We’re practically begging for mother nature or a top-secret military research facility to produce a disease that’ll have our teeth falling out, extremities falling off and leave us roaming mindlessly to eat the guts of our uninfected loved ones, satisfying our unquenchable hunger for human flesh while simultaneously initiating all into the mindless hordes of unfathomable, reanimated corpse darkness. What gives?
If zombies had a grandfather, it would probably be Frankenstein, the oldschool l33t zombie who basically spawned the entire race. But that was over 100 years ago now, so why the obsession with zombies these days? Is it some kind of collective subconscious plea to push through Obama’s healthcare act? Let’s find out.
Zombies in Video Games
Really, it boils down to this. The gaming premise offered by zombies is perfect. It delivers endless masses of enemies to kill, it’s entirely guilt free, scary as hell (when done right), endless sticky gore splashing in wonderful dark sprays around the muzzle flash of our M4 rifles...
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
I hope not, because it is really getting tiring, but great article.
Screw zombies. We need a vampires vs werewolves game.
I want vampires, dark, violent, scary vampires! I want another vampire RPG. Enough with zombies.
I like zombies but where the f**k are all the demons, ghouls, vampires, werewolves, malevolent spirits or just plain monsters :/
Also ghosts, they are nowhere to be seen x(
Nice article BTW.