VideoGamer: "People moaned about the steering, but it added a layer of skill to multiplayer it would be sad to lose."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Absolutely agree. My biggest fear for GTA V is that they will simplify the driving to a more arcade style, which would really ruin a lot of the game for me. Driving was so dynamic and engaging in GTA IV. That's why I keep going back to that 5 year old game. I can't stand the driving mechanics in other open world games like Saints Row or *shudder*... Sleeping Dogs. It feels like going back to the PS2 era. Rockstar, please don't disappoint me!