reckoning? They took a $75 MILLION DOLLAR LOAN. They didn't sell enough when they made the game and WHAT HAPPENED?....Exactly what the hell I'm talking about >_> History, people... Remember it, ffs. Telling me Respawn couldn't have done similar things is just naive, they are brand new after all.

Statix3937d ago (Edited 3937d ago )

@Mounce:

Titanfall was developed by a small team, and comparatively looks much less ambitious and smaller-scale than Destiny. Its budget is probably even smaller than Killzone Shadow Fall, for example.

Titanfall is a multiplayer-only game that doesn't even have a real single-player campaign (the "story mode" is just playing on the MP maps with bots). Generally speaking, it's the single-player modes that cost the bulk of the money, development-wise.

Not only that, but Titanfall is using the aging Source engine, which is probably one of the cheapest current-generation engines to license at this point.

Mounce3937d ago

@Statix

Interesting, didn't know it used Source. The More You Know~

Though I'd still say my point is valid on analyzing what can happen in the industry - that and I had included Destiny for its own likeliness, yet Soooo-mannny-Disagreessss~

solidt123937d ago

There is no way Titanfall cost even half that much to make. It is a online only game only on pc, 360 and xbox one. Titanfall probably only needs 2 million sales to be pretty profitable.

+ Show (2) more repliesLast reply 3937d ago
LackTrue4K3937d ago

last month everybody hated him....now,
"where taking his word?!?"

Paytaa3937d ago

I remember reading the Activision-Bungie contract and I swore I read somewhere that Destiny had to sell at least 7 million copies. If that's the case Activision may have upped the number since the astounding hype around Destiny right now. But it is hard to imagine a brand new IP hitting that kind of feat.

cyguration3937d ago

It had to sell 5 million copies within its first two quarters of release.

http://www.cinemablend.com/...

Paytaa3937d ago

That's what it was. Thanks for finding that.

wastedcells3937d ago (Edited 3937d ago )

What about GTA V? Wait sell 10 million copies to break even, that's nuts.

Trevonn3937d ago

I don't think we need to worry about GTA making a profit let alone breaking even

mafiahajeri3937d ago

New IP is GTA A NEW intellectual Property!? Plus GTA will sell 10 mil easy.

allformats3937d ago

Clifford again? Can a person want more attention than that guy? LOL. It's actually pretty funny.

greenlantern28143937d ago

Why would anybody even believe him.
What dev or publisher in their right mind would but 600 million into developing a game.

oof463937d ago

Not only developing, but also marketing.

3-4-53937d ago

They've been working on Destiny in some form since right after Halo 2. So around 2005/06.

It would make sense that Destiny would be the game.

Another choice could be Titanfall considering it could have been in development a long time because of being new and not having to be a yearly release.

Megaton3937d ago

My money's on Watch Dogs. Ubisoft has a knack for overspending.

Nicaragua3937d ago

Of course, killzone being a brand new IP

...duh

showtimefolks3937d ago

it has to be destiny, but since its a planned 10 year project i believe they will make more than their fair share money wise

destiny is a better version of borderlands with a proper story and hopefully better more rewarding loot

Doctor_Freeman3937d ago

That's the problem with big AAA titles, they invest so much that they NEED to make no small fortune just to break even.

Might be their downfall.

thorstein3936d ago

or it might be their Titanfall.

yuk, yuk, yuk ;D

Gimmemorebubblez3937d ago

Destiny is costing Ativision around 137 million USD to make.

Gamer19823937d ago

Not hard if multiplatform. I think this is his problem moans about lack of sales, blames trade in market but in reality it was the fact he kept gears exclusive he could have probably get 10 million sales on the gears series and would be a happier guy but instead he blames the trade system for them not selling them kind of numbers.

3937d ago
seanpitt233937d ago

Gta 5 must of cost a small fortune to develop.

FamilyGuy3937d ago

Gotta be Destiny but I see them reaching 10mil easily.

It's releasing on all platforms for 1 and secondly it's planned to have a long life with constant updates. Think they might've even said 10 years or something like that. Plenty o time to reach 10 million sales and with Bungie and Activision names on the title it shouldn't even take long.

These guys know how to make a game fun and activision knows how to sell a game to the masses.

If it is Destiny, they'll be just fine.
I can't really imagine it being anything else though.

humbleopinion3936d ago

Saying something like this about Destiny is very ambiguous: since it's an external developer-publisher agreement, it can make money for the publisher and not break-even for the developer, or vice-versa. It all depends on the contract details. But even then Bungie is a conservative studio and they know how to scale and manage a game budget without going overboard. Maybe if 10 million copies was the number of overall franchise sales that estimate would make sense, but not just for the first game.

Titanfall is even less likely. It's a new small studio with small headcount that doesn't chew out a lot of money. They're getting big discount on servers for exclusivity deal, and they're not going multiplatform first so costs are relatively low.

It makes much more sense if it's actually one of the big Ubisoft titles: Watch Dogs or The Division. Ubisoft is known for throwing a lot of resources and multiple studios on a franchise they firmly believe in. But even then the 10Mil quote is an obvious made up number - even when considering marketing budget.

CaptinzLee3936d ago

The Division Is The Under Dog Of Like The New Generation.. So I Expect It To Sell More More Copies

+ Show (20) more repliesLast reply 3936d ago
WorldGamer3937d ago

For some reason when I see this guys face, I feel like punching it. Don't get me wrong, he might be a nice guy, but he just doesn't come across that way.

Should he really be listening to rumors about other games, or working on his own stuff?

OT: Guess we'll find out what he's on about soon enough. I also vote Destiny.

Crazay3937d ago

he doesn't come across as a nice decent guy because he's a pompous arrogant know-it-all ass. He thinks he's the end all be all of game development because he had such a meteoric rise to fame and success. Now that his star has fallen, he talks crap to anyone who will listen.

SilentNegotiator3937d ago (Edited 3937d ago )

I think he actually managed to turned HIMSELF into Emmanuel Goldstein.

What a feat of D-baggery.

Megaton3937d ago

I started warming up to him a bit after he did the Joe Rogan Experience podcast, but that wore off pretty quick. His personality is not appealing, and he's got a really bloated ego for a guy who contributed nothing but bland TPS games to this generation.

+ Show (1) more replyLast reply 3937d ago
Lovable3937d ago (Edited 3937d ago )

So many new IPs I don't know which one...lol

I'm thinking The Last of Us after the announcement of the sales, this guy tweets that its not enough.

Prcko3937d ago (Edited 3937d ago )

no
tlou is designed on uc engine so costs are lower

Testfire3937d ago

Yeah, we're talking around half a billion dollars here, definitely NOT TLOU. Would have to be something with a huge dev team, huge marketing campaign, and multiplatform development. I could see something like GTA V or Destiny.

aviator1893937d ago

@Testfire

GTA V is not a new IP, so it can't be that.

Testfire3937d ago

@ aviator189, I know it's not a new IP. I meant that a game like GTA V could be the type of game that would need 10,000,000 sold to break even, I didn't mean it was the game in question. I guess I could have been more clear.

Mainsqueeze3937d ago

What about the Division that seemed to have alot going on in it too.

+ Show (1) more replyLast reply 3937d ago
hellzsupernova3937d ago

Sony has stated they are happy with sales of the last of us

Relientk773937d ago

I am saying Destiny

"Destiny Is a ‘Sizeable Investment’ for Activision

The publisher expects Bungie’s new shooter to “peacefully coexist” with Call of Duty."

http://www.ign.com/articles...

Pandamobile3937d ago (Edited 3937d ago )

No, TLOU was made in like 2 years by a team of probably 150 people.

He's either talking about Watch Dogs or Destiny. Those teams are quite large in comparison (350 people at Bungie and probably a team of 300+ at Ubisoft Montreal and their other studios working on it). And those games have been in development for 3-5 years.

CaptainFaisal3937d ago

TLOU took 2 years!!?!?!? wow!

Pandamobile3937d ago

I was mistaken about that, it was probably 3ish. I forgot that it was unveiled in 2011. I thought it was last year.

justintime573936d ago

It was in development shortly after Uncharted 2 was released, which came out in 2009. So I'd say about four years.

Show all comments (203)
100°

New Shark Tank Inspired Wolves’ Den Game Contest With Spatial, Youtube, and Gaming Legends

Rapper/Actor Ice-T, and YouTube, Gaming Legends, Cliff Bleszinski, Welyn, And Barji To Judge First ‘Wolves Den’ Game Jam Series On Spatial Platform

Read Full Story >>
terminalgamer.com
N4GTG41d ago

This could be great for some indie developers

280°

Gears of War Creator CliffyB Offers His Thoughts on Xbox Exclusives Going Multiplatform

During a recent Game Rant interview, Gears of War creator CliffyB comments on Xbox-exclusive games possibly adopting multiplatform models.

Read Full Story >>
gamerant.com
S2Killinit41d ago

Im sure he would love it. More money for him.

OtterX41d ago

Yea, I remember seeing him and his Lamborghini at one point in history. Lol, I think that kind of gives it away.

rippermcrip41d ago

Doubtful he gets any residuals from anything Gears related.

rippermcrip41d ago

Bunch of clowns down voting without any explanation of how exactly he is getting money off Gears. You think Notch still gets Minecraft money too?

jznrpg40d ago (Edited 40d ago )

Depends on the contract. Some contracts have residuals some don’t

Whitey2k41d ago

Sometimes I don't get what he says half the times. He could of put gears on the playstation from the start but he's fanboyness for xbox got in the way

Notellin41d ago

I imagine this is exactly how fanboys feel how this went down. Microsoft paid for all the development and took all the risk off Epic games for a new IP.

It has nothing to do with anyone being a fanboy. Well other than yourself who oversimplified this entire franchises history.

LoveSpuds41d ago

I agree Notellin, however, once he was in bed with MS he did become pretty 'anti Sony' ans was such a shill for MS.

Hofstaderman41d ago

This. And Sony also does this with titles these days.

shinoff218341d ago

I thought it was said cliffs shopped it around hence rumors of a ps3 demo being out there. If ms took on all the cost, why is there a ps3 demo?

Rude-ro41d ago

Not true at all.
Microsoft had to buy the ip because the contract ran out on keeping it exclusive.
Microsoft took no risk, they just marketed the game and payed for a contract.
Not hard to find out.

+ Show (1) more replyLast reply 41d ago
Ironmike41d ago (Edited 41d ago )

Your the the fanboy

Sciurus_vulgaris41d ago

No, Epic signed a development and publishing contract with Xbox for Gears of War. After Judgement Microsoft still had the Gears of War publishing rights. Epic then sold the Gears of War IP to Microsoft in 2014. Cliffy B never owned Gears of War, he was just a lead designer of the series.

rippermcrip41d ago

Ya I don't know what people are saying about CliffyB making money of Gears sales nowadays. He was never the owner and Epic no longer owns it either.

ChasterMies41d ago

“He could of put gears on the playstation from the start but he's fanboyness for xbox got in the way”

It has nothing to do with fondness for the Xbox platform. Microsoft paid for exclusivity.

+ Show (1) more replyLast reply 41d ago
Travesty41d ago (Edited 41d ago )

Well when you look at the sales perspective of ps5. It has a big audience selling over a 2 to 1 ratio. It makes money sense.
Fanboy era was at its prime during the ps3-360 generation. It’s not as toxic as it once was, thankfully. People grow out of it eventually. I have my preference just as the next person. That being said it’s coming to be more about expanding availability instead of standing behind a brand. Much more Microsoft than Sony. But Sony will probably move up its time of PC release for increase revenue.
We will see, it’s just speculation.

Psychonaut8541d ago

CliffyB is like David Jaffe at this point, always quick with the opinions but haven’t made a successful game in over a decade at this point. Do any of us really care what they think about anything? I certainly don’t.

shinoff218341d ago

I never liked the guy tbh but he's got more relevance in gaming then we do.

Skuletor41d ago

CliffyB, I haven't heard that name since Lawbreakers flopped.

Show all comments (21)
390°

Sorry, CliffyB, But "Gears of War" Doesn’t Need A "God of War"- Style Reboot

Shaz from GL writes: “In an interview, Cliff Bleszinski says that he’d be interested in helping develop a Gears of War reboot akin to God of War. Unnecessary? I think so.”

Read Full Story >>
gameluster.com
Jin_Sakai167d ago

Regardless, Gears of War gameplay feels outdated this day and age.

spicelicka165d ago

I completely disagree. Outdated in what way? There is literally no other cover based TPS multiplayer game like it and the core gameplay is so good that people still play Gears 1 today. I can't think of any games that has shotgun battles like Gears. The real issue is that there is simply no new audience for it, because the learning curve is so steep. It just needs to market itself better and the work needs to be done on the campaign side. Better to just split up the single player and multiplayer as two different projects and releases.

Also, this who "reboot" discussion isn't considering the fact that God of war doesn't have multiplayer as a significant portion of the game. Single player only games have a lot more freedom to change. With Gears you have to consider that there's an entire community still playing every day, so you can't just change the core gameplay balance. On top of that they can't dedicate as many resources to single player as God of war, because the budget has to be split with multiplayer.

165d ago
Gamingsince1981165d ago

There is no other one like it because there is no demand for that style of game, kinda obvious really. If there was an interest in gears style games the market would be flooded with them.

lucian229164d ago

Gears of War 1 and 2 were bad combat wise.... Story wise too. I beat both of them because of the hype and gave up after that.

+ Show (1) more replyLast reply 164d ago
GamerRN165d ago

I agree. It needs done kind of overhaul, but I don't think a God of War style would suit this game.

I gotta be honest I don't know what it needs, but it needs something ... And 5 wasn't it

terrorofdeath164d ago

Maybe it's a reboot more in the sense of a more emotional storyline or something like God of War, and some small tweaks in terms of gameplay.

anast165d ago

They don't have the talent to do a GoW style reboot.

DOMination-165d ago

Do you have a genuine reason to come to that conclusion, other than it not being a PlayStation studio?

The Coalition probably have the best and most knowledge team on Unreal Engine 5 outside of Epic. I'd have thought if anyone "had the talent", it would be them.

Rude-ro165d ago

Because they did not do a fantastic job when they took over the ip.

In fact, the majority of ips under Microsoft shows complete signs of cheap development with bigger marketing budgets.

More make up on dated engines can work… but can not be mistaken for innovative.
No innovation equals no ability to push a franchise into anything new.
Take the “open world” introduction in the last gears…
Empty vast traveling areas to get to pre determined “random” encounter areas is a cheap developing approach.. not innovation to build any trust into.

kneon165d ago

Even if they were the best in the world at UE5 that would only mean that they might make a great looking game. It takes a lot more than that to make a great game.

anast164d ago

"Do you have a genuine reason to come to that conclusion, other than it not being a PlayStation studio?"

History and current output.

jznrpg100d ago

Look at the last 10 years and you have plenty of evidence

+ Show (1) more replyLast reply 100d ago
rgraf77165d ago

God of War is overrated. Those boring boat rides talking and backtracking.

GamingManiac165d ago

Bruh, that made me laugh lol

anast164d ago

I'm not big on the game, but it isn't overrated.

Inverno165d ago

A reimagining that continues the lore, and story of established characters is absolutely a great way to continue a series that needs a refresh. I agree that any long standing franchise that has run it's course definitely needs a "God of War" style reboot, because GOW did it right. I might have my issues with the last two games but they did right by the series regardless.

Ra3030165d ago

There's no helping Gears of Woke. Microsoft killed this franchise when they forced the woke culture into the story.

itBourne165d ago

God of War did the same, just in a more subtle sly way.... They could of probably made a few cuts and bam, PG rated movie right there. God of Rainbows and Daisies.

itBourne165d ago

Dang, so many dislikes lol, willing to elaborate, just didnt want to throw out a bunch of spoilers. If anyone wants to discuss as to why, im always open to discussions. Just shoot me a DM.

343_Guilty_Spark165d ago (Edited 165d ago )

How is it woke? Because the lead is a female?

Is Horizon woke also?

CantThinkOfAUsername165d ago

It is, but not due to the gender of its protagonist.

zeuanimals165d ago

There's no helping you. Anti-woke culture killed your brain when they force fed you the idea that diversity is the worst thing ever.

Ra3030165d ago

Lol....good to see that you agree as do I with the fact Microsoft went woke as Disney with the Gear franchise. Microsoft tried to save the franchise by taking the formula that was working with the strong Bro leads and going to the woke weakass female formula that no one cared about.

Binarycode165d ago

Diversity isn't a strength. Look at the world. That's the reason it's in the state it is.

Gamingsince1981165d ago

Forced diversity is the reason people don't like diversity, you should just hire who is best for what, not have to tick boxes first then worry about talent next.

zeuanimals164d ago (Edited 164d ago )

@ra3030

Every company has gone woke, even successful ones. Those don't fit your narrative though. Yeah no, the only two things Microsoft and Disney have in common is that they're woke /s

Totally not that they're risk averse companies that don't wanna innovate in fear of it being a waste of time. They've got bottomless pockets and limited time. So they spend their time trying to crack codes, find patterns, create money making templates out of whatever property they're working on. It needs to be as mass produceable as possible. Disney and Microsoft, bringing sweat shop factory made quality to gaming storefronts and theaters near you.

zeuanimals164d ago

@binary

Right because the world was so much better segregated... and there's a million other reasons I'd put ahead of diversity as to why the world is the way it is, but way to show how much diversity is on your brain by how dangerous you think it is. It's literally the cause of everything to you.

@gaming

Actually forced diversity is the only reason people like diversity. If you don't force people to do it, they won't do it. The only people who end up liking it due to having met new people with different perspectives only ever got to because they were kind of forced to. That's literally part of the reason diversity is being advocated for, because it promotes innovation. Having dozens of people with too similar of viewpoints can lead them to being too likeminded and unable to think of different solutions, or even different problems that weren't even recognized. There's more than one way to be a useful hire, and having a genuinely unique perspective is one of them.

+ Show (2) more repliesLast reply 164d ago
+ Show (1) more replyLast reply 164d ago
Crows90165d ago

I thought they were doing a soft reboot with gears4 but then it turned out to be the exact same as all the others.

A more horror oriented and tight corridor renewal would work for that franchise....also...why they got guns? They're alien like...they should have other types of weapons entirely.

OMNlPOTENT165d ago

dang why do most of the different species in god of war use swords, axes, and bows? They should have other types of weapons entirely.

Crows90165d ago (Edited 165d ago )

They don't... Okay you obviously haven't played god of war. What a way of owning yourself man! Lol

The draugr are pretty much the only ones...and besides we're comparing established mythology with made up bug aliens

Show all comments (75)