70°

The Last of Us Character Analysis: In Brightest Day, In Blackest Night

The Last of Us has proved to be a pivotal point in our gaming year of 2013.But what of Joel? The importance of his character is obvious from the very beginning: escorting mankind’s one chance for restitution to her subsequent death.
But what we have not yet looked at, what needs to be scrutinized, are the small nuances in Joel’s character that lead him to his final decision.

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Pittoo3934d ago

Overrated like all ND games but meh,nothing else to play at the moment.

WharenPeace3934d ago

I will let occam's razor guide me. Now, I can appreciate the sanctity of an opinion. I'll even gladly accept that somewhere in some distant parallel universe your opinion is valid, however something tells me you have yet to play The Last of Us.

That's a shame Pittoo, because you're missing out on one of the best games of the last two decades. Ah well, carry on trolling...

xXBlondieVanHarlowXx3934d ago

***"Awesome, like all ND games but meh, I finished them all like 7 times each and have no idea what to play now while I await their next game."

*Fixed* phew, dodged a bullet there amirite? :P

evenstar3934d ago

Overrated how? Have you even played this game? It's not my type of game and I am almost finished with my second playthrough.. It's one of the best games I've ever played...

+ Show (1) more replyLast reply 3934d ago
xReDeMpTiOnx3934d ago

What's up with fan boys hating on this game.

You guys mad you don't have games like that?

Last of us is a game that should be played by everyone, it's sooooooo good and polished those who don't play it are missing out on arguably the best game this generation.

Guarantee it's going to win almost every award possible in its categories and I can't remember the last time a title would have done that. Most likey will win best action adventure game, best new IP, and might win goty.

Stop hating on games you haven't played, it's absolutely obvious this game is more than "meh" more than "average" it's the most scoring game in history with over 215 perfect scores.

Dan_scruggs3934d ago (Edited 3934d ago )

It's only the best game this generation if you have a very short memory. I did in fact play the game from beginning to end and thought the gamplay was tired and common and the story to be immensely cliche. Not the mention the travesty of closure and character arcs Naughty Dog called an ending. It was a betrayal of Ellie's character in ways that are almost shameful. If she is content with being a mindless lemming to a murderous psychopath then so be it but don't try to sell me on her being a strong female character if that is the fate she chooses for herself.

However it is a very beautiful game. Actually on a purely technical level it really shines. The art direction is top notch and the acting is superb as well as the music. Naughty Dog has always struggled with originality. Uncharted will always be in the shadow of Indiana Jones and the Last of Us shamelessly pulls from The Road at almost every turn.

BlackTar1873934d ago

Dan i respect your opinion. But if you think this game is meh and cliche i dare say you haven't liked a story driven game in over 10 yrs.

xReDeMpTiOnx3934d ago

That's your opinion Dan but there's tons and tons of people that would disagree and a whole lotta 10/10 or 100/100 that would disagree as well.

BlackTar1873934d ago

you do know Dan that Indian Jones is inspired by other stuff. And ill go out on a limb and say the overall plot to the book the road has been done 1000x.

Dan_scruggs3934d ago (Edited 3934d ago )

Oh and as a retort to everyone that will use the high review scores to validate the argument that its the best game this generation. It should be noted that Mario Galaxy, Mario Galaxy 2, Mass Effect 2 and Naughty Dogs own Uncharted 2 have a higher aggregated scores.

fenome3926d ago

Don't care about review scores, I'm talking about personal experiences and yeah, this is up there for game of the generation. Nothing you say or critique is gonna change that for me, it's based on personal experience. So yeah, have fun trying to convince me otherwise dude.

+ Show (2) more repliesLast reply 3926d ago
TheHardware3934d ago

there isn't enough space in this box for me to type "hahahahah" enough times at the OP's comment

xReDeMpTiOnx3934d ago (Edited 3934d ago )

@Dan, a few of those reviews were laudable and meta haven't even come close to adding all of last of us scores.

As of today last of us has had over 215 perfect scores.

Not one of those games you mentioned has had this much hype still
Following the game this long after release. The media praise that last of us has got is crazy.

Where have you been? It's still the most popular game even over next gen games and will be talked about for ages.

The biggest thing is it was a new IP

Also using the lacking originality is a moot point, at this point in time every game borrows ideas from something whether it be another game,book,movie,art or the world around them. They just perfected what was already great.

If you can't accept it then that's on you but I'm telling you this.

When it racks up all the awards this year ur prolly gonna keep saying ohh it don't matter right.

Dan_scruggs3934d ago

It will be forgotten about the second The Last of the Last of Us is announced. Yeah it may win Game of the year and in many ways it deserves it especially if you judge it on a purely technical level but it will be long forgotten when the inevitable sequel comes along. Games that are truly innovative and spark the imagination such as Shadow of the Colossus, Half Life 2 and Beyond Good and Evil are games that are talked about about and revered and played for years and decades after their release. In 5 years time no one will be playing The Last of Us. It will be as forgotten as the first Uncharted. Witch is a fantastic example. When the second Uncharted 2 came around all the weaknesses of the first game became apparent and the sequel was lauded as being superior in absolutely every way. In spite of the fact it got several perfect scores. Last of Us will be no different. Personally I think Biochock Infinite is a far superior and more intellectually challenging game.

evenstar3934d ago (Edited 3934d ago )

As I have not yet played Bioshock Infinite I cannot fully argue your position on this. That being said, Bioshock is yet another shooter correct? How can a shooter be a more intellectually challenging game than The Last of Us? You wouldn't survive TLoU without using intellect and strategy... I do disagree with your opinion that TLoU will be followed by an 'inevitable sequel'... I really don't think that ND will release a sequel to this game. Moving right along, 'if she (Ellie) is content with being a mindless lemming to a murderous psychopath' this game is based on survival, kill or be killed, and Ellie is just a guilty of being a 'murderous psychopath' as Joel. What kind of game would it have been if the two of them had stood there like sheep and been gunned down before they even got out of the quarantine zone? Last time I checked, the entire point behind a shooter is to kill as many as possible, so how is killing for survival any different?

fenome3926d ago

They released a second Uncharted 2? When did I miss that? lmao

Really dude, just stop already. Comments on this game have gotten so damn pretentious after all the perfect scores. It's an awesome experience that people should play, get over it already. The best things are always the most criticized, be it good or bad. Either way, anybody that owns a PS3 needs to play this game BOTTOM LINE

90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

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Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H941d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl41d ago

Members of the team don't have to crunch anymore

helicoptergirl41d ago

According to people who work there

H941d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants41d ago (Edited 41d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl41d ago (Edited 41d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow141d ago (Edited 41d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl40d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

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Tristan198241d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H941d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT41d ago (Edited 41d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot41d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9041d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher41d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername41d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

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anast41d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim41d ago

Shh... your in the era of feeling sorry for people.

jwillj2k441d ago (Edited 41d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion41d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3340d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast40d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

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Christopher41d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

41d ago
Kiryu199241d ago

They lost so many great experienced talented people over the past 5 years

anast40d ago

Burnout is real. I even had to change my job because of it.

Markusb3340d ago

as if you dont get paid for crunch, get on with it,

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Stuart575641d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit41d ago (Edited 41d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood41d ago (Edited 41d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3340d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575641d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai41d ago

Nah, quite literally every industry around is having layoffs.

shinoff218341d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai41d ago (Edited 41d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218341d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575641d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

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Brazz41d ago

I hope they remember to make it realy fun to play.

FunAndGun40d ago

I hope it's extra woke and really fun to play.

Kneetos41d ago

And then Sony will lay off 900 more staff to save costs

Christopher41d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos41d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher41d ago (Edited 41d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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Scissorman71d ago

Just make a new IP with the same concept. :)

toxic-inferno71d ago

Or just release a remaster of Bloodborne 😛

rippermcrip71d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno71d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno71d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno71d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

70d ago
toxic-inferno70d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218371d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno71d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius71d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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