Zelda series director Eiji Aonuma said recently that the gaming community is "very fickle" in that there are large groups that want an inventive use of the Game Pad in the Wii U Zelda and there are others that just want off-TV play and nothing too new.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
As long as the player is not forced to use the Wiimote+Nunchuk combo, I think the fans will wind up liking the game either way.
We're not that fickle. In general, there's a pretty solid consensus of what we like and what we don't like. The problem seems to lie mostly in communicating that information to Nintendo--or, rather, in Nintendo both listening to and understanding what we're saying.
Nintendo is very much all about "closed door development," and I think that's only going to keep hurting them. If you look at the big Kickstarter projects--listen to people like Chris Avellone of Sven Vincke--the one thing they say, over and over again, is that in the past they never would have even considered being very open or communicative with their consumers... but now that they are out there, talking with their consumers openly and freely, it's a massive benefit to their development process, allowing them to firmly determine which aspects of a game their customers love, like, or hate.
Allot of the gaming community is indeed very closed minded.
I got tired of motion control, please let us have a pro controller/pad option !