Both the Xbox One and Playstation 4 brag about having cloud technology and power behind their systems. Are both of these clouds the same? Or does one system have an advantage?
PSLS writes: I have traveled across the country using the Razer Kishi Ultra in airports and hotels for both PlayStation Remote Play and mobile gaming in general, and I am thoroughly impressed.
Fallout 4 is now available on next-gen consoles, offering 60fps gameplay and 4K resolution. But it's bad news if you claimed the game on PS Plus.
Probably won't happen for PS+ since Sony makes a clear distinction between a PS4 game and a PS5 game, unlike PC and Xbox where it is not a specific device game (It's now always an Xbox game).
So to make the PS5 game of fallout 4 available. Bethesda would need to renegotiate the complete deal with Sony.
hence why there's often only the PS4 version of the game available on PS+.
Let's hope Bethesda and Sony can arrive to term quickly.
From Dragon Ball creator Akira Toriyama, Sand Land is a fun adaptation of the manga and anime in videogame form. For all of its simplicity and repetition, it's a beautiful interpretation of the source material.
There you have it folks MS has beenworking on the cloud infrastructure since 2009 .
Infrastructure is there for all developers to use. MS and Samsung collaborated to build the worlds fastest most efficient cloud server.
MS is talking about increases in overall game quality, whereas as Sony is just talking about allowing for BC. One's going for proven while the other pretty much says "trust us" when they've given no reason to trust them. Just the opposite.
On current world wide internet speeds the cloud is going to do NOTHING for most people.
Azure already exists. Servers all over the world and 10 billion spent. Yes it will work but how much who knows. How it will be used is yet to be learned. Let me guess negative nay sayers still believe men cannot fly in planes lol
I'll believe MS's claims concerning the cloud, when I see it; however, I have trouble seeing how they're going to get the around the limits of the current state of our internet infrastructure.