1100°

Bethesda: Xbox One is a "nice, robust machine", but cross-platform work is a "nightmare"

Bethesda is finding the transition to Xbox One and PS4 relatively easy, the publisher's vice-president Pete Hines has told OXM, as the two consoles are structured much like beefy gaming PCs. That said, developer ZeniMax Online Studios has its work cut out bringing new MMO The Elder Scrolls Online to all three platforms simultaneously.

Geezus3938d ago

title is misleading... "That's providing, of course, you're not working on all the machines in parallel. "They don't all play with each other. PC and Mac play together, but Xbox One is its own thing and PS4 is its own thing. The whole cross-platform thing is just a nightmare."

s8anicslayer3938d ago

But it's the Original story title, which can not be altered according to submission rules, Yes the title is not accurate as it's stating that "cross platform" as in the transition from xbox one to PS4 is very difficult due to their very different architecture.

Geezus3938d ago (Edited 3938d ago )

ik just pointing it out for those who dont bother reading the article and make comments based on the title

nveenio3938d ago

Bethesda just has crappy devs. Crytek has no problem making engines that can live-update three platforms at once. If Crytek's cross-platform engine skill could be applied to Bethesda's story/lore skills, we might actually have a game.

(Not that Crytek is great...they write pretty inefficient code...but it's at least not just a big mess of bugs.)

HammadTheBeast3938d ago

^

Yeah but that's all Crytek can do. Write code well. They have no inspiration or ambition, their games a cliche and in all honesty, boring.

3-4-53938d ago

Soooo....expect more exclusives for each ?

malokevi3938d ago

Agreed with both of you.

There is no slant in the article, just a matter of fact. Cross-platform development can't be easy.

Obviously the article title is fishing for hits. Weird how it seems to cast the Xbox One in a negative light, considering the source is OXM.

3938d ago
KillrateOmega3938d ago

No need for name-calling, bro.

nveenio3938d ago

Not only was that completely uncalled for, but you are also displaying ignorance.

I am a software engineer. Programming is what I do. Right now (I took a two minute break to check N4G), I'm working on a procedural game engine for iOS.

Yes. Programming is hard. But I'm one of the dumber engineers, and even I can deliver a product with fewer bugs and glitches than Bethesda.

@HammadTheBeast
That's why I said they need Bethesda's gift of creating engaging worlds. (Well, I didn't say that exactly...but I meant it.) :)

fr0sty3938d ago

This is due to Xbone's split memory. The devs have to work out how to break their GPU memory that needs high bandwidth into 32mb chunks so it can fit into ESRAM. This is one of the same things that held PS3 back on multiplatform titles.

mwjw6963938d ago (Edited 3938d ago )

@inveni0 Yea you have no idea the what your talking about seriously. Programing for iOS is child's play compared to programing for PC, x360, PS3 all at once. You are writing code for one purpose and simple base engines, you do not write billions of lines of code with a state of the art engine. Its night and day sorry. Not to mention with a world as large as Bethesda makes, with so many interactions. You simply can not code all of those bugs out, it is not possible if they want to make money.

Crytek games are mostly simple worlds with beauty and no interaction. They make paintings basically. Bethesda on the other hand makes beautiful full interactive worlds with tons to do. They make theme parks basically.

I'm not even going to tell you what iOS developers do... lets say it involves finger paints.

Tetsujin3938d ago

In the article Bethesda themselves mentioned "Xbox and PS4 being high end pcs" so does this mean we can actually have games with minimal to low glitching at launch? Bethesda does make some good open world games however they really need to work more games and stop talking so much, building hype.

Also at the end the article, "We have something cool we're working on" doesn't spark me like it should; I'm gonna assume some new Fallout game or at least an announcement involving Fallout.

guitarded773938d ago

@ s8anicslayer

They actually have very similar architectures. They are all x86. The difficulty would lie in the difference in network protocols. Getting XBOX Live, PSN and their specific PC networks to work together would be the problem. They would probably have to circumvent PSN and XBOX Live, like MGS4 online was done (not the best example since it was exclusive, but the only thing I can think of off the top of my head).

nveenio3938d ago (Edited 3938d ago )

That's what I'm doing right now. I write what I'm paid to write and that's it. I don't have the benefit of writing whatever I want or feel like. I'd love to land a bigger job, but I prefer my current lifestyle, so I just work for myself.

Also, Bethesda's worlds are no more interactive than any other world. It's not like you can destroy buildings or anything. I mean...if rolling cheese wheels down a mountain counts as impressive, then I have a bridge to sell you.

Ragthorn3937d ago

@HammadTheBeast
But you have to admit, Crytek had a couple great games back then, like Crysis and Far Cry. Those were actually good and better than the sequels atleast.

+ Show (11) more repliesLast reply 3937d ago
Donnieboi3938d ago

Bethesda has some of the worst, over-rated coders ever. No one else is complaining about cross-platform programming for next-gen. Only the programmers of the obscenely buggy Skyrim game are complaining (no surprise there).

TechnicianTed3938d ago (Edited 3938d ago )

The Last of Us is buggy as hell and it's nowhere nearly as big in size as Skyrim, but I still love it.

*shrugs*

EDIT:Disagrees, have a look. I suppose Naughty Dog must have the worst, over-rated coders as well...that's the logic Donnieboi has with Bethesda, so it must be true for Naughty Dog aye?

http://www.youtube.com/watc...

http://www.youtube.com/watc...

http://www.youtube.com/watc...

http://www.youtube.com/watc...

http://www.youtube.com/watc...

http://www.youtube.com/watc...

I could go on and on, and that doesn't include all the bugs I've seen, Joels hair turning white, people running in circles over and over, people walking through walls and disappearing.

If you are going to label one company as having no talent because of a multitude of bugs in a game, you have to label any other company that releases a game with loads of bugs the same.

Fair's fair.

360ICE3938d ago (Edited 3938d ago )

Yeah, they are some of the worst coders on the planet. Nevermind the tough deadlines and insane scope of the game.

Jk, you should mind that.

Zichu3938d ago

@TechnicianTed

I do agree with the fact that you shouldn't just put the blame on one developer when many developers do the same.

They're not perfect. They're human beings and we're all prone to mistakes. During testing, they might not of been seen, so the developers didn't know about it. Maybe miscommunication between the developers and testers??

Skyrim and TLoU are great games, they both have bugs because developers don't always see things.

When I'm programming, I get errors or my program doesn't work out the way I intended it to. I can't always see where the problem is or it takes me a while to see it. This is the same as developers, regardless of how many years they have been programming.

Kanzes3938d ago (Edited 3938d ago )

Maybe because in almost all Bethesda's games, anything is possible. You can kill an NPC, you can be a good guy or bad guy, you really choose how you gonna play that game, all that immersion makes it hard to code I think.

Hellsvacancy3938d ago

The cutscenes are UNWATCHABLE for me

I would cry if I was any less of a man

nukeitall3938d ago

@Zichu:

Often times though, a bug is found and rated for severity to determine if it is necessary to fix.

Many bugs are known, and shipped with it knowingly. Doesn't make it right, but just saying tha is he reality of it.

zebramocha3938d ago

@tech Ted most games have glitches from time to time and some of the glitches in your video are intentional instead of a coding problems,that Ellie is one of them.

Gasian3938d ago

If you don't mind me saying I think people still confuse Bethesda Softworks(The Publishing company) for Bethesda Game Studios (The Devs behind Fallout 3 and The Elder Scrolls Series), I am not in anyway, shape ,or form saying it to you but saying it to everyone to clear up the confusion before everyone starts blaming the entire publishing company for something the Devs have created a reputation for a buggy engine with outdated code. Oh and for everyone comparing the Elder Scrolls to The Last of Us ,as they are both magnificent games and The Last of Us defines different aspects that the Elder Scroll Franchise has not; they both are entirely different games and should not be compared with bias and misconstrusion. Furthermore, it is not incorrect to say that both at launch were riddled with bugs. I understand The Last of Us is to blame the enormous amount of detail on 7 year old hardware (cause was it just me or did I see another groundbreaker amount of fidelity when it came to literally pushing the hardware to ) its limits. And The Elder Scrolls can be blamed with there focus on barely iterating there hardware at all, as I believe Skyrim is a huge improvement graphically over Oblivion; I still think that the Devs focus to long on making the gameplay experience have an amazing amount of depth.(also included The Last of Us for that depth :P) The games produced by BGS seem not to really focus on optimizing the engine a whole lot.

So there you have it my awkward and weird rambling when it comes out to this debate I have seen on the Internet recently and in these very comments on N4G. So remember be constructive when you talk in order to not sound like a fanboy because no one would want that xD

wishingW3L3938d ago

many games are just as big as Bethesda's games but they are nowhere near as buggy. =/

Cuzzo633938d ago

Yea TLOU is buggy every now and then but what game isn't. Skyrim was buggy as hell tho. Game breaking bugs! TLOU is still GOTY but nowhere near as buggy as Bethesda's games. Come on every game almost. ND has released how many "buggy as hell" games. I rest my case. 85% of games are buggy but Skyrim takes the cake of buggiest game of this gen

Foxgod3938d ago

@wishingW3L

Name one,
Elder scrolls isnt just about size, sure there are games with the same size, but do those games also come with freedom and choices as in Elder scrolls?

Because the size isnt the hardest part when it comes to an Elder scrolls game, its the complex woven choices one can make in it, i have yet to see another team do it on the current gen.

dumahim3938d ago

@TechnicianTed

"Buggy as hell" is not really accurate. Yes, there's bugs, but no one I know has experienced any of them through multiple play throughs. Most of the stuff I saw so far is all just goofy visual bugs like models freaking out or a character falling through the world. Compared to what happens with a lot of the problems in Skyrim, it's not even close.

+ Show (9) more repliesLast reply 3938d ago
die_fiend3938d ago

Crytek don't make good games. They've made one, Far Cry, which is surely a decade or so old?

Bethesda have been making good games for years, even if there are some bugs in their 300 hour games

3938d ago
3938d ago Replies(6)
lex-10203938d ago

I appreciate you pointing summarizing the story as I refuse to go to any website that uses a blatantly flaimbait title like this.

Consoldtobots3938d ago

bug free open world games are completely possible with the right framework and methods applied. The problem you all see with Bethesda is a LAZY DEVELOPER trying to next gen their old code base written for machines that are old enough to vote now. Back then you HAD to take shortcuts in order to make simulations work. You ended up with a "finished" product that doesn't work in harmony on every level of interaction.

3938d ago
jc485733938d ago

you need multiple personalities.

+ Show (5) more repliesLast reply 3937d ago
DragonKnight3938d ago ShowReplies(2)
GurlPleaseBye3938d ago

So clearly this shouldn't have been approved. At least not with that terrible title. child, this site is shady as h*** lol

PirateThom3938d ago

Source: Official XBox Magazine

GurlPleaseBye3938d ago

Im referring to this site approving this article. Source: My initial comment....

GET INTO IT!

first1NFANTRY3938d ago

games "journalism"? pfft there's no such thing. i saw a homeless man with a laptop in McDonald using their wifi whilst typing a piece. moral of the story is any human/animal with an internet connection can claim to be a journalist.

JackVagina3938d ago

Nope, they just need to learn to code better

wishingW3L3938d ago (Edited 3938d ago )

Yeah, especially when we have games from Rockstar that are just as big but not as buggy. Just look at the PS3 version of Oblivion, it was outsourced to a different developer and the game ended up being superior than the 360 version which was developed by Bethesda themselves. Even the PC version, which they say it's the easiest platform to develop for, has many huge bugs.

http://elderscrolls.wikia.c...

ChickeyCantor3938d ago (Edited 3938d ago )

Ever considered that the complexity of their code is making it harder to maintain and debug?

It's clear that many people here have no programming experience whatsoever

Supermax3938d ago

It's n4g it's not news it's rumor and fanboys.

Show all comments (110)
-Mika-186d ago

Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.

RhinoGamer88186d ago

I will give you Fallout 76, but Redfall and Starfield's blame needs to fall somewhat on the terrible Xbox publishing team. With all their resources and supposed smarts...they fungled it.

VenomUK186d ago

@Mika He’s the communications guy - you can’t blame him for the quality of the product.

jznrpg186d ago

Maybe they can go to their earlier purchases for replacements . Like Rare devs , Gear devs or 343, one of the very few studios they built up and man they are great.

Crows90186d ago

That could work ...if MS knew what they were doing themselves ...

But let's be real. Xbox was in charge of redfall and Starfield. They just don't know what a good game looks like.

RhinoGamer88186d ago

I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.

RhinoGamer88186d ago

I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.

generic-user-name186d ago

Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.

Goodbye Pete.

gold_drake186d ago

i wonder if he was asked to leave.

im pretty sure not everyone was on board with the acquisition.

Profchaos185d ago

Pretty much everyone outside of Todd has made snide comments against the acquisition but money talks

Show all comments (26)
320°

Xbox Head Defends Bethesda In Wake Of Crunch Allegations

Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’

SullysCigar660d ago

"Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’"

Alright Matt, so you're saying it's okay because there are other studios that crunch too? What sort of effed up logic is that for a supposed leader?

Fishy Fingers660d ago

"I don’t say that to justify it"

SullysCigar660d ago

Then why not take the criticism on the chin? Crunch is bad at any studio, including Bethesda. Own it, don't deflect.

Sometimes you just gotta take it, Booty..

Rimeskeem660d ago

That just makes them a hypocrite?

Germaximus659d ago

That's exactly why you would say such a thing. There's literally no other reason to mention it unless you're justifying it.

S2Killinit659d ago (Edited 659d ago )

Its interesting that MS came to the defense of Activisn/Blizzard but didnt say anything when Bobby Kotic got re-elected to Activisn board. People said MS has no say in it, but now it seems they did and stayed silent. Interesting.

Lifexline659d ago

I do wonder if people just read the sensational headlines and run with it or if they actually bother to take the time to read the article.

JackBNimble659d ago

Meanwhile everyone is bitching about delays

+ Show (3) more repliesLast reply 659d ago
Obscure_Observer660d ago (Edited 660d ago )

"Then why not take the criticism on the chin? Crunch is bad at any studio, including Bethesda. Own it, don't deflect."

Wtf are you talking about? Did you even bother to read the article?

Kotaku´s report about crunch practices at Zenimax/Bethesda dated from 2018 during Fallout 76´s development. They were independent at the time, so how exactly Matt Booty should "own" any criticism towards Bethesda if the said company wasn´t an Xbox first party studio?

SullysCigar660d ago

And yet he feels he should defend them. So he's acknowledged the issue, it makes no odds when it took place.

If he feels the need to comment on it at all, he should simply assure everyone that it won't happen on his watch. Instead, he defended them because he felt they were being singled out. That's deflection, not condemnation.

Pointless saying this to you though, I do realise this.

Wintersun616659d ago

Did YOU bother to read the article? Or is your brain selective with the information it can absorb?

"Former Bethesda employees said that Xbox took a hands-off approach to managing ZeniMax once the acquisition closed, frustrating workers who’d hoped that Microsoft would improve their employment benefits.

ZeniMax wasn’t the only Xbox-owned studio that allegedly received relative autonomy from the publisher. Former employees at Undead Labs also claimed that Xbox took a “hands-off” approach after acquiring that game studio. While it may seem good that the publisher is allowing acquired studios some operational freedoms, sources at Undead Labs worried that such permissiveness “allowed dysfunction to fester.”"

Orchard660d ago

But we're all guilty of enabling the behavior. People complain vehemently when games are delayed.

He is right that it's unfair to blame that culture on one studio when it is an industry wide standard. Looking at your name, you're a fan of ND, who are renowned for some of the worst crunch in the industry, so you've likely also contributed to the problem.

SullysCigar660d ago

Lmao don't be ridiculous. How are you gonna put this awful practice on the gamer? If it's not ready, gamers whine, so what? They'll still buy it down the line and devs/pubs know that. You think if I send a tweet saying "hurry up", they're going to work harder and longer? Lol

It's done to make money sooner. To satisfy investors, per the preferred schedule, at the behest of the management. You can't possibly be that naive that you don't understand that. I refuse to believe it.

Orchard660d ago

I never said it was wholly the gamers fault - obviously corporations are to blame too, but yes, gamers contribute.

The next time a big game gets delayed, go on the developers twitter and see how much abuse they get - both the company and the individuals who work there. Some will even be getting death threats if the game is big enough.

And no naivety at all on my part - I've lived through game delays myself, seen how much potential community reaction is weighted before making the call to delay a title, and seen the BS received from the community.

The industry and gamers view game delays as the end of the world and use it as a reason to attack the people working on the game, when in reality, delays should be common to ensure both quality of the game and quality of life for the staff.

SullysCigar659d ago

^ Orchard, you clearly have zero clue what you're talking about on this front.

Now you're justifying crunch if the backlash is bad enough. A few stupid people on twitter say stupid things and you'll adjust a project timeline to appease them? That's just not how the world works, but go ahead and try screaming and swearing next time you get a parking ticket and test the theory for yourself lol

You never give in to bullies. All that does is proliferate bullying. I can accept that's not always easy if it's one-to-one and face-to-face, but for a corporation what you're suggesting is pure fantasy and if that's how you make your decisions, you'll last 5 minutes in the role.

As for your suggestion "delays should be common", no, the project should be better managed, obviously outside of extenuating circumstances like pandemics, earthquakes and the like.

Crunch is never the answer, on that we can agree, but if you arrive at a point where that option is even being discussed, you'd better have a damn good reason for things getting that far.

Crows90659d ago (Edited 659d ago )

Nope. We don't contribute when we have no direct control. Gamers complain, people complain that doesn't mean gamers are responsible for crunch. It's not like we asked them to show us something that is 3+ years away.

We did not ask them to crunch in order to finish. We did not ask them to announce an unrealistic release window.

No. Gamers do not contribute to crunch. Devs do that in order to meet deadlines and fiscal year goals.

You're telling me these devs have never heard that they can ignore all the stinky social media avenues and still announce and give out updates on their websites? They put themselves in positions to be insulted. And then only some individuals engage in that behaviour. And you claim that because some do it we all collaborate and contribute. No that's not how it works. You don't get to put any blame on someone for something you did. Even if you allowed yourself to be influenced.

crazyCoconuts659d ago

Beyond customer expectations there are deadlines tied to financial things as well like missing a holiday season or running out of money. That last minute "crunch" exists in lots of industries and is natural. When it's chronic, you lose good people, so smart companies know they need to control it and they do

+ Show (2) more repliesLast reply 659d ago
Rimeskeem660d ago

The phrase you are looking for is "Ad populum" or Bandwagon appeal.

Which is one of the most common logical fallacies used.

SullysCigar659d ago

Nicely summed up, thanks Rimeskeem.

Atom666659d ago

Put the pitchforks away for at least a day.

Accurately acknowledging that crunch is an issue across the industry isn't the same as saying it's "okay."

There's better stories to console war over than this.

1Victor659d ago (Edited 659d ago )

To be fair it happened before they got acquired by Xbox but that’s not an excuse his response should have been we are aware of crunch culture and are doing everything possible to end it including (insert a example here)and we will continue to fight to end this practice, instead he defended it to the point of saying he himself slept under his desk at his beginnings and wear that as a honor medal 🤦🏿

Atom666659d ago

He's stating the obvious to a group of staff who knows it is the reality of where the industry was at.

In 2022, Kotaku wrote a story about Bethesda. That story talked about crunch in 2018 and prior.

Also in 2022, an exec at MS addressed the click bait article with staff and explained that crunch was common across the board in the past.

Then, he specifically confirms that they've followed up with the studio to confirm the old ways aren't being followed today.

I'd say he did and said exactly what he should have here. I'd also say Kotaku still has a hard on for MS.

Obscure_Observer659d ago (Edited 659d ago )

"If he feels the need to comment on it at all, he should simply assure everyone that it won't happen on his watch. Instead, he defended them because he felt they were being singled out. That's deflection, not condemnation."

He didn´t "comment" on anything. He was asked a question which demands an answer. It was a Q&A segment. Just read the damn article already and stop with your dumb assumptions.

Now, since when a Kotaku report means "condemnation"?

How Booty is supposed to take sides when he has no knowledge or proved facts about circumstances that not took place on his watch?

Your little rant is pathetic and down right hypocrite. Yeah, I don´t remember you going ape sh!t over Druckmman ´s systematic crunch practices at Naughty Dog reported by the same Kotaku that you´re endorsing here. Nor did you skipped Tlou 2 over crunch accusations, so gimme a break and quit this shining knight act bs because your wallet spoke louder for you. You´re not fooling anyone but yourself.

You don´t care about the developers working conditions at all. Your little drama here is all about your hate towards Microsoft. Nothing more nothing less.

1Victor659d ago

@obscured
ASSuming you are responding to my comment how do you know I purchased tlu2 ? How do you know I hate Microsoft because I give them credit when they do good for the industry and community unlike you I don’t give half praises and a jab at the same time.
At the time it was WAS a a wide spread practice that has been going on in the industry before you got born, was it ok 1 billion % NO but culture at the time allowed it NOW it’s a different world and we have evolved to be more tolerant and fight harder for the rights of everyone regardless of sex, color, race or profession.

Obscure_Observer659d ago (Edited 659d ago )

@1Victor

The first quote in my response is not yours. So no, I´m not responding to you. My reply is meant to SullysCigar.

Thanks for the attention, though.

MrCrimson659d ago

Games are humongous group projects. Crunch happens in all industries.

RedDevils658d ago

Lol first time reading it, I thought it Matt Booby.

Zhipp658d ago

I read another article that includes the full quote earlier, and i have to say this is one of the worst headlines I've seen on this site to date. It's totally out of context to the point where it implies he said the literal opposite of what he actually did.

KillBill658d ago

You are missing the point that the issue is not fully on the back of Bethesda alone like people try to make it out as. Bethesda and Microsoft have completely reworked their dev focus and the idea of including crunch time is not part of it. Oddly fanboys want to complain about a single studio that has since changed its practices... he is simply defending the gangbanging going on.

+ Show (8) more repliesLast reply 658d ago
Orchard660d ago

He's not wrong that it's standard in the industry (unfortunately). That being said, MS are the biggest corporation which is in gaming, they should be leading the way, so I expect better leadership than 'it's the standard so let's keep doing it'.

I hate game delays, but the standard should be to delay games instead of making people work themselves into the grave. Hopefully their working conditions get better now that they're part of MS.

VenomCarnage89659d ago

The standard should be to not set other people's standards with a release window that is entirely unrealistic. It should also be to not show your game 6 years ahead of time and then have to have 2 years of crunch because people have grown entirely impatient by the piss poor handling of the info that goes public. But now that Ms has them under their wing, the incompetence in each company will only multiply because Ms and Bethesda are both the goats at that garbage in the gaming world

S2Killinit659d ago (Edited 659d ago )

MS is the third or fourth largest corporation “in gaming”. After Sony, Tencent, and Nintendo. Just FYI

Atom666659d ago

MS is larger than all 3.

S2Killinit659d ago

No they are not. Google it.

S2Killinit659d ago

https://www.cnbctv18.com/te...

Here is one but there is much more written on this.

Atom666659d ago (Edited 659d ago )

Largest corporations in gaming:

Apple, MS, Google, Amazon.

Read what he said. Largest corporations "which is in gaming." Not largest market share, revenue, etc.

VenomCarnage89659d ago

We get it Atom, but we all comprehended what he meant from the get go

Atom666659d ago

@Venom

I would disagree that "all" comprehended what he said.

VenomCarnage89655d ago

@atom
I get surprised by people who see a word like "all" or "everyone" and think it means *literally* 100.00% of everyone in question, without question. You gotta learn when to take a word literally and when to generalize the meaning of it

+ Show (5) more repliesLast reply 655d ago
DrDoomer659d ago

damn, they crunch their employees and still release unfinished games.

659d ago Replies(2)
rlow1659d ago (Edited 659d ago )

Crunching has been going on forever and will probably not go away anytime soon. But funny how you all want to make this such a big deal. At least In the U.S. I know tons of people who work 12 hour days 6 days a week at factories and small industrial sites. In condition that aren’t some nice comfortable, air conditioned office space.
My point is, this is nothing unique to this industry and plenty of people work shitty long hours for much less pay in other industry.
To discredit how the gaming community reacts to delays is BS. All the negative articles, whining from the community, and toxic twitter crap. Can have an effect, especially on a smaller company.
But what cracks me up the most is people trying to spin this into MS not caring crap. So let me ask? Didn’t Xbox and Bethesda just delay it’s two biggest games this year? Haven’t they been taking a lot of shit for that? But they did the right thing, they didn’t crunch the studios so they could get it done.
Talk is cheap, actions only count and by their actions they have shown their willing to take the hard knocks to do the right thing. Argue all you want proof is in the pudding.

CantThinkOfAUsername659d ago

"they didn't crunch the studios"
My man, the only reason for delay in game development is they can't crunch enough to meet the deadline/release date. Last stage of development is the worst for crunch, especially for debuggers and programmers putting it all together and making sure the systems in place work. Creative jobs do get crunch as well, but those two got it the worst. This job is simply not for humans.

rlow1659d ago

Well since I don’t have hard data to either refute or a agree with your opinion. I’ll stand by what I’ve said. But that is really where the problem arises. Nobody knows for sure how much crunching goes on and how widespread it is. One persons experience at one company does not speak for the whole.
As for delays, can you provide data that supports your claim that with that extra time they are crunching? I’m not saying your wrong but opinion vs hard facts and obviously hard facts are what’s needed.

Show all comments (63)
100°

Game Codes For DEATHLOOP PC Are Exclusive To Steam

It has now come to notice that the company has moved to Steam instead of Bethesda Launcher for DEATHLOOP PC Codes.

lelo2play958d ago

Good news. Bethesda launcher is crap.
Sooner or later I might purchase Deathloop. Looks decent enough to entertain for a few hours.

Teflon02957d ago

I figured I'd probably get at the years end. Looks good. But with Returnal being a loop game too. I can't play them both at once so I'll hold out for a bit lol

XxINFERNUSxX957d ago

They should release a demo on Steam now so we can all try it and see if we like it or not.

ActualWhiteMan957d ago

You get two hours to play it and get your money back for any reason on all steam purchases already.