180°

Tim Schafer argues with a Backer on Twitter over Broken Age development troubles

Double Fine founder, Tim Schafer, has found himself in a bit of a pickle coming out from development troubles plaguing his first Kickstarter project, Broken Age (Double Fine Adventure Game).

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zeal0us3938d ago (Edited 3938d ago )

This was bound to happen. I'm surprise this didn't happen sooner like the day Schafer made the announcement about Broken Age. But LMAO the guy only donated $1 and wants a refund, dafuq?

sinncross3938d ago

I think ppl have a right to complain but honestly... for $1 that guy is taking this whole thing a little too seriously.

GodGinrai3938d ago

That was one of the most entertaining submissions I read in a while. wow...

NewMonday3938d ago

doing a second Kickstarter project with the first game behind schedule is arrogant.

the reputation of kickstarter is on the line.

Lucreto3938d ago

@newmonday

The people who are going Massive Chalice are a second team finished their part on Broken Age.

For example concept artists who were sitting around now have a new project.

nukeitall3938d ago

Actually, just reading part of the conversation, it is clear Tim Schafer is a d*ck, and Bobby Kotick was right!

At least that is the impression I get so far.

dedicatedtogamers3938d ago

There is a reason why Tim Schafer's previous games always end up being half-finished products.

It's fine if you're a fan of his games, but now gamers have a taste of how Schafer has acted with publishers' money for the last decade and a half.

wynams3938d ago

I think this is pretty commonplace in development (over budget, under completed code), but yes ... Tim definitely has a track record of releasing buggy af video games.

Monkey5213938d ago

TL;DR - Double Fine has been transparent always... Development always runs over-budget and over-time... Kickstarter is for funding projects, not buying a product... if you want to follow the development, go to the backer's forum

_____________________________ _______________________________ __________________

I've generally refrained from commenting but I have been kind of getting annoyed by a small percentage of the backers (even that's questionable). While it may seem ridiculous that budgets and timelines get raised/pushed back, this is something that is quite regular in the gaming industry. The makers of the Banner Saga said it quite well,

"If Broken Age wasn't a Kickstarter game the first time you would have heard about it would be a couple months from ship, and that it was a two-part adventure game. And you would have been fine with that." - ( http://www.kickstarter.com/...

The true problem that comes out is that people think they are purchasing a product when they back a kickstarter... sorry but that is not at all what you are doing. You, as a backer, are providing funds for something to be created. Now, the legitimate criticism that has been brought out is that Double Fine should have budgeted better, but creative endeavors are probably some of the toughest things to really put a price on. As a designer myself, sometimes things come together perfectly, other times things go over-budget and miss deadlines. That's the way creative work goes. Sorry.

If ANY of you have been following this kickstarter on their forums/watching their documentary, you would know that they have been completely transparent the entire development process. Also, in the pitch for the game itself, they CLEARLY stated that this game could either succeed or completely go to hell. It was the choice of every backer to take a risk to fund it, and they should accept the consequences (if you can call a delay a true consequence). They are still delivering on the game and not requiring you to do anything at all. Anyways, if people really care about the game itself, go to the backer's forum and talk about it there... you will probably be shocked to see overwhelming support overall.

+ Show (1) more replyLast reply 3938d ago
UNGR3938d ago (Edited 3938d ago )

That dude is a disgrace to gamers. I could have backed more with the change I find on the ground walking around the block, his "symbolic" refund was about the most greedy consumer BS I've ever seen.

An extreme analogy, but bare with me. If I say I'll make you a house for $1, and I say I can no longer finish, but leave you with some work done, and all of the materials, would you B!^(# about that single dollar? Hell no. He should be banned from every gaming website and platform with that attitude, she craps on our already filthy title as a gamer.

Picnic3938d ago (Edited 3938d ago )

All I read was a bit about Tim Schafer deciding to spend someone's contribution on sparklers rather than on the game. So where would my £5 have gone? Schafer's blueberry muffins? They've raised an absolute fortune.

It sounds akin to the scene in Mary Poppins where the bank won't give someone their money back. Well they will but they're sitting so pretty on everyone else's that they don't give a damn.

What's more trollish than standing on the bridge chancing your luck by saying 'give us your money so I can make this game / get the bus home etc' anyway? Schafer/ Double Fine should respect every last bit of money that they've been given. Insult one backer and you might as well have insulted all.

schrnkuk3938d ago

to be honest , the guy paid 1$ and he wont receive the game anyway (the backers option, needs 15$ minimum). what i am pissed about is that even if its 100$ or 1 cent, people still try to support them with whatever the can, and instead of saying "we appreciate that" he says like an idiot that " he will buy sparkle cans". Moreover, the guy is totally right 2 campaigns (kickstart + humble bundle) and still not enough money, he needs to get his shit together.

ginsunuva3938d ago

He got 3 million from people and in the meanwhile, put out games like The Cave and such during that time.
He said he couldn't do it without the kickstarter money.

His Central American tour and hotels that he booked with your money cost more than he thought they would.

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120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

Gamer75406d ago

Would say that if he was talking about Sony ?

S2Killinit406d ago (Edited 406d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop406d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies405d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow1406d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .

80°

Humble Day of the Devs Bundle has Psychonauts, Brutal Legend, Broken Age, and more

The Humble Day of the Devs Bundle 2022 just launched. It includes sixteen items including Psychonauts, Brutal Legend, Broken Age, and more.

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80°

Psychonauts 2's Tim Schafer And It Takes Two's Josef Fares - MinnMax Interview

"MinnMax's Ben Hanson put together Tim Schafer from Double Fine and Hazelight Studios' Josef Fares to talk about Psychonauts 2, It Takes Two, and designing a great platformer in 2021."

LucasRuinedChildhood847d ago (Edited 847d ago )

This was a great interview. It reminded me a bit of the Devs Play interviews that Double Fine used to do: https://youtu.be/DxUfaZuGQK...

The ramblings of Josef Fares are endlessly entertaining. haha. He basically sounds crazy at the start of every tangent, but by the end of it, it's obvious that he's very talented and really knows what he's talking about.

He has a strong vision for his games - he didn't water down It Takes Two so it could also be played in solo with an AI and lose the need for collaboration, just like people don't want single-player games to be watered down. ​I would like if more studios took Hazelight's approach to game design: huge amounts of gameplay variation with very distinct levels.

I felt a bit bad for Tim because he talked about the struggle of cartoonish-looking games appealing to older gamers ... whereas Josef talked a lot about the high sales of It Takes Two (3.5m now). lol. Psychonauts 2 is fantastic and deserves higher sales and more recognition.

Fist4achin846d ago

If only psychonauts 2 had a physical release on ps.